
Jump Space (formerly Jump Ship) is a mission based co-op PvE for 1-4 players, where you are the crew of a spaceship. Transition seamlessly from crewing the ship to on-foot exploration and space walks. Explore, upgrade, and survive intense encounters in deep space together.
Most likely between $3.7M and $10.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Reviews
Themes across 1350 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really fun game, especially with friends. I've played Jump Space for several dozen hours, both solo and with friends, and I can say that playing with friends is definitely the best experience. Unfortunately, I can't fully recommend the game right now because of the loot system. Everything is still heavily RNG-based. Even when you reach the highest difficulty, you can still get green or blue-tier equipment. There doesn't seem to be any guarantee that higher difficulty will give you better rewards. And that's the biggest problem for me. The game is fun, but the rewards don't feel worth the time and effort. It can be frustrating to spend a lot of time clearing difficult content, only to end up with gear that feels useless compared to what you already have. Jump Space is genuinely fun, and I'd especially recommend playing it with friends. But until the loot system gets some improvements or better guarantees for high-difficulty rewards, I don't think the current progression is worth investing a lot of time into.
I’d have recommended it a couple days ago This game has so much potential. It’s so addicting and my buddies and I have been blasting these dumb bots since the weapons update, but my god these devs have no idea what they want to be. Are they the fun/cool developers who put dope weapons and ship mods in their game like what's advertised on their socials? Or are they micromanagers who nerf fun items into the ground instead of buffing their underperforming ones. My beef is with the on foot play style. I don’t understand this meta crushing mentality. It’s a PVE game, who cares if I crash through guns blazing just to get 2 green components and a credit case. It took ONE Hotfix to tank the Very Hard difficulty making it worthless to even attempt. Get this…One! One crate spawned at every loot point we hit last night. PLEASE! I need more green components 😆 “Oh let’s tone down breach, it’s too useful, but here’s 3 spider tanks and 8 rocket drones with flame spiders running through closed doors within the span of a minute…that’ll balance it out”. Oh wait the cargo mission, man I mean what the ****. The enemy spawns are so over tuned.2 sniper drones, 7 heavy walkers and a pair of spider tanks plus all the little chaff on my heels as I snail crawl to the front door. Which leads to the enemies thinkin “oh we’re taking the party outside”, so now we have 20+ on the front porch. “oh you should use the consumables” what consumables?! Everything’s used up at one jammer mission before we even attempt this fight and dusting em with the ship gun is corny, but whatever. I just want to relax in space and blow stuff up with my pals man. **** this -Bugs- *Rupture effect- dude what the **** is this and how do you clear it *stuck spawn bug when entering hanger *enemy rockets going through deployable shield *pilot weapons effects disappearing *jump drive not working occasionally *enemies walking through closed doors Not a bug but what is up with the ingot purchasing. Jeez dude add a quantity slider or somethin. F F F F F F F F F F F F F F F F F F
The Game is a Ship Combat mixed with on Foot Combat in Space. Beautiful game polished in many aspects. The Good: -Great Game Visuals: Stunning Creations and Quality Sound, Clear Objectives, Balanced for immersion -Great Combat: Concept is good, Multiplayer teams and Overall Easy to Get into it, Strategic Combat -Great Game Overall: Solid Entertainment with Teams, Incredible potential, Strategic Planning -Multiplayer Task Oriented: Everyone has a task ( Repair, Put out Fires, Reload, Gunner, Pilot, Loot etc) -Alien Response: Very Well done concept ( Pro tip expand on these) The Not so Good: -Slow it down: There is too much pressure to Hurry Up, it's becoming too chaotic. -Content: After a while it gets dull with instances, need more variation of bosses etc -No Free Roam: What? why ( add Planets, Moons, Comets, Wormholes, Ice Belts etc) -No Space Building: I mean this is a must ( Imagine Free Roam on a Planet of Choice and build your own -Hangar, Base, Mine, Sola Panels etc and Most of All Build Ships) -Needs Factions: ( Add Pirates, Traders Guild, Bounty Hunters, and some Research Conglomerate) The Devs are very good. Overall if you enjoy Space Combat in a ship or Space Combat on foot this is pretty good.
