
You can experience how it feels to stand on the surface of planets, satellites or comets, view the amazing scenery there, and get a better understanding of the differences between these heavenly bodies and the Earth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
💋
Меня уносит прочь Течение теней Всё дальше и дальше Всё, что мне нужно знать Станет ли опять Всё так же, как раньше
шлем есть?
Exploring the planet is nice, it needs to be a little better quality
Necesita más desarrollo, pero es un buen inicio
<3
Journey to Alien Worlds is a serene virtual reality exploration experience that prioritizes presence, scale, and scientific curiosity over traditional gameplay mechanics. Developed by Ideographer and published by Conglomerate 5, it positions itself closer to a digital planetarium and interactive museum than to a conventional game. From the outset, it sets expectations clearly: this is a slow, contemplative journey designed to let players stand on alien terrain, observe historic space missions up close, and appreciate the vastness of our solar system through immersive VR. The experience is structured around a curated tour of key celestial locations, each presented as a self-contained environment. Rather than racing players through objectives, the game encourages lingering—walking across surfaces, looking back at landers and rovers, and simply absorbing the atmosphere of each world. The absence of combat, puzzles, or failure states creates a calming rhythm that feels intentional, allowing the technology of VR to do most of the storytelling. Movement and interaction are deliberately minimal, keeping focus on scale, distance, and environmental detail rather than on systems or progression. What truly defines Journey to Alien Worlds is its use of real-world space exploration as its thematic backbone. Players can explore the Moon alongside iconic Apollo-era hardware, gaining a sense of how stark and exposed the lunar surface feels when experienced at human scale. Mars is represented through environments featuring famous rovers, offering a grounded look at humanity’s ongoing exploration of the Red Planet. Other locations, such as Venus, Titan, and even cometary bodies, expand the scope beyond what many space-themed experiences attempt, reinforcing the idea that this is a guided tour through decades of scientific ambition rather than a single fictional narrative. Visually, the game strikes a careful balance between realism and performance. Surfaces are detailed enough to feel convincing in VR, with distinct textures and lighting that differentiate each world, yet they avoid excessive complexity that could compromise comfort or clarity. The placement of probes, landers, and rovers acts as an effective sense-of-scale tool, constantly reminding players how small human technology appears against alien landscapes. In VR, this contrast can be striking, evoking a sense of awe that flat-screen presentations struggle to replicate. Sound design and presentation support the experience subtly. Audio cues are restrained, often relying on ambient tones and minimal narration rather than dramatic music or constant commentary. This restraint reinforces the feeling of isolation and vastness, especially on barren worlds where silence becomes part of the atmosphere. When information is presented, it tends to be educational and contextual rather than intrusive, making the experience feel informative without turning it into a lecture. The pacing, however, is deliberately slow, and this can be divisive. Transitions between locations and guided moments are measured, sometimes lingering longer than players accustomed to interactive games might expect. For first-time visitors, this pacing enhances immersion and contemplation, but repeat visits can make the lack of skip options or faster traversal more noticeable. The experience does not significantly change on subsequent playthroughs, which means its long-term replay value depends largely on the player’s desire to revisit environments for relaxation or educational appreciation rather than discovery. Despite these limitations, Journey to Alien Worlds excels at what it sets out to do. It uses VR not as a novelty, but as a medium for presence—allowing players to stand where humans or machines have stood, and to look out across landscapes that are otherwise accessible only through images and imagination. It is particularly well suited for space enthusiasts, educators, and players seeking a tranquil VR experience that emphasizes wonder over stimulation. Taken as a whole, Journey to Alien Worlds is less about gameplay and more about perspective. It invites players to slow down, look outward, and reflect on humanity’s reach into the cosmos. While it may feel sparse to those seeking traditional interaction or challenge, it succeeds as a virtual voyage—one that transforms scientific milestones into personal moments of awe. For anyone interested in space exploration or in using VR as a window to places beyond Earth, it offers a thoughtful and quietly powerful experience that lingers long after the headset comes off. Rating: 7/10
Bardzo fajna prezentacja ciał niebieskich naszego układu słonecznego. Dobrze zrobiona w przystępnej cenie na Steam.
Что-то странное, что-то неземное , что-то без пива
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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