
You're a tiny pill-bug in a big world! Roll, zip, and slam your way through the gorgeous landscapes of the Australian bush, unite your fellow bugs, and fight back the greedy Fire Ant Conglomerate!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Isopod is a roly poly platforming adventure from the wonderful world of Webbed.
Roll up and smash your way through the undergrowth as a bouncy little wrecking ball! The Fire Ant Conglomerate won't know what hit 'em!
A cool ant strapped a magnet to your back! Use it to swing through the air, catch flying cannonballs, and zip down powerlines... or just remove heavy metals from the soil - that's an isopod's job after all.
Find trinkets and trade them for unique shells, both real and fantastical! Be the isopod that you want to be!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is sweet, and the first section up til playing beyond the spider's web is silly & adorable -- then everything after that becomes functionally unplayable and deeply frustrating. The movement mechanics, platforming, and lack of direction becomes a game where the frustration of where to go, what to do, and how to do it are so tedious or confusing it is impossible to play. I love the isopod's little legs and animation -- but the number one challenge isn't with the 3D platforming -- it's with the controls. It's just one of those open worlds that didn't need to be. It's effectively Sonic Adventure 1/2 where the open platforming in 2 was phenomenal, but in 1 it didn't quite know how to make the movement translate between linear and open. Isopod has that same perplexing mix of fun linear rails rolled into a ball and moving very fast, but with an open world where walking is a slow paced crawl. Trying to figure out how to platform between the two speeds is very uncomfortable. Finally the signposting & open pits of death just aren't selling the direction to get to the various points of interest, which demands very good open world direction in the design of a 3d platformer. How do I get to the Magnet thing? How do I reach that 2nd billboard? I have no clue! My 5 year old really really loves Isopods, and was very excited to play this, but I just can't recommend we play it. Daddy being too frustrated to play the game his baby really wants to play isn't a good vibe. Which is a bummer, because I too really want to love this one. I just can't recommend anyone else get into that situation, especially at full price 20$USD or even half off at 12$USD.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian
Hours played at review time, across 73 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I got this game cause I love isopods <3 i didn't expect the hilarious and fun story, or that it would be so big. most fun i've had platforming since banjo kazooie when i was a kid. Mechanics are both forgiving but allow for a lot of fun speed and vertical movement so you FEEL cool, even if you can catch yourself. keeping an eye on these guys in the future. also deep sea isopod costume, my FAVORITE rolly polly guy <3
Ugly GUI, weak platforming, unsatisfying and awkward movement (it's easy to lose your momentum and not build it up again until you crawl slowly to another slope), and tumblr-fied dialogue that's so heavy-handed it'd shatter anything it lays a finger on (I don't want to eat ze bugs and live in ze pod either but it gets to a point). How do you go from developing an incredible game like Webbed to this bootyshit brah. It's baffling.
保留了前作有趣的昆虫世界观设定,并且还是带有一点反资本主义的故事背景,虫子的质感很好,动作也算流畅,但是作为核心机制的摆荡玩法的手感却及其糟糕,摆动幅度因为是磁铁而不是钩爪所以时小时大,吸附点的判定也是非常奇怪,点少还好,一旦多起来就会乱锁定,经常脸都贴到吸附点上了结果就是吸到远的,导致最后一关救吊机那边的虫子的时候就变成纯大粪关了,并且任务清单式的玩法也比前作枯燥不少,地图设计一般也明显感觉经费不足。不过总体还是值得一个好评,推荐喜欢虫子的玩家入手
I see a lot of people in the reviews saying the movement is awkward and janky. My reaction is what ♥♥♥♥♥♥♥ game did they play? I get the same sense of freedom and enjoyment in the movement from a couple hours of playing as I do from having hundreds of hours in Super Mario 64. If you find the controls janky, I implore you to just take some time to just play around and see how to get speed and keep it; when you get a feel for the controls, they are fantastic. The game is silly, has a fantastic story, and it's just fun to play. As someone with a lifelong passion for both entemology and socialism, it feels as though this game was tailor-made for me. I only have a few gripes: it's rather short (I finished it in about 4.5 hours) and therefore I feel I don't get a good chance to really get to know the characters, if you want to 100% the game, you'll need 2 playthroughs unless you checked all the achievements before, I'm ocassionally using the glider when I don't mean to because the key is the same as for jump and the glider in general doesn't exactly feel "right", and you can't continue from a completed game like you can in Webbed. Overall, though, the game is one of my favourites I've ever played. Toicfaidh ár lá דאַלוי פּאָליציי
