
Just imagine: your own world-famous airport! A game with sky-high levels of fun!
Modeled estimate, not a reported figure. How we estimate →
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Genres
Sums Steam only; App Store, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $8.99 | 355reviews | 90% | — | $95.2K |
| $5.99 | 708ratings | 96% | — | not modelled | |
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
能看得出来这作开罗确实用心了。航站楼内部还是熟悉的配方,摆设施凑热度、看游戏里面的NPC跑来跑去消费,但外部航线管理是真正的新东西。从一开始只能接过路飞机,到攒钱买自己的客机、规划航线、跟国际都市签约。我看社区里面好像飞机还能改装舒适度和座位数,研究新机型,有些期待后面的内容了。 当然游戏问题也有。PC端体验确实不如手机,就是会出现一些小bug,虽然不是很影响游戏体验但是还是有些不爽,比如还是老生常谈的问题,会突然卡顿,以及弹窗,不过这作的弹窗对比动物园来说还是好了很多,而且游戏移动也不需要花钱了,这点必须给好评。38块钱内容量是够的,飞机飞来飞去的像素画面看着确实舒服。但如果你库里已经有一堆开罗游戏了,这作没有好到必须原价入的程度。等打折吧,不亏。
还是熟悉的开罗套路,但是我就吃这一套。 这几个市长客人太装了吧,要么不来,要么就玩一个设施就坐飞机走。 这个游戏我为了达成所有客人满意度100级,我总共挂了39个小时啊!!!! 但是,还是好玩的,我将永远支持开罗捆绑包(感动.jpg)
It took me a while to finish this one- since you need to level up to Rank9 but worth the time, it keep me engaging until the end. I Finally realizes that when I receive a visit or speech window from Kairobot, that means I am almost at the end of the game or the last achievement, I'm still new to Kairosoft but so far it's worth every penny.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German, Thai
| $11.99 |
| 50ratings |
| 93% |
| — |
| not modelled |
| $14.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 59 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
经典开罗游戏,本作数值还行,比较合理,没那么坐牢
[h1] 让我们打造一座世界顶尖的国际机场吧! [/h1] 开罗出品,必属精品!《珍宝机场物语》在继承系列经典像素画风和模拟经营玩法的同时,将舞台搬到了充满活力的国际机场。玩家要在秘书青空美奈子的协助下,从航站楼的经营再到外部航线的管理,以及最终建成世界顶尖的国际机场,相信无论是开罗老粉还是刚刚接触开罗游戏,都能沉浸其中。 [h2] 游戏玩法 [/h2] 本作的核心玩法在于“航站楼经营”与“外部航线管理”的双线运营。首先是航站楼经营部分,这里和以往的系列玩法类似,需要通过精心规划,建造咖啡店、书店等设施,来提升旅客的满意度和消费意愿,从而获取收益。当然。开罗游戏经典的相性提升系统也得以保留,将特定类型的建筑摆放在一起可以获取加成,提升收益,而反复尝试布局摆放从而达成最佳搭配也是开罗游戏不可不品鉴的一环。不过由于本作的地点放置于航站楼,所以游戏布局在考虑盈利的同时,还要合理规划登机口、安检口等设施的分布,提升旅客的上机效率。 在外部航线管理部分,游戏初期,玩家的机场只能作为中转站接纳其他航空公司的飞机。随着资金积累,可逐步研发并购买属于自己的客机,到了这一步,就需要做好规划航线,制定飞行计划,并与国际都市建立友好关系。最终当看着诸多飞机在自己一手构建的基础起降,这特有的成就感是其他开罗游戏难以比拟的。 [h2] 不足之处 [/h2] 本作体验下来整体体验十分优秀,不过还是存在一些需要注意的地方,首先是前期的资金和研究点还是稍显紧张,需要前期细心规划,对于新手来说可能还是体验欠佳;其次是本作的建造系统沿用了手机端的操作逻辑,存在一些移植的适配问题;最后就是外部航线规划部分,造好飞机并设定了路线后,基本上就只能看着,不能进行干预,感觉这里也可以做些文章的。 [h2] 总结 [/h2] 《珍宝机场物语》或许不是最完美的开罗作品,但绝对是近年来最具诚意的“集大成者”。它在继承系列精髓的同时,成功将机场经营这一主题做出深度与新意。其丰富的玩法、强烈的代入感和层层递进的成长体验都令人满意,喜欢模拟经营玩法的玩家推荐入手本作,至于开罗老粉?闭眼入还有什么好说的=w= [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
So far so great! The game has a flow that is similar to Cafe Master Story, which I found to be incredibly smooth. The pace feels quick most of the times, but not to the point you feel lost. You often get rewarded and through the rewards you feel the game flowing forward. Plus it scratches that itch for those of us that enjoy airport tycoons!
经典开罗游戏玩法,就是每次拓展大厅和机场操作比较麻烦,其他的都很好玩
ドット絵の個性的なお客が空港内をわちゃわちゃ動き回っているのが楽しく、施設を増やして空港がどんどん賑やかになっていくのも見ていて楽しいです。飛行機の発着を眺めたり、配置を考えながら空港を広げたりと、カイロソフトらしい箱庭感はとても良かった。 ただ、集客に直結する建築物が周回を重ねるごとに増えていく仕組みはちょっと微妙。1周がそれなりに長く、内容も良くも悪くもシンプルなので、そこまで周回前提にしなくてもいいのではと思いました。1周の中でもう少し自由に遊べたらよかったです。
好玩 最后还是抄了饺子的布局orz 但是植物太贵了 没耐心等全部铺设完
haha plane go brrr
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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