
Embark on the craziest journey of your life in It Takes Two. Invite a friend to join for free with Friend’s Pass and work together across a huge variety of gleefully disruptive gameplay challenges. Winner of GAME OF THE YEAR at the Game Awards 2021.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52/day in the week to Sep 14 → 37.6/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−70% | 269.9Kreviews | 95% | — | $37.3M |
| — | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2698 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Family Therapy
超级推荐,剧情非常的好
ta buenazo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 14: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #26, worst CA #92 · 9 markets collected
Reviews, worldwide (the counter carries no country): 69.29/day in the week to Jul 30 → 90.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 2.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
神作无需多言 非常好玩的双人游戏 推荐所有情侣或者要好的朋友游玩 不止从游戏性上来说非常优秀 其内核和其蕴含的感悟也是无可比拟的 可以引发非常多的讨论 笑容 和思考 游戏还有非常多任天堂要素 喜欢的一定可以体会到[spoiler] 例如小镇的船只路过的小房子里有塞尔达的卢比 会心一笑 [/spoiler] 另外 我的家庭也同样是这样的 只是我一直错怪自己到现在 我也没听过我的家人和我说一句 “不是你的错 我们不管怎么样都爱你 ” 好游戏 好玩
bu oyun epictir kadının kontrolleri o kadar güzel ki ve ŞARKI SÖYLEYEBİLİYO DAHA NE OLSUN. sadece o fili öldürme tarafı çok kötüydü.
非常需要合作
很棒的一款双人合作游戏,难度不高,剧情也是可跳过的对想多次游玩的玩家很友好。
[h1]It Takes Two – la coop parfaite du début à la fin 💑🎮[/h1] [b]Évaluation : ⭐⭐⭐⭐⭐[/b] It Takes Two, c’est pour moi ce que devrait être un “vrai” jeu coop : un titre entièrement pensé pour jouer à deux, où tu ne peux littéralement rien faire sans l’autre. Tu incarnes Cody et May, un couple au bord du divorce transformé en poupées par un sort, et vous devez traverser ensemble un monde totalement barré pour espérer retrouver vos corps… et réparer un peu votre relation au passage. Le concept est simple, mais la manière dont c’est mis en scène est juste brillante. [h2]Une coop pensée dans les moindres détails[/h2] Le jeu est uniquement jouable à deux, en écran splitté local ou en ligne, et ça se sent dans chaque seconde de gameplay. Impossible de “porter” tout seul la partie : chaque niveau donne à Cody et May des pouvoirs différents et complémentaires, donc tu es obligé de communiquer, de t’écouter et de t’adapter à la façon de jouer de ton/ta partenaire. Pas de coop “gadget” ici, c’est vraiment le cœur du jeu, et c’est ce qui le rend aussi satisfaisant. [h2]Gameplay ultra varié, jamais répétitif[/h2] Ce qui m’a bluffé, c’est à quel point le jeu se renouvelle en permanence. Chaque chapitre introduit de nouvelles mécaniques : outils à combiner, armes différentes pour chacun, sections plus plateforme, plus puzzle, plus action, mini-jeux cachés un peu partout… Tu n’as jamais l’impression de refaire la même chose. Juste quand tu commences à maîtriser un truc, le jeu te donne une nouvelle idée à exploiter à deux, et ça garde le rythme super dynamique du début à la fin. [h2]Une histoire touchante sans être lourde[/h2] Derrière le côté fun et coloré, l’histoire parle quand même de sujets assez sérieux : un couple qui ne se parle plus, une gamine paumée au milieu, la difficulté de se comprendre après des années de routine… Mais le ton reste léger, drôle, avec un humour qui fonctionne bien et un univers débordant d’imagination. Il y a des passages vraiment émouvants, d’autres complètement WTF, et l’ensemble trouve un super équilibre entre cœur, humour et aventure. [h2]Technique et mise en scène au top[/h2] Visuellement, le jeu est magnifique : les environnements sont variés, créatifs, bourrés de détails, et le fait de tout voir à l’échelle “poupée” dans une maison/jardin normal rend chaque lieu unique. L’animation est ultra fluide, la direction artistique est super maîtrisée, et la musique colle parfaitement à l’ambiance de chaque niveau. Pour un jeu coop, c’est clairement du niveau des grosses productions solo. [h2]Mon ressenti global[/h2] Pour moi, It Takes Two fait partie des tous meilleurs jeux coop de ces dernières années, voire le meilleur. Si tu as quelqu’un avec qui jouer (en local ou en ligne), c’est quasiment un indispensable : fun, inventif, touchant, jamais ennuyeux, et toujours pensé pour que les deux joueurs s’amusent autant l’un que l’autre. Clairement un énorme coup de cœur, et un jeu que je recommande à 100 % à tous ceux qui aiment jouer à deux. 💑🎮
No esperaba que este juego me hiciera sentir tanto. It Takes Two combina una jugabilidad increíble con una historia preciosa que habla sobre el amor, la confianza y la importancia de apreciar todo tu alrededor. Me hizo reír, emocionarme y dejarme con unas ganas de mas a pesar de que tiene una duración perfecta. Una experiencia inolvidable y EL MEJOR juego cooperativo que existe. P. D. Hubo gore con una elefanta de peluche con voz de My Melody. Lo memorable que no importo en absoluto para la trama. +2pts. P. P. D. Los padres lo celebraron al hacer llorar a su propia hija tras destruirle su peluche favorito. Padres del año. Sisoy. +10pts. Nota Final: 1000000000012/10 Lo recomiendo? No (Nah, es broma. Juéguenlo, de verdad)
好玩!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $85.3M | 127K | 97% | $32.49 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $37.4M | 36K | 97% | $16.24 | |
| $37.4M | 206.1K | 96% | $11.24 | |
| $37.1M | 90.8K | 91% | $19.99 | |
| $37.1M | 87.6K | 96% | $19.99 | |
| $37.7M | 37.5K | 94% | $29.99 | |
| $36.9M | 53.4K | 95% | $29.99 |