
Become a martial arts master in this survivor-like roguelite inspired by action movies of the ‘80s. Use your fists, feet, and the environment to fight off relentless thugs. Master powerful combos, enhance your skills, and remember: everything around you is a weapon!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 2.8/day in the week after.
About
Step into the shoes of a martial arts master in a thrilling survivor-like roguelite inspired by action movies of the ‘80s. Use the environment and improvised weapons, master new techniques, and create devastating combos to fight off relentless goons and bandits! Karate Survivor delivers intense, fast-paced combat where improvisation and creativity are key to surviving the streets.
Improvised Combat. Use whatever you can get your hands on to defeat your enemies. From plastic flamingos to mop handles, even a child's toy hammer can be deadly in the right hands.
Environmental Warfare. Manipulate your surroundings to your advantage. Push objects at enemies, bring down scaffolding, or slam them with a microwave door.
Dynamic Combos. Dozens of different attacks allow you to create unique combinations of up to six attacks, tailored to your fighting style. Experiment and discover the most effective combos.
Progression and Mastery. Collect experience to unlock and master new permanent techniques and skills between runs, making each playthrough more rewarding.
Diverse Locations and Boss Battles. Battle through various areas, each with its own distinct features and items for combat. Face powerful bosses in each location, testing your skills to the limit.
Fast-Paced Runs. Immerse yourself in rapid, intense street battles. Test your martial arts skills and survival instincts in action-packed showdowns that pay homage to the adrenaline-fueled scenes of action movies, ensuring you're always on the edge of your seat.
Fight fast, precisely, and without remorse.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−70% | 3.4Kreviews | 85% | — | $98K |
| $5.99 | 351ratings | 86% | — | not modelled | |
Engagement
Reviews
Themes across 122 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good game
I like the variety of moves to use and how you can create combos by having multiple moves linked together. I also like the different levels and the extra challenge that each new level provides. It is fun, but runs can go poorly all because you're presented with moves that aren't very good. That's the thing - there are lots of good moves that will help you win a run, but there are also quite a few nearly worthless moves that will just get you whooped because either their range sucks, or they don't hit many targets which limits what you can do. I do wish there was more to the game and your moves though. I wish you could modify your moves more to your liking, but there isn't anything like that in the game. You can have a total of like 6 or 7 moves that can be leveled up to do more damage, but that's all you can do. You can't modify any of their properties with elements or anything interesting like that. So it is kind of limited in that sense. There are things to find and interact with in the different levels, but nothing game changing. You can find some powerups and even guns to help turn the tide, but that's it. There are lots of items and weapons scattered about the maps that you can use to attack the enemies for a short time, but most of your gameplay will consist of using your move chain to kill groups of bad guys as you level up and get stronger. Its decent overall and does have some fun to be had, but there just isn't enough control over your moves. You do collect teeth that are used for meta progression, but its all standard stuff. 4/5 or you could even give this game a 3.5/5 at the lowest. It's fun and worth playing for awhile, but it's not a game changer for the genre. It just needs a whole lot more customization. You can't even change the way your dude looks as far as i can tell.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 21 → 2.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Traditional Chinese, Simplified Chinese, Korean, Polish, Russian, Japanese
| $1.49−70% |
| 57ratings |
| 86% |
| #275 |
| not modelled |
| $5.99 | — | — | — | not modelled |
| $4.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 123 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich liebe Double Dragon und Co! Man rennt rum und kann aktiv die Kämpfe steuern, wann geht man rein, wann flüchtet man - die Finger müssen die richtigen Kombos zur richtigen Zeit vollführen. Wenn man scheitert, dann setzt man sich hin und übt, um sein Können/Timing zu verbessern, bis man endlich die fiese Passage geschafft hat. Netterweise heute mit Speichern zwischendurch, damit man sich nicht immer von Beginn an die Zähne ausbeißen muss. Bei diesem Genre aber, rennt man erstmal 15 Minuten im Kreis und flüchtet, da meine Figur GEWOLLT viel zu schwach ist und man gar nicht gewinnen kann! Nach den ersten 2-3 versuchen a 15! Minuten bekommt man dann die ersten Perks, Upgrades und bessere Fähigkeiten.. Ab da ist es dann möglich dieses eine Level zu knacken, was dann schon wieder viel zu einfach wird, Man kommt nicht durch besseres Spielen weiter, sondern durch stupides Grinden! Irgendwie kommt mir das völlig falsch vor,
I really want to like this game, concept is good, but design is severely lacking. The environmental weapon gimmick is really clever but in practice they became the worst part of the game. After reaching rooftop stage, 100% of my runs are ended by picking up an environmental weapon, which is so much weaker than regular moves that they become literal run ending mines that magnetize toward you with generous range. A lot of the movement gimmicks are kinda range from pointless to straight up liability. What's the point of flipping over a table when the swarm is filling your screen? Chokepoints vary from one end of the game breaking spectrum to the other. Either you find a spot that lets you chew up enemies at a rate that going anywhere else is pointless, or you just can't escape because all the routes are narrow pathways spawning fresh enemies in your way. When I try to focus my build on weapon damage the run ends way sooner once there are no weapons nearby, if you focus strikes, weapons become game ending power downs. Try to find a balance? Both are trash now, just get bodied. Genuinely, the main gimmick of your game can't be the absolute worst option. Upgrade value is all over the place, like some stat boosts are double with a rare pull, while others just go from 5 to 6. very strange. Never seen a game where certain rare options low-key give you negative value. The only build that has ever worked for me is a sequential 6 hit combo, everything else is a waste of time, which is really unfortunate because you go in expecting a world of night-infinite possibility but what you end up with is a wasteland of useless trash and a handful of viable combinations. Tedious grind for miniscule percentages, many useless attacks, viable options extremely limited, unique aspects of the game are just player traps that should be avoided.
