
Jessika committed suicide, and it’s up to you to find out why she did what she did by prying into her digital past. What at first seems to be a job like any other quickly develops into a dark drama with twists and turns.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.49 | 238reviews | 68% | — | $34.8K |
| $1.99−86% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
super spiel. tolle message
???从头到尾搁这玩关键词文字游戏呢?找关键词还要中英文切换着看毫无体验感
Moui, pas pour son gameplay, mais pour l'histoire.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Simplified Chinese, Japanese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game is pretty good! It's fun taking notes and paying close attention to the video logs for clues. It makes the experience feel like I was a LEGIT DETECTIVE. It's also pretty easy to 100% if you're an achievement hunter like myself. So I'd say that this is a pretty good buy!
Anfangs war ich sehr gebannt, da ich dieses Spielprinzip doch sehr mag. Allerdings überschattete die Interaktion mit den NPCs dies ganz schnell. Man konnte "nichts melden" oder es wurde etwas anscheinend erzählt oder weitergegeben, wovon man nichts mitbekam. (Ich spoiler, wenn ich genau sage was ich meine) Die Schauspielerin finde ich absolut in Ordnung. Am Ende hat man nicht die gewünschte Aufklärung und mehr Fragezeichen, als zu Beginn des Spiels, Außerdem hatte ich 2 Stunden damit verbracht, die restlichen Tags herauszubekommen....MIR war nicht klar, das ich auch englische Begriffe nutzen muss...Vlt hätte man das wissen müssen? Will nicht abstreiten das ich da nicht aufgepasst habe. War allerdings für mich deshalb ab der Mitte des Spiels sehr frustrierend. Habe trotzdem nicht alles gefunden und auch leider kein Bock mehr dazu. Das Ende erreicht man locker in 2 Stunden. Twist war zunächst gut und überraschend, aber dann doch sehr extrem....also viele Vids dazu. Ich kann das Game nicht empfehlen.
Very close to thumbs down. This is basically a worse executed "Her Story" with a super unlikable main character, worse search functionality and an unsatisfying ending. A demo is available and the price is also frequently discounted, so good on that front. However... Not an automatic recommendation by any means.
Wer auf Detektivarbeiten steht, der kann da mal reinschnubbern. Mir hat es persönlich gefallen, weswegen ich auch alle Trophäen holen konnte. Man muss nur ein bissl nachdenken, überlegen, etc. Mir hat der Kopf gequalmt und bin endlich froh es endlich rausbekommen zu haben.
I can't recommend this. It's not that it's bad or low quality, it's just very unpleasant. It's got interesting mechanics and good acting, but it's grim and depressing, and I didn't enjoy it in the slightest. Really missed the mark.
Her Story in boring. You are a detective digging to Jessicas Computer to fnd out what happened to her. Watching Video Logs and dinding more and more clues how the story unfolds. Unfortunately the authors completely fail in showing how a neglegted young woman can fall into radicalism in a realistic way. The only thing is that the main actress does her best, to give the dull plot more life than it had in first place. Not worth your money.
Jessika, developed by Tritrie Games and published by Assemble Entertainment, is a somber and unsettling descent into the digital remnants of a stranger’s life. Rather than presenting a traditional narrative structure, it places the player behind a computer screen and asks them to act as both investigator and voyeur. You are hired by Jessika’s grieving father to comb through her personal files following her apparent suicide, tasked with uncovering why she died and what may have driven her to such a final act. The premise is deceptively simple, but the emotional pressure emerges immediately; you are sifting through someone’s private world not as a casual observer, but as a surrogate detective piecing together trauma, identity, secrets, and relationships that no longer have the chance to be explained firsthand. From the beginning, the game feels intimate in a way most thrillers don’t—every discovery feels like crossing a boundary. The gameplay unfolds through an interactive desktop interface that mimics a real operating system. Instead of exploring physical spaces, you click through folders, watch video logs, scan images, and read personal chat transcripts. The central mechanic revolves around searching for keywords—entering the right terms into a database to unlock new files, new recordings, and new clues. It’s a system that rewards curiosity and inference rather than puzzle-solving in the traditional sense. When it works well, there’s a gratifying sense of momentum: one buried phrase in a video leads to a new keyword, which opens up previously inaccessible content, which leads to another emotional revelation. The design encourages players to pay close attention to every detail, creating a rhythm that feels realistically investigative instead of gamified. Jessika’s success relies heavily on its emotional authenticity, and much of that weight rests on the FMV performance at its center. The actress portraying Jessika brings vulnerability, anger, defiance, longing, and fear to the surface in ways that feel honest rather than theatrical. Watching her monologues feels uncomfortable not because the acting falters, but because it’s convincingly intimate—her videos were never recorded for you, and the game never lets you forget that intrusiveness. As the story deepens, themes begin to emerge: isolation within one’s own family, the appeal of belonging to extremist communities, the long-term consequences of unaddressed trauma, and the ways online environments can both shelter and corrupt vulnerable minds. Jessika does not sensationalize these subjects; it presents them plainly, which can make certain scenes difficult to sit with. Because the game focuses so intensely on narrative exploration, the mechanics are intentionally minimal, and that is both a strength and a weakness. The format places all attention on the unraveling mystery, but when pacing falters, the experience can stall. There are moments when progress depends on guessing the precise keyword the developers intended, and the search system does not always provide feedback that would help nudge players in the right direction. This occasionally breaks immersion and risks frustrating players rather than challenging them. Similarly, while the found-footage approach conveys realism, some digital glitches and stylized desktop effects feel forced rather than atmospheric. Localization inconsistencies—particularly in translated text—disrupt the otherwise carefully constructed tone. Jessika’s narrative structure builds compellingly in its first half, but some players may find the resolution less cohesive than the setup. Thematically, the game wrestles with heavy social topics, and its ambition is admirable. Yet certain story beats arrive abruptly or lack the narrative breathing room required to fully land. The psychological and ideological turn Jessika undergoes is disturbing, effective, and believable, but the final stretches of the story seem more concerned with delivering impact than providing a sense of emotional closure. This reflects reality—many tragedies never resolve neatly—but it may leave some players feeling abruptly pushed out of the experience once the core mystery is solved. Despite these structural imperfections, Jessika remains memorable because it dares to tackle subject matter rarely explored in games. It treats grief, suicide, manipulation, and extremism not as shocking plot devices, but as lived experiences with roots, triggers, and consequences. It forces the player to confront uncomfortable ethical questions—should anyone have access to this level of personal history, even in pursuit of truth? Do answers offer comfort, or do they simply reopen wounds? The game’s impact lingers not in its conclusion, but in the empathetic discomfort it cultivates. Jessika is not a game to approach casually, and its content requires emotional readiness. But for players who appreciate grounded, investigative storytelling, FMV performances, and narrative-driven experiences that challenge rather than comfort, it offers a rare and thought-provoking journey. It may stumble in pacing and structure, but its sincerity, thematic bravery, and haunting central performance set it apart. Long after the desktop interface closes, the lingering question remains—what does it truly mean to understand someone after they’re gone, and is that understanding ever enough? Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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