
In a world much like our own, Tenshi sets out to uncover the evil threatening the balance of nature, joined by an eccentric cast of characters along the way.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Italian, Japanese, French, Russian, Simplified Chinese
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I've had this on my radar for a few years and I finally got around to playing it. It's super fun. I just finished all 1CC runs with all shots on Normal and it was a great time. It's obviously very similar to Touhou, but it has a few seemingly subtle differences that give it a unique flavor. The fact that you can only ever carry two bombs, and they don't refill on death, means that you cannot just stockpile bombs to clear the late game. You can however stock up on extra lives, but this is partly mitigated by pretty notable power loss on death (comparable to Touhou 12: UFO). This all encourages you to at least somewhat learn to dodge all the attacks, or at least that's what I thought when I started playing the game. There is another interesting design choice that kind of lets you skip patterns. The primary shot of most shot types is a bit more narrow compared to most shmups, but it also deals pretty good damage for most shot types. The time it takes to kill bosses will vary a lot depending on how well you're able to trace their position, and if you make good use of your i-frame from death or bombing, you can clear patterns quite quickly. It feels good when you're able to finish a pattern early, and the boss movement seems pretty deterministic, so it never felt like I was guessing where I had to go to deal the most damage. The portrait art is great. I can't get Mizuiro's annoyed face out of my head. The actual in-game sprites have very minimal animation and look nothing like the portait art. It's a bit disappointing, but also kind of inspiring, since it shows that you can make a great game without a ton of assets. The music is great and a very clear departure from Touhou, helping to give the game a unique identity. It does a good job of getting your blood pumping at the right moments. A not-so-good part is the lack of good practice modes. You can only practice entire stages, which is much better than nothing, but the standards here have gotten much higher since this game was released in 2015. The game also crashed like 3 times or so, one of these crashes occurring exactly as I was about to enter the final spell of the last boss on my TenSHI run. It was a bit demoralizing and has discouraged me from pushing myself further by doing higher difficulties: 3 crashes in 9 hours is just a bit too frequent. Overall, it's a nice cute shmup that's not particularly difficulty on Normal. Recommended for players of all skill levels.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
8 / 10. A well-made Touhou clone For the most part, Jigoku Kisetsukan just feels like a well-made Touhou Project clone, but with some minor differences. It tries to emulate the feeling of the first PC releases of the Touhou Project games and it does so with flying colors. From what I can see and remember, the big differences in Jigoku Kisetsukan are the graphics. This is both for the good and the bad. If I look some gameplay footage up, I can see a lot of differences and Jigoku Kisetsukan has it's own visual style. While not inherently bad, by any means, I find that animation is pretty low-res, and thus kind of blurry. Since this is a bullet hell game, visually identifying the elements on screen and the objects' hit-boxes is quite quintessential. With the low-res graphics quality, doing bullet grazing is quite hard until you pretty much get used on how the game behaves. Bullet grazing is probably one core mechanic that is not quite there in this game. Or rather, it is there but it is differently implemented. In Touhou, the grazing is done while your focused hit-box is touching a certain percentage of the bullet's exterior. In JK the character sweats when being too close co a bullet, but dies if hit. There's no grazing in the proper form. The other mechanic that JK implements is a grace time before dying. Basically, you have a very short delay in which you can activate your aura attack and retain your life. This sound good in theory, but in practice you'll notice this too late and end up dying. There's not enough indication to quickly react to this kind of events, especially at the last boss where the bullet patterns are hard to do. Other than that, the game is solid and is also free. If you haven't played other bullet hell games or the original Touhou games (which are hard to find outside Japan) then this is an easy recommendation. Other recommendations: - The Touhou Project series' main games, starting from the 6th (which is the first for the PC). Most people recommend the 7th, Perfect Cherry Blossom. These may be hard to find. Alternatively, there's an free and open source project called Taisei Project which plays very similar. - Gun Wings - The eXceed series (now delisted on Steam) - Touhou 9.5 - Shoot the Bullet - This is an atypical bullet hell game that doesn't feature any Shoot'Em Up elements. Instead you must avoid bullets and takes photos of the boss and the different bullet patterns. - If you don't have an issue with erotic games, there's a sub-genre called "Strip'Em Up". Here you can find the Deep Space Waifu series (now delisted from Steam), Sentimental Shooting (a old fan-made game for Windows 98) and Waifu Uncovered.
很出色的danmaku游戏 音乐主要是8-bit风格 立绘也很好看 符卡设计绝 再加上是Free to play 下载试试不亦乐乎 来说一下对里面各个角色的看法: 天资:很善良可爱的天使 但是你的僚机是不是有些强调装饰了?周围的蓝色子弹围着你转 光是好看了 查询火力却普得吓人 还以为这个子弹可以秒天秒地呢。最后被死神夺体让我一度以为是be故事 夏鸟水色:看名字就觉得是很贴近自然的角色 僚机就是偏集中火力的类型(你身边的小恐龙很可爱w)就是性格显得没有像大自然般温柔随和 雪见荣枯:原来是猫妖上身!!但是玩起来特别蛋疼 底力不行只能一路b过去 要不是为了完成故事真的很想跳过这个故事线(话说回来你的Bomb动画很萌) 钝色:萌!角色塑造有形 符卡设计绝 原来只有自己当自机的时候才能知道你在想什么哈哈 在三面把自己的飞船炸毁了莫名好笑 不眠:神秘背景女子 原来你一直都在梦游状态吗 懵懵的善良小姐姐 但是自机随机弹有些...... Dev: 疑似作者本人 身边拖着一个电脑有点地狱笑话了 要照顾好天资小姐姐!! CHRONOS: 特别神秘的祭司 有一种枝性美 ATYCH: 很飒!面具下没有五官也很酷! NYCTOS: 背景故事很可怜的小女孩 祝你幸福 ZELUS: 恋爱脑...... 扒开眼睛的时候黑化压迫感占TOP1 THANATOS: 死神滚远点!! 天死:佩服作者的取名艺术...... 天资你怎么黑化了也这么美 btw无地狱死是地狱的四季吗 最后剧情方面有个小瑕疵 即没有给想要继续探求故事和人物背景的玩家更多的空间去了解 我真的很想了解他们后来的故事和水色的身世啊啊啊!!
наcилyют также как и проджект тохо
Игра 'Jigoku Kisetsukan: Sense of the Seasons' – это уникальный и жутковатый эксперимент, который определённо не для всех. Визуальный стиль, сотканный из эстетики ретро-хоррора и психоделических образов, создаёт гнетущую атмосферу потустороннего мира, где сезоны ощущаются как мучительные циклы. Игровой процесс минималистичен, но требует внимательности и наблюдательности, чтобы раскрыть секреты этого странного места. Повествование подаётся фрагментарно, через окружение и редкие взаимодействия, что оставляет большой простор для интерпретации. Игра заставляет задуматься о темах времени, смерти и, возможно, искупления. Однако, её неторопливость и отсутствие чётких инструкций могут оттолкнуть. В целом, 'Jigoku Kisetsukan' - это атмосферный и запоминающийся опыт, который, несмотря на свою незавершенность, оставляет сильное впечатление. Рекомендуется поклонникам нишевых хорроров и тем, кто ценит атмосферу и визуальный стиль выше четкого сюжета и геймплея.
Free! Good but hard!
C'est pas facile
从前的东方代餐,还是挺不错的
清爽的射击游戏 25.9.17追加:斜向移动速度是单向移动速度的矢量和,手感稀烂
Touhou de pobre é bem inferior a qualquer touhou, mas esse jogo é de graça né, não da pra reclamar
Players by region
Where this game's players are, estimated from review languages.
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