
Includes the first three titles in the the ultimate jewel matching adventure, Jewel Quest! Rupert and Emma have settled down and opened a museum to display their many artifacts. While playing with a mysterious jewel board, their daughter unknowingly pops open a secret compartment.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
i love this gamevi makes your mind work
I like the story line.
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Hours played at review time, across 35 reviews with recorded playtime.
Jewel Quest II is a great game. Your mind is active and fully engaged.
I especially love the music in some of the levels, and the art is very pleasant. I actually enjoy all the Jewel Quest games, from hidden objects to match-3
it takes me a while on it- if you can do a level faster then me - then go enjoy it - great game - fun and keeps you on your toes with the different level and how it is set up - fun fun fun if you like the jew games where you match them up etc. i
[h1]Jewel Quest 1[/h1] The first game of the series is the least diverse in terms of content. There are a total of 36 levels that are meant to be played in five separate gameplay loops, with the boards themselves constant throughout each loop. Each round is differentiated by a set of new obstacles, each of which makes the game harder, but not in a fun way; because of the way the match-three mechanics are set up, key areas on the boards frequently become stuffed with garbage, leading to long periods of grinding in an attempt to free up blocked areas, only for them to immediately get blocked off again. In terms of lore, there isn't much to talk about. Only the first round has a coherent story element; the subsequent rounds repeat "fun facts" about the board pieces, and there is otherwise no reason to get invested in the game. Overall score: 5/10 [h1]Jewel Quest 2[/h1] Out of the other three games in the bundle, the second game is possibly the best, mostly because it has level variety and focuses on improving the match-three experience. Unlike the first game, the boards have variations between each round, and there's an option to skip the grinding process, though at the cost of introducing obstacles that block key areas of the board. The game also introduces an online mode which, in the same vein as the first game, is essentially a rehash of the levels from the single-player campaign. The story in this game is much more fleshed out than the first. Instead of trying to integrate the match-three mechanics into the lore, the second game wisely chooses to ignore the match-three mechanics for most of the story, instead making an attempt to develop characters and tell an interesting story. '' Overall score: 7/10 [h1]Jewel Quest Mysteries: Curse of the Emerald Tear[/h1] This game shouldn't even be in the bundle. As a game, it's very repetitive in terms of visuals, mechanics, and engagement. It's just another hidden object game that doesn't follow a consistent design scheme. Overall Score: 3/10 [h1]Jewel Quest 3[/h1] The third real game in the series makes the bold move of introducing additional mechanics. Some of these mechanics (like the pearls that change the layout of the board) are an interesting addition to the game. Some of the other mechanics are basically online mode mechanics used to pad the length of the game. The final set of mechanics range from tedious to outright bad. In particular, the South America levels, which pit the player and AI in a turn-based round to turn more spaces gold, has an AI that's just smart enough to avoid making disadvantageous cascades and immediately seize any chances to seize available gold spaces, turning the entire set of levels a luck-based mission dependent on the player getting a good first turn. The online mode has been revamped in this entry. This time, the levels used in online mode are completely unique to online play. As such, they are made somewhat easier to complete than the story-mode boards, though whether or not it's an improvement over the second game is up to player discretion. The third game has the most lore. The museum setting provides a good backdrop for world-building, explaining the in-universe uses of various board pieces and the histories behind level areas. Overall, it really feels like a journey across the globe. Overall Score: 6/10
Classic match 3, more forgiving than the first Jewel Quest. Simple, fun, casual.
Jeu de Joyaux à plateau comme j'ai 2
oui cela fait des annéés que j'avais ce jeux mais je l'avais peu oublié il est vraiment res bien.
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