
Do you remember the excitement of hopping from spot to spot, avoiding the ”Lava”? We’re bringing back those childhood memories with a game inspired by the fun we all had growing up. You can test your reflexes, strategy, and competitive spirit. The goal is simple: be the first to reach the trophy.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Welcome to JUMP! The floor is... the ultimate multiplayer showdown that will test your reflexes, strategy, and competitive spirit!
In this exhilarating game, you and up to five other players must navigate a treacherous arena where the floor itself is your biggest threat.
The goal is simple yet challenging: be the first to reach the trophy.
The arena is filled with power-ups that can give you a temporary edge.
These power-ups include increased speed, super jump, flight and others.
Each power-up lasts just 3 seconds, so you’ll need to use them wisely and strategically to gain an advantage over your competitors.
The floor can turn into an array of deadly hazards, from explosive surface and scorching lava to bouncy pads, moving sand and even the outer space.
Each map is designed with multiple paths, unique challenges and opportunities, offering players the freedom to find and choose their route to victory.
But the challenges don’t stop there. The map is littered with traps designed to hinder your progress and test your agility.
From spike pits to moving platforms, every step you take could be your last chance to win the round.
Each round is timed, pushing players to balance speed with strategy. The faster you complete your objective, the greater the rewards, but rushing can lead to costly mistakes.
Players have the ability to strategically throw bombs and plant mines, creating powerful disruptions to enemy tactics. Strategic placement and effective use of these abilities can turn the tide of battle in your favor.
You'll need quick reflexes, sharp wits, and a keen sense of timing to navigate the dangerous terrain and outmaneuver your opponents.
The thrill of the chase, the excitement of close calls, and the satisfaction of a well-timed jump all come together to create an adrenaline-pumping experience that will keep you coming back for more.
Get ready to leap, dodge, and outsmart your competitors in a game where the floor is never safe and every jump counts– let the jumping madness begin!
Genres
Stats
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es el peor juego de la historia corta
игра ♥♥♥♥♥ умираю об воздух клавиши отвечают через 1 секунду короче ♥♥♥♥♥ сбиает нервы ♥♥♥♥ её рот
Los controles no van bien, la pantalla dividida tampoco y la opcion para jugar con mando no esta bien hecho
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
se je a ete fait par un fdp de sadamaso qui adore fait soufrire les gen parcontre j ai adorer la partie sur les waifu et si vous voulew m insulter vener dm sur youtube mons pseudo est Golder le vrai
JUMP! The Floor Is... is one of those games where I understood the idea almost immediately. The floor is dangerous, I need to get across the arena and reach the trophy before I get taken out. It is basically the old floor is lava game turned into a 3D competitive obstacle course. I like how simple the idea is because I can jump into it without having to learn a huge amount of stuff first. The movement and level design are where most of the fun comes from. The maps have different hazards like lava, explosive surfaces, moving sand and bouncy areas, and there are also traps and moving platforms that can make a safe looking route suddenly become a bad one. I like having multiple paths to choose from because it means I can decide whether I want to take the safer route or try something quicker and riskier. Getting a clean run across the map feels pretty satisfying when everything goes right. The power ups add a nice bit of chaos too. I can pick up things that give me extra speed, a super jump or even flight, but they only last for about three seconds. That short duration makes them feel more useful as something I need to use at the right moment rather than something I can rely on constantly. There are also bombs and mines that can be used to mess with the competition, which gives the game a little more strategy than simply jumping from one platform to another. I do think the game starts to show its limitations fairly quickly though. The basic idea is fun, but there is not a huge amount of depth underneath it. Once I have learned how the hazards and power ups work, I am mostly doing the same thing again with different layouts. I would have liked more types of obstacles, more power ups and more interesting ways to interact with the maps. The controls can also feel a bit rough at times, which matters quite a lot in a game where a single missed jump can end a run. The multiplayer focus is another thing I have to consider. The game is built around races where up to six players can compete to reach the trophy, so a lot of the excitement comes from the competition itself. I can still get the basic idea by playing on my own, but the game clearly feels designed around having other people in the same match. That makes it harder for me to treat it as something I would regularly play for a long time because there is not enough variety in the actual gameplay to completely carry it by itself. I still think there is a decent little game here. I like the childhood floor is lava idea, the different hazards make the courses unpredictable and the short power ups can create some really funny moments when I time them properly. It is free to play, so I think the low barrier to entry works in its favour. At the same time, the rough controls and fairly limited depth stop it from being something I would rate much higher. I had fun with it, but I think it needs more content and polish before the simple idea can really reach its potential. Rating: 7.2/10
Se jeu ne m'intéresse pas mais pour les gens anormal se je est excellent surtout si vous ne rager pas comme je les fait si vous regarder cet avis fuyez (Je rigole bien sur mais ne l'installer jamais sauf si vous voulez perdre votre maison à vie et surtout votre pensés) Si vous ne voulez pas écouter met avis alors bonne chance pour survivre à la claquette du daron à 3h00 du matin.
Najlepsza gra, w jaką grałem w życiu. Uratowała mnie przed wyskoczeniem z okna na parterze. Teraz ożenię się z siostrą i będę grał w tę grę, mając przy tym dzieci, które również będą w nią grać. Podsumowując, to świetna zabawa dla znajomych, ale gra wciąż wymaga dopracowania. Może być irytująca, dopóki nie nauczysz się sterowania. Wymaga pewnych specyfikacji ze względu na silnik Unreal Engine.
Это игра страдания и мучения.... It's a game of suffering and torment....
Very fun, but please allow us to choose a fixed fov that don't change upon each death.
This is a fun little game with some decent replayability, except the space level. that thing is ass. good game otherwise!
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Players by region
Where this game's players are, estimated from review languages.
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