
Take aim - headshot! Take aim - headshot! What could be more satisfying?
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−80% | 61reviews | 87% | — | $1.2K |
| $2.49−50% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Something to play on your lunch or bathroom break. Quite simple and mostly fun for the first few minutes while unlocking most of the easier achievements. Then it get very repetitive and grindy due to its mobile app design. Overall it is not terrible, but cannot recommend it due to being the same thing over and over and over and over. If it is already in your library, give it... a [i]shot[/i]? *puts glasses on*
easy and simple gameplay, nice game but nothing for longer time give it a 6/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely basic sniping game, even compared to something like, say, Geometric Sniper. Even $5 feels like a bit much for a sniping game that feels like a F2P mobile game with the MTX removed. As such, its very hard for me to recommend this game. However, if you want to get it really cheap, and you want to get a lot of games to try out, you could get it as part of the QubicGames 21st Anniversary Bundle when its on sale. You can get around 20 mobile style games for less than $10, some of which are pretty good (like Paper.io 2).
yes is simple and easy as you may imagine yes is very repetitive as a mobile game is yes is still funny yes i got bored but played around 500 levels
站桩狙击手打靶,人物全部都是大头人特别好瞄准,难度不高关卡较多,每次过关后会获得金钱来升级枪械。 比较难受的地方是不开镜不能移动镜头,并且辛辛苦苦开出来的vss还没有之前的单发好用。目前游戏没有中文,不过不影响游玩。
Broken achievement Hydrant Start-up, please fix or remove it. Otherwise usual timekiller for a few rounds per day, bought in a bundle and the (sale)price is ok for what you get
Johnny Trigger: Sniper, developed by Estoty and SayGames Ltd and published by QubicGames and Gamersky Games, is a streamlined, arcade-style shooting game that reimagines the sniper fantasy through a fast, highly accessible lens. Rather than focusing on realism or methodical long-range tactics, it delivers a simplified, almost puzzle-like approach where each mission is designed as a quick test of accuracy, timing, and prioritization. The result is a game that feels immediately approachable, offering short bursts of action that are easy to understand but gradually demand sharper execution. The core structure revolves around compact, self-contained levels in which players are tasked with eliminating enemies while avoiding harm to civilians. Each stage presents a small environment populated with targets positioned at varying distances and angles, often requiring careful sequencing of shots. Ammunition is limited, which introduces a layer of strategy despite the otherwise straightforward mechanics. Players must think ahead, deciding which enemies to eliminate first and how to make the most efficient use of each bullet. Environmental elements such as explosive objects or clustered enemies occasionally allow for creative solutions, adding a light puzzle dimension that breaks up the repetition of standard shooting scenarios. What defines the experience most strongly is its pacing. Missions are designed to be completed quickly, often within seconds, creating a steady rhythm of action and reward. There is little downtime between levels, and the game constantly pushes players forward with new scenarios, reinforcing its pick-up-and-play nature. This structure makes it particularly well-suited for short sessions, where the satisfaction comes from chaining together successful runs and maintaining accuracy under pressure. The inclusion of slow-motion effects during key moments, especially when landing precise shots, adds a layer of visual feedback that enhances the sense of impact without complicating the underlying mechanics. Progression is handled through a steady accumulation of rewards, allowing players to unlock new weapons and upgrades over time. While these additions provide a sense of advancement, they do not significantly alter the core gameplay. The weapons largely serve as cosmetic or incremental improvements rather than transformative tools, meaning the fundamental experience remains consistent from beginning to end. This design choice keeps the game accessible but also limits its ability to evolve in meaningful ways as players progress. Visually, the game adopts a clean and stylized presentation that prioritizes clarity. Characters and environments are rendered in a simplified, slightly cartoonish style, making it easy to identify targets and track movement at a glance. The interface is minimal, ensuring that nothing distracts from the act of aiming and shooting. Sound design follows a similar philosophy, with sharp, satisfying audio cues that reinforce successful hits and maintain the game’s brisk tempo. While the presentation is not particularly ambitious, it effectively supports the gameplay and contributes to the overall sense of immediacy. Over time, however, the limitations of this design become more apparent. The mission structure changes very little, and while new layouts and target arrangements are introduced, the core loop remains largely unchanged. This can lead to a sense of repetition, especially during longer play sessions. The lack of deeper systems—such as advanced enemy behaviors, varied objectives, or a more developed progression framework—means that the experience relies heavily on its initial appeal. For players seeking depth or variety, this simplicity may feel restrictive. Even so, Johnny Trigger: Sniper succeeds in delivering a focused and polished casual experience. It captures the essence of precision shooting in a format that is easy to engage with and consistently rewarding in short bursts. The combination of quick missions, intuitive controls, and satisfying feedback makes it an enjoyable option for players looking for a lightweight, skill-based diversion. While it may not offer the complexity or longevity of more traditional sniper games, it excels within its chosen scope, providing a steady stream of bite-sized challenges that are both accessible and engaging. Rating: 7/10
Funny!
я деко
Genial
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $10.6K | 28 | 96% | $14.99 | |
| $0 | 22 | 91% | Free | |
| — | 0 | — | — | |
| $391.9K | 1.1K | 97% | $12.99 | |
| $60.4K | 409 | 87% | $5.99 | |
| $44K | 557 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 135 | 93% | $0.55 | |
| $1.2K | 67 | 94% | $1.01 | |
| $1.2K | 117 | 94% | $0.99 | |
| $1.2K | 90 | 84% | $0.69 | |
| $1.2K | 59 | 54% | $0.99 | |
| $1.2K | 78 | 69% | $0.99 |