
A short SF psychedelic interrogation ADV game that focuses on the interrogation of a suspect in a dismemberment murder case. The protagonist is a lieutenant colonel, tasked with interrogating the suspect. The protagonist needs to find out why she killed the two men and how she committed the crime.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Философская графомания с чрезмерным использованием AI-арта, который ещё больше отталкивает от игры. Идеи, исследуемые в этих «философствованиях», никак не складываются для меня в единую картину, и я чувствовал, будто играл в это 2 часа, бесконечно читая обо всём и ни о чём.
[spoiler] [strike] 将我抹去,也将你抹去 [/strike] [/spoiler]meta设计的挺一般的,核心诡计玩一半基本就能猜到了。te决战不错,但是回头收集be和战败结局发现这系统也太难绷了。几首bgm回忆满满,ed里man的涂鸦也可爱,比起之前的进步太多了。电波不过戳到我了,不是缘粉不建议玩,是缘粉我只能说,嗯(
I'm giving this game a thumbs up but I wouldn't actually reccomend buying it. You'll see it in just about every review, but the use of AI art really does kill what is otherwise a great game. The presentation is simultaneously good and bad. I like the layout of the game, particularly how the two side panels will swap out to fit the mood or sitation that you're in. The way the game flashes the "Interrogation Start" message before you begin asking questions. How the text color metaphorically reprsents things or how it changes based on the character you're interacting with. Many of these small artistic decisions go a long way and genuinely add to the experience. Then some of the design decisions are just straight up goofy. Some aspects of the game look like they were made in power point, the decision boxes in particular. Not to mention once again the heavy use of AI art really detracts from the game. The story is the real strong suit of this game. There are multiple endings with one true one at the end. It does get a bit cheesy but I quite liked it along with its themes and messaging. The experience when you're playing through it though is interesting. It felt like I was reading a Tatsuki Fujimoto story. Its wonderfully confusing and philosphical to an almost pretencious degree which may turn off some folks but I found it quite enjoyable. All in all, this is a great visual novel held back by poor art, poor localization, lack of menus, and missing polish. With just a few changes it can be better.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I'm somewhat fond of the underlying Japanese text, but it's let down by the English localisation. The original Japanese uses a lot of phrases that are distinctly Japanese but the localisation fails to do more than a direct translation of the words resulting in a lot of text sounding rough and extremely unpoetic, particularly towards the end where it really wants to beat you over the head with its message. A majority of the art assets are AI-generated in the game. Most of the backgrounds are appropriate (assuming you're AI image neutral), but the AI-gen character portraits are jarring at times due to the strange sizing/aspect ratio. At times it can feel like they're using a placeholder image they've found on Google Images instead of something specifically created for the scene. This is also particularly noticable towards the end. I also have a few gripes with the finer game design - In general I think the ideas behind the game are good, but the execution is not quite there.
可愛らしい女の子とのコミュニケーションを通して、不気味な事件とその背景に潜む謎について解き明かしていく本作。 このゲームは同サークルの旧作を強く意識させる作りであり、それらとの繋がりを楽しむものであると考える。 物語の展開については、おそらくかなり好みが分かれる部類であるため、Loser/sというサークルと、彼らが作る世界観が好きな方以外にはあまり勧められるものではない。 けれど、私は彼らの作品を酷く愛しているファンの一人として、このレビューを見た人々に、強くプレイを勧めたい。世界観に浸って、どうか好きになってほしい。 なので、オススメです。イチオシまであります。ワンコインの価値は絶対にあります。なのでどうか、プレイしていただきたいです。
두 명을 살해하고 시신도 잔혹하게 훼손한 소녀를 심문하며 사건과 그 이면의 진실에 대해 알아가는 텍스트어드밴처게임입니다. 처음 시작부의 분위기는 좋았지만, 너무도 불친절한 내용전달과 의미없는 텍스트에 질려 그다지 즐길 만하지 못했습니다. 엔딩 보고 나선 그저 헛웃음만 나왔네요. 플레이 대부분이 소녀와의 선문답인데, 분위기만 즐기라는 식으로 정보제공은 뒷전이고 영양가 없는 횡설수설로 텍스트 대부분을 꽉꽉 채워놓았습니다. 그리고 이야기보따리는 마지막에 한꺼번에 다 풀어버리구요. 그 풀어놓은 보따리 내용물도 그저 고개 한 번 끄덕이고 시큰둥해지는 내용이라, 도대체 앞에서 주고받은 만담은 뭐였던가 싶습니다. 이야기의 인과에 공감하기 어렵다는 점도 컸구요. 세상 불행 자기 혼자 다 받았다고 자격지심에 끙그리는데, 사정은 딱하지만 그게 도대체 그 정도인가 하는 생각밖에 안 들었습니다. AI로 뽑은 듯한 괴기그림도 알아보기 힘들고 그다지 잘 뽑히지도 않아 배경타일 같았구요. 뭔가 그럴 듯한 아이디어를 떠올리곤 퇴고 없이 쭉 써내려간 듯한 내용이었습니다.