目前还处在EA阶段,开放的星区和任务种类都比较有限,船体和配件也不够丰富,敌人类型也比较少,但是玩起来还是很不错的,特别是国内和小伙伴们联机,都不需要开加速器就可以稳定联机。 游戏的核心玩法就是和小伙伴们一起开飞船在星际探索完成各种任务冒险,感觉等游戏再更新更新,多开放些星区、丰富下敌人种类、任务类型、船体配件等,会更耐玩。 目前似乎有MOD打了以后可以能支持到11人同时联机,为什么是11人,因为最大那艘飞船上可支持玩家安全进行空间跳跃的位置就只有11个……(/ω\)不握好扶手会在空间跳跃时变成星际尘埃……
I will change this review to positive the moment they get rid of the AI voices
Terrible update in my opinion, repairing the ship(t) is way too complicated now by flying to every part of the ship just to keep it alive and some of them being unreachable while on the outer hull of the ship, while inside there could be materia leaks or critical components, even as a 3 person group this is hard to keep up with. Its also very annoying to have another item in your inventory as this clogs it. (repair man talking). I was way happier with the way things were before where you just had to get shield repair kits and smash them into your core. At least this gives you some freedom to either put out fires, or jump in to space on foot and latch onto enemy ships to take them down. Now you gotta be repairing 24/7 every fight. The artifact that lets you heal other team members also is bugged/♥♥♥♥♥♥♥. I think its supposed to NOT work with other weapons besides the pistol that you have, but its the other way around. Shooting a teammate with a Javelin heals them for only 5hp with 23/25% damage upgrade. You guys nerfed the artifact way into the ground. While making the enemies on foot a lot tougher, even on moderate difficulty this was almost impossible to do(we were doing even very hard missions which were pretty tough obviously but doable). . Weapon upgrade also sucks, had a mk4 javelin before, logged in and it was mk1. Enemy ships flying through obstacles/walls. The distance to shoot at a ship is also terrible now, indicator before was a lot better, lance railguns also don't show the distance of the enemy ships, therefore making it hard to know when you're able to shoot an enemy when engaging them. Critical hit markers are also inaccurate/♥♥♥♥♥♥♥, even while fully aiming at them getting no critical hits. Before you could also have an empty rocket launcher/rail gun on your person and when you start a new mission, this would get fully reloaded. It just takes all of the fun out of the game and doesn't just make it harder, but more annoying to play. The game was fun before the update, now it just feel exhausting and no longer fun in any way, shape or form. Not playing again.
kupiłem Jump Space i myślałem, że będzie spokojnie 5 minut później latam po statku jakbym był jego właścicielem wszyscy coś robią, alarmy wyją, statek zaraz chyba wybuchnie a ja nadal nie wiem, co właściwie mam robić ale właśnie dlatego jest tak dobrze gra ze znajomymi = totalny chaos 10/10 zdecydowanie polecam
Honestly, they need to lean harder into the RPG and Destiny-like vibe. The idea of saving blueprints of loot and improving them over time is genuinely cool. It makes your ship feel like it's advancing with you as you play. The movement of the game is begging for personal character abilities and more freedom of movement. These guys can do it, if they focus on it. However, the ship flight model just sucks SO bad. There's no interesting decisions to make. You fly so slowly you may as well not move at all. The only decision to make as a pilot is who to point your guns at. It's bad, it's really bad. Not having proper Newtonian physics for drifting and more skill expression was already bad but the 'dodge/boost' is so laughably slow I just don't understand the point? Lastly, we could not actually continue to play this as this game was causing insane overheating issues. Looking into it, apparently the devs know that this game is causing upwards of GPU bricking levels of heating issues. This game should not likely be allowed for sale with this kind of problem present in the game. I actually would've liked to stick with this game to see if it gets better but we cannot risk our computers. The insane CTDs were getting too frequent to ignore. More enemies, slower/telegraphed enemy bullets, more movement, more moment-to-moment choices and skill expression.
game is cool at first glance. however the missions feel the exact same. Fight ai, grab loot in chests, take loot back to ship. had hopes it would be fun but after 6hrs i am already finding it one of the most boring games out there. i get its early access but there definitely could be more potential in the future. just not so repetitive...
the dev team seems to have no real direction for their game updates, was having fun before a update that nerfed all ship parts. they are so focused on balance that they took the fun out of the game