
For Sommerlund and the Kai! Lone Wolf is back with an exclusive storyline, stunning graphics and a deep combat system. Make meaningful choices and carve your own path.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have to put a thubs down not because its a bad game in itself, but because its too far from lone wolf itself. The combat part is completely outside the realm of lone wolf, he is a sort of a ranger/psiker not a fighter and doesent rush in battles. Also there are too many fights just to make the player feel he is doing something, wich doesent fit with the setting. The fighting in itself is fancy, but gets boring and tedious quite fast. Its sort of hard, wich is a bonus, but not enough to make it enjoyable in the long run. The mobs are too few and always the same over and over, to the point where you loose the thrill of the encounter or of the big baddie, also the mob design is not good at all, they wanted to make it too fantasy and too flsy for sake of scrrenshots and AD videos, while lone wolf is sort of ghothic/low fantasy. Clearly who designed them never saw a Chalk illustration or didnt pay the due respects, or maybe it was the fault of some nameless director. About the artwork, wich is fundamental, its not bad but way too scarce in full page and repetitive in the mid pages fillers, I was expecting more of it considering the devs have been stingy in proposing 3D enviroments. Speaking of wich: they are not bad, but too few, and as with mobs always the same, considering you have a gazilillion fights with the same mobs in the same places. Same thing for the puzzles. they got the shianti cube and this is it. Nothing else or little else if we want to be liberal with the term puzzle. The shianti cube is a nice riddle per se, but at the 4th time you have to use it it gets real boring real fast, also this cube is incredibly frustrating (and it appears that the solution for my riddle is nowhere to be found in any capacity on the internet, and the letsplay guys had a completley diffrent puzzle than what I got in the same area) wich leads me again "in more of the same". The lone wolf character is awful. Its completely diffrent from the descriptions, his animations are from some kind of lame anime, the sommerswerd is on the back and is not used as weapon but as an ability wand, wich is a very bad implementation, and you have to fight with other weapons wich doesent make sense. His equipment is dumb and straight out of some weeb videogame. And for the equipment too more of the same over and over. Talking about equipment there are some good ideas, when they kept things in canon. There are too many potions, too many foodstuffs (why two types of bread for example) too many upgrade materials all for the sake of cluttering inventory. Most of the time you dont even use them except one or two. Anyway, the upgrade idea is nice but here too, has been done to death: buy stuff, upgrade upgrade upgrade, buy new stuff. Its too much lorewise and gamewise (in the books you were lucky if you found an armor, leather armor and that was it. Or maybe some magic bracers but just one thing after 2/3 books). Also I had never seen a Kai Plate ffs its bs. Now about the story. It doesent fit well, as far as i remember, in the books. Lone wolf was never some baron of someshit he just started to rebuild his temple and did the quests to get the magic stones, like goku. Anyway the grim and gritty of the world is there people die and die gruesome deaths. It is well done. The places to visit make sense... sort of... more or less even if they are a bit too much cobbled toghether for the sake of the story. I hope it wasnt Mr Dever who wrote it. The characters also behave too much for the sake of the story but its ok its not too bad. Anyway, I was really hoping this game would have been something more, but I didnt buy it back then for a reason I didnt trust it. Now for 1.50 euros is okay, maybe it can stay in the 5-9 euros range.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[b]It's a weird mobile game[/b] - Playtime: 18 minutes - Played: 2026 - Context: I've always wondered what the hell this was. [b]Review[/b] So, apparently Joe Dever is a writer and he worked on this mobile game based on his books? The character creation is pretty neat, there are some fairly diverse choices here like "talk to animals" or "something very different i already forgot". The game itself starts out as a choose your own adventure book. Do you use the green bar to talk to animals, the red bar to jump over obstacle or the blue bar to find your own way. It's pretty neat. And then you get to combat. Oh boy. Combat is on a *timer*. You have to quickly pick an action or lose a turn. And some actions require clicking quickly, clicking at the right time or dragging the mouse in a certain direction. And while there is a decent variety of combat options, it doesn't seem like you can use those skills you picked to affect combat. It's really disappointing and when the second battle started i just quit instead.
прекрасная игра, проходил на планшете, на пк не очень удобно
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $344.3K | 725 | 74% | $19.99 | |
| $222.5K | 476 | 95% | $9.89 | |
| $9K | 103 | 96% | $5.99 | |
| $825 | 2 | 100% | $11.99 | |
| $124 | 3 | 67% | $1.99 | |
| $0 | 0 | 98% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7K | 175 | 93% | $9.99 | |
| $26.7K | 418 | 85% | $2.99 | |
| $26.7K | 72 | 86% | $15.99 | |
| $26.7K | 50 | 70% | $14.99 | |
| $26.7K | 114 | 75% | $13.99 | |
| $26.7K | 185 | 80% | $5.99 |