ちょっと捻られたSF系のノベルです 真エンドまで読みましたが、短編シナリオとしては及第点だと思います 他の方々のレビューにも書いてますが、最終盤にて竜騎士07氏の影がちらつく文体が散見されます グロテスク、サイコな演出が入る割に突然激熱展開!といった温度の高低差は締めの一つとして理解出来ますが、この勢いに振り落とされる方も多いのではと… スタートの雰囲気で駆け抜けて欲しかった気持ちもあります 私はノベルライターの方の思想や考え方が恐らく近い類の人間なので特に不快感は感じませんでしたが、 苦手意識を持つ方も一定数いるかと思われます 良く言えば哲学的、悪く言えばスピリチュアルな文章や文体が多めです また、私が読み間違えているのかもしれませんが最後まで読んで全容が見えた訳ではなので、全てを理解して物語を終えたいという方には向いてないかもしれません 「言葉で殴られたら終わってた」という評価に落ち着くところでしょうか 設定や終盤を除く展開は良かったのかなとも思うのでサクッと終われるものを探してる方には 購入を考慮する価値はあります。
也只有我这种拧巴的人能对上频率了吧
非常电波的游戏,打折到个位数的话冲着真结局的演出可以试试,此外的内容都不推荐。如果速通了真结局不喜欢还来得及退款。 游戏商店介绍和实际剧情走向基本没关系,不过都知道整体都已经是这么狂气电波实验性了,商店也都明晃晃大量ai表明自己不是个常规游戏,所以基本就是奔着等着被诈骗,让我看看你到底是个什么玩意的思路玩,不带什么正经游戏的期待了。 剧情是不是什么阴暗人vs健全人心态转换的鸡汤不鸡汤的事情不做评价……毕竟日系电波剧情我本来就不怎么吃,而且我觉得写的挺一般的,剧情不值得仔细看——日语本来就啰嗦,这游戏里大量对白信息量也约等于没有,连续狂按只是靠扫一眼程度get的剧情看到最后,也不怎么影响大致理解剧情走向。 游戏用ai这件事在这个游戏上第一印象让人很meh,但是考虑到世界观,用ai来营造扭曲与现实的对比确实是个比较短平快容易让人get的方法。突然想起来大概10年前谷歌深度神经什么玩意的那些古早ai刚刚有的时候,我跟朋友做coc跑团replay的时候也会用那些ai来模拟掉san效果,所以看见这个游戏里ai用的这么朴素直接还挺怀念的,这种怀念感让我竟然不舍得给这个游戏差评了啊哈哈(? 不过里面ai确实有点过于滥用了,甚至不好说是为了突出世界观里不同世界的对比,还是说制作组故意偷懒……总之游戏里故意用了大量一眼就能看出是ai,而且前后几乎没啥关联,连尺寸都不统一的ai图……确实相当掉价和影响观感………… 以及有个巧思是游戏里玩家的身份些许算是用到了叙述性诡计,但是我一开始就在想 [spoiler]主角也不一定是男的 [/spoiler],所以叙诡无效,可惜了,蛤蛤!
被猎奇宣传图吸引进来的,很迷幻的电波系视觉小说,ai做的图还挺有意思
Players by region
Where this game's players are, estimated from review languages.
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