
Kaiju Cracking Corporation: A sim game about dismantling monsters. Lead a team of 24, handle 7 monster types across 25+ scenarios. Expand through mech building, a dynamic market, a museum & a restaurant. Strategy meets fun.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 26 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About






Engagement
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
内容重复度很高,也不算好玩,优化还得增强,类似开罗游戏的3D版但还不好玩,大概就是这个感觉
So many bugs that i could normally live with, but if part of the main story quests is to buy the kaiju mech and to defeat the kaiju, every single time i have tried, after winning the first fight, i am almost completely bugged out of the game. when i win, i am locked into the mech screen, and the screen wont leave, so half my screen is unclickable, so i start the next fight, win that and i am locked into the screen. i try to give the benefit of the doubt, but if the main story line is unplayable, that is kind of a problem
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, French, German, Spanish - Spain, Russian, Traditional Chinese, Portuguese - Brazil, Portuguese - Portugal, Spanish - Latin America, Korean
Hours played at review time, across 52 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
怎么说呢,一部空有噱头的无聊之作。游戏上线前关注了很久,对怪兽分解的模拟经营部分也充满了期待,但最后成品实在是无聊。怪物种类很少,而且游玩体验重复,分解怪物的过程就是纯挂机,乐趣甚至不如很多挂机小游戏,繁杂的操作更是让人火大。在怪物分解的玩法上没有任何深度,游戏内容全靠横向其他玩法的堆料,关键其他做菜,炒股,造机器人的玩法深度同样浅的可怜。员工管理的玩法更是不知所云,每个员工招聘或者升职都要进行一次无意义的重复操作。这游戏的前20分钟就已经把全部内容展现在眼前了,之后全是重复操作。关键它不好玩的同时引导还差,很多数值机制打完了都不知道是什么运行逻辑(对就是那个画饼和员工谈心)。 这游戏乱七八糟玩法加了一堆,但最后实际游戏性最强,能玩的最久的反而是炒股和低买高卖(真想问问制作组你们真的觉得加的那一堆玩法好玩么?)。怪物分解本来是个挺好的模拟经营题材的,最后会做成这样是真的可惜。有一说一,如果这游戏不是模拟经营,从一开始就朝着挂机游戏做,去点那些没必要的重复操作的话,感觉游戏的可玩性还会更高一点,
绝佳的题材,油腻的细节,稀烂的制作
主题很新颖,就是这个跟随鼠标模糊镜头给孩子整吐了卧槽,我第一次玩这种不是3D的游戏晕3D你敢信……
刚进游戏调设置就感觉不是一个打磨好的游戏(竟然还有游戏不能调整音量的?),UI交互很凌乱,东一榔头西一锤子的,看着很难受,注意力不知道放哪里,视觉完全没有重点。扑面而来的粗糙感,让我对游戏性完全不抱以期待。
省流: 一款题材吸引、内容较多的怪兽相关题材模拟经营游戏,但是似乎制作组对于分解环节并未深挖,而是选择拓展其他环节的玩法,难免有些失望。目前游戏发售接近一月,BUG问题多数已经解决,但仍建议优化UI进行精简,减少二级菜单,并且完善游戏基础功能。 [code] 点击关注[url= https://store.steampowered.com/curator/26214428] 電玩狂熱愛好者 [/url] ,以获取更多游戏评测、资讯、攻略 [/code] 初见似《怪兽8号》第一集男主的职业,但还是有很大的不同的(emm也许最后给人的感觉是差不多的,嗯?)。 1.游戏全程贯穿了【怪兽】这一主题,但是不局限于【分解】环节。也许会让部分玩家觉得这有些标题诈骗了,认为游戏中期开始的内容开始偏离主线,见仁见智吧。个人感觉还算不错,但是更希望能够在分解环节上进行进一步的挖掘,毕竟理论上这才是游戏内容的大头以及噱头所在。 2.其画面聚焦还算不错,但是聚焦在本游戏中其实并没有带来什么加分项,因为无论是否聚焦,画面上的怪兽其实都没差异,如果能加入看怪兽内脏或者是腐烂的过程,那么我觉得还是很加分的。(没看到腐烂画面,有点可惜;同时会有些许眩晕感) 3.官方QQ群反馈的还是比较快的,BUG修复的速度也很不慢,但是BUG依然很多,需要给程序员上刑了。(官方群反馈的最多的就是BUG了) 4.关于右上角UI,我觉得可以别挤在二级菜单里,还是英文,这应该是个国产游戏吧,二级菜单那里你没必要还是英文,直接弄成中文就行了,也方便初期玩家分辨那些是干什么的。(BUG主要就在UI上,建议花时间改进) 5.游戏内缺少音量调节功能!!!我看到很多评价都在说这点,但是目前还没有更新该功能,我只能调节后台程序的音量了。 6.除去分解环节,还有【公司经营】【怪兽对战】等内容,题材很好,但是没什么意思。 建议目前的版本在UI上多下点功夫吧,必要时可以大改。 ++题材新颖 +内容多 -BUG、UI -操作重复
游戏体验单调 不如当成炒股模拟器
Theres to much going on with this game, has alot of potential. But has way to much going on. Need like a hub for most of this stuff to where you dont have to click here or there to perform certain functions. Graphics are great, concept is great, execution needs alot of work. This is not a user friendly game at all.
Some of the controls are rough around the edges, also kinda wish timer could go beyond 2x, there's a skip night button but last time I pushed it char got drunk and I had to payout money so unsure how often that actually happens... eventually the game asks you to buy a giant mech to progress the quests, managed to figure out how to equip skills but spent 5min trying to figure out how to buy fuel and for the life of me I just couldnt find a button for it. The game also talks like there's and "online shopping" function and I've found the packages delivered screen but cant find the actual shopping. So putting down the game for now and hope there's some patch to the game that streamlines the controls a bit.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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