
Ittle and Tippsie crash onto yet another island filled with loot, puzzles and mysterious inhabitants! With the help of a magical map, they set out to steal eight pieces of a raft from increasingly improbable locations including beaches, prairies, an art exhibit and some dude's basement.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 441reviews | 86% | — | $209.4K |
| $15.00 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
In my opinion the Ittle Dew series is the best Zelda clones out there. With the first Ittle Dew, while you can take your time with it, it feels like it is geared more towards speed running; Ittle Dew 2 feels more like the Zelda games of the past, just more puzzle-based and with definitely more intricate puzzles. Going from the Ittle Dew to its sequel, you can definitely see the difference in everything, from the graphics to the vast amount of weapons and items within the game, to the fluidity of the game play. [h1]Story: 6[/h1] [b]It doesn't have the best story, but the little bit that it does have is cute. It's just nothing to write home about.[/b] [h1]Gameplay: 10[/h1] [b]Now this is where the game shines, with some of the best thought-provoking puzzles I have seen in gaming, and a very good amount of weapons, items, and collectibles to find.[/b] [h1]Controls: 10[/h1] [b]Personally, I think the controls are perfect and, whenever you make a mistake, it really feels like it was your own fault.[/b] [h1]Graphics: 8[/h1] [b]Obviously, it's not going to be as graphically appealing as the big AAA games, but for an indie game, the graphics are nicely done.[/b] [h1]Sound: 8[/h1] [b]I just love the sound in indie games and this one is no different. I personally love the hard rock instrumental score in the later dungeons.[/b] [h1]Replayability: 6[/h1] [b]Compared to the first game, this is the only area it doesn't shine in, and that is because the original game had leader boards and was geared more for speed running.[/b] [h1]Difficulty: 7.5[/h1] [b]The difficulty of the game really depends on the player, because most of the game's difficulty comes from its puzzles, as most of them, you really have to think on your own to figure them out as they really can be very intricate.[/b] [h1]Overall Rating: 7.9[/h1]
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Languages: English, French, Italian, German, Spanish - Spain, Swedish
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Super fun! Gameplay is definitely different than the first one, but the tongue in cheek humor is still there. Scratches a very specific "Zelda like adventure rpg style" itch I've had lately. I also really liked Blossom tales for that particular gaming itch, so if you played and enjoyed either of the blossom tale games you'll probably like this one too! It's got combat, puzzles, exploring, and is fairly forgiving with the checkpoints (could be better, but could also certainly be worse). I liked it quite a bit! It's a nice game for a casual gaming experience. I played it on my steamdeck just fine. I changed around a couple of the controls just to make it a bit easier to use for my particular playing style, but it played just fine for me.
I like the world and puzzles but dodging the endless projectiles just gets irritating. Play the blossom tales series instead.
Never gets old replaying over and over Randomizer mode / Dungeon Builder sequel when
I really enjoy this game and its puzzles. Some of them were a little too hard for me and I ended up quitting on the true final boss but I had a good time. Highly recommend if you want to work your brain.
Fun, a little bit repetitive, optional caves on the world map do not pose much difficulty (some puzzle can be tough though). Dungeons are very similar. Navigating the map can be confusing (ok, but some parts are confusing as if designed for confusing the player). Combat can be difficult. So I switched to easy mode (an in-game option). So NO combat is difficult now (just mashing attack button will do it, generally). Except that the final boss combat which is still too difficult. There is no very easy option... So I can't finish the game. There is also an issue with the way the controller is handled : adjusting for a NSEW position is difficult, there is no button to stand still while turning. This is generally not an issue, except in dream worlds or in the Tomb of the simulacron. Indeed some puzzle require a precise or even a very precise line of sight, with little time to move. Timing of some puzzles can be very tight. Of course, good gamers would not see that as a problem, but for the rest of us... In the end, very frustrating to not be able to finish the game.
A true Puzzle solving challenge, it was one hell of an adventure
A casual, funny puzzle game with a distinct aesthetic and plenty of variety
One of the best games I have ever played. Looks like for children but it's actually for adults (its children friendly however).
Good game; I recommend it! The switch to an open world full of secrets with the same style as the top down zelda games was good, and it remained engaging to the end, though it was soured by lackluster rewards. I don't mind the lore, but the lock picks were always a disappointing find. Unlike the first, the focus of the second is on the combat rather than the puzzles, and it is really demanding on that regard. The combat heavily relies on I-frame rolls to avoid the majority of attacks, this is especially true for the bosses, which are a hit and roll type of fights rather than using a specific item to do damage or reveal weakness. I don't dislike this switch, but I wasn't in the mood for heavy combat game during release so this switch made me drop the game at that time. As for preference, I prefer the first, since I felt the gameplay was more creative and unique, compared to hit and roll found in the second, which is more replayable if but is less unique, especially in current year. 2+ update added to the game an additional content called the dream world, and an easy mode. I haven't tried the easy mode, but I believe it was made to allow people to play the game without the having to replay the harder bosses 20 times each. The dream world was the opposite to the entirety of the second game, where the emphasis was switched back to the puzzles, which I found to be very enjoyable and made me leave the game with a more positive note than I had previously.
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