THERE ARE GAY ANTS
[h1]Uma aula de consciência de classe em forma de jogo.[/h1] Joguei esperando apenas mais um spin-off de Webbed... e terminei pensando no jogo por muito tempo depois dos créditos. A narrativa, na minha opinião, é o maior acerto do jogo. Ela consegue retratar temas como comunismo, exploração e luta de classes de uma forma extremamente fácil de entender, mas sem diminuir o peso desses assuntos. Tudo é mostrado de maneira natural, sem precisar despejar um monte de texto na sua cara. A forma como o jogo retrata o capitalismo predatório também me chamou muito a atenção. A "doença" vai se espalhando aos poucos, atingindo primeiro aqueles que têm menos poder, enquanto quem está em uma posição mais confortável acredita que nunca será afetado. Só que, quando percebe que o problema também chegou até ele, já é tarde demais. A ideia de uma necessidade infinita de recursos em um mundo finito é representada de uma maneira simples, mas muito marcante. E talvez o mais bonito de tudo seja ver insetinhos completamente diferentes entre si se unindo por um objetivo maior. Cada um tem seu tamanho, sua função, suas vantagens e desvantagens, mas, quando deixam essas diferenças de lado, conseguem construir algo muito maior do que qualquer indivíduo conseguiria sozinho. Achei essa mensagem muito bonita. [hr][/hr] [h2]Trilha sonora[/h2] A trilha sonora merece muitos elogios. Ela combina perfeitamente com cada momento do jogo e ajuda muito na ambientação. Quando estamos nos ambientes das formigas de fogo, a música passa aquele ar de riqueza, luxo e superioridade que combina perfeitamente com os cartazes e propagandas espalhados pelo cenário. Tudo parece cuidadosamente pensado para reforçar a narrativa. [hr][/hr] [h2]Gameplay[/h2] Aqui eu acho que o jogo fica um passo atrás de Webbed. A movimentação e as mecânicas não têm a mesma fluidez e intuitividade do primeiro jogo. No começo estranhei bastante e demorei um pouco para me acostumar. Mesmo assim, depois que você entende como tudo funciona, a gameplay continua sendo muito divertida e consegue sustentar o jogo até o fim. [hr][/hr] [h2]Gráficos[/h2] Os gráficos seguem aquela filosofia de que nem sempre mais é melhor. São simples, cumprem perfeitamente seu papel e nunca senti falta de algo mais elaborado. Além disso, essa escolha permite que pessoas com computadores mais modestos também consigam jogar sem problemas, o que acaba ajudando a levar a mensagem do jogo para muito mais gente. Acho que foi uma decisão muito inteligente. [hr][/hr] [h2]Tradução[/h2] Também queria deixar um agradecimento especial aos camaradas responsáveis pela tradução para PT-BR. Ficou excelente. É uma tradução extremamente natural, cheia de personalidade e que conseguiu preservar muito bem o espírito do jogo. Dá para perceber que foi feita com bastante cuidado. [hr][/hr] No geral, Isopod conseguiu fazer algo que poucos jogos conseguem: passar uma mensagem forte sem deixar de ser divertido. Você pode concordar ou discordar das ideias apresentadas, mas é difícil negar o cuidado colocado na narrativa, na ambientação e em como tudo conversa entre si. No fim das contas, é um daqueles jogos que você termina e continua pensando nele por um bom tempo. [i][b]Solidariedade, organização... e um salve aos camaradas que fizeram esse jogo.[/b][/i]
Gay Ants In this Game 10/10
Everything is better with a grappling hook, right? Well, not this game. Webbed was great fun, and this game looked like a worthy successor with its fun story, cute characters, and satisfying movement. The controls are just terrible though, especially with the magnet/grappling hook. It doesn't lock on at all how it should, making travel frustrating when it should be fun. During the first boss fight, you realize a simple forward jump will only work a fraction of the time, and you'll randomly lock your grappling hook onto things you didn't want it to. I really want to enjoy this game. Please, devs, fix the controls, and I'll gladly purchase this game again.
Why was this game of all games used as clueless propaganda. Gameplay is fun. Message is pointless
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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