E se o Jack chan tivesse um video-game?
Buen juego si te gusta el Vampire survivor, lo malo son los los jefes son no tienen dificultad, es mas dificil aguantar la horda de enmigos que los jefes y lo otro es el tema de las habildadesa la unica habilidad que sirve es el azul, la roja y amarilla no sirven, sacando eso es buen juego aparte esta en descuento.
Not really understanding the negative reviews, but I for one think this is an awesome little wave survivor doing its best Jacky Chan impression while offering a surprising amount of depth in content in an otherwise pretty simple genre. What really stood out to me though is how much thought and attention to detail went in to all the moves and how you can ultimately string them together to create devastating combo's. And not only do they look cool to pull off, it also feels very satisfying when they land home and floor an entire mob of badguys. Seriously, if you're in to Honk Kong martial arts action movies even a little there is a very good chance you will enjoy this as well and appreciate it for what it is.
Nice game, but the replay value is too low
nul à chier ce survivor. Heureusement que je l'ai payé just 1 balle cette merde. C'est dommage il y avait de l'idée mais juste il y avait. Parce que dans tous les survivor tu peux augmenter ta vitesse d'attaque mais pas dans celui-ci. Tu as aucune amélioration pour augmenter ta vitesse d'attaque et même dans les parties t'as aucune améliorations pour ça. donc t'es un karateka de merde qui frappe plus lent qu'une limace et tu dois te battre comme ça contre des ennemis quee eux ils ont aucun problème de vitesse de frappe. Ils t'envoient les coups dce poings les ennemis à une vitesse que tu te demandes comment c'est normal. Donc toi tu mets plombs pour frapper les ennemis eux c'est instante et en plus après 2 min de survie il y a déjà 50 ennemis qui te rus la gueule en même. Tu dois te demerder à tous les tuer avec une vites de frappe pourri contre de ceux qui frappent instante et quils ont 0 couldown à chaque frappe aberrant. Dommage que je ne l'âi pas pris sur steam donc peut pas me faire rembopurser autrement je l'aurai déjà fait. Aller sur vampire survivor nettement mieux et au moins tu peux augementer tes recharges de compétences pas comme dans cette merde. En plus ils te mettent des objets à des endroits que tu peux pas y aller berrant. Tu verras de la bouffe qui te heal mais sauf que elle sera à un endroit ou tu peux pas y aller vu que toutes les porte sont fermés et tu peux pas passer par la fenêtre. En plus le heal sur ce putain de jeu fini à la pisse t'en as jamais. DOnc tu frappes les ennemis tu perds de la vie tu n'as jamais de bouffe pour te regene et tu as un couldown de fdp à chaque frappes pas comme les ennemis. HALLO LES DEVS LA L,OGIQUE ELLE EST OU BANDE D'INCOMPETENTS.
not even close to best survivor games, but concept is fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $635.7K | 5.4K | 96% | $4.99 | |
| $506.8K | 3.3K | 92% | $4.99 | |
| $2K | 22 | 95% | $3.99 | |
| $690 | 10 | 100% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $98K | 295 | 80% | $11.99 | |
| $98K | 1.1K | 95% | $4.99 | |
| $98K | 208 | 93% | $15.99 | |
| $98.1K | 233 | 92% | $15.99 | |
| $98.1K | 496 | 90% | $9.99 | |
| $98.1K | 249 | 89% | $9.99 |