
KARDS, The World War II Card Game, combines traditional CCG gameplay with innovative mechanics inspired by classic strategy games and real battlefield tactics. Take command and challenge other players in grand-scale warfare on the ground, air, or seas.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About

Sums Steam + Google Play
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 51.5Kreviews | 68% | — | $0 |
| Free | 25.4Kratings | 82% | — | $2.3M |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 1890 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一坨屎这个游戏
傻逼游戏
平衡做得一坨屎,畸形卡组满天飞!避雷这个游戏!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
Languages: English*, French*, German*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Italian*, Spanish - Spain*, Portuguese - Portugal*, Spanish - Latin America*, Traditional Chinese* +2 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
We need a random matching mechanism rather than ELO. ELO make a fair game environment, but it win a game and lose a game repeatedly ,which will destroy player's passion for this game gradually and they will give up to keep playing. 沟槽1939匹配机制给我做好了呀,一输一赢纯纯折磨人,司马发牌员天天沉底关键牌和断我水,把ELO改成全随机匹配罢,构思ELO折磨得没心情玩直接退出 (澳新版本依旧拿脚做牌,依旧超模卡带来超模卡组大战,轮椅就算了匹配机制才是最折磨人的)
垃圾游戏
拉完了,土豆服务器以后不会玩了
如果你能够熬过前期,那么这当然是一款极棒的卡牌游戏。然而如果你无法忍受前期没有强势卡牌,无法组成合适卡组的痛苦,那么请不要入坑,否则你将会极为坐牢。
I just wanted to restart the tutorial again from the beginning, but for whatever unexplanable reason, it seems I can't do that. I played the first stage of the tutorial, and then quit for a few months and forgot how it was. However, I'm now obliged to play the second stage only, I just can't start it all again from the first stage. It really baffles me how someone decides to make a game like this, it really makes no sense. It's really basic QoL. Game looks cool and all, but I wanted to play the tutorial first.
平衡性一坨,福利一坨,要不是没有竞品1939早就倒闭了,新卡一个比一个超模,没想到刚入坑的铁与血就是我体验感最好的版本了
土豆经常发芽 平均重启3次才能进 充值不合理 极其昂贵 官方态度差 福利少 卡组不平衡 游戏内玩家态度差 经常骂人 更新时间不符合发布时间 通常延迟365天
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 93 | 59% | Free | |
| $3.6K | 33 | 73% | $4.99 | |
| $0 | 5 | 80% | Free | |
| $0 | 0 | — | Free | |
| $0 | 0 | 76% | Free | |
| $0 | 0 | — | Free |