
Make a pilgrimage skybound to the Isle of Reveries, where any wish can be granted. Conquer mysterious dungeons, solve puzzles, and explore a vast overworld in this retro-inspired adventure.
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Take control of an owl named Lief as they make a pilgrimage skybound to the forsaken Isle of Reveries, where it's said that any wish can be granted. Players will fight through six mysterious dungeons, each with their own unique themes and puzzles, and meet charming anthropomorphic characters along the way in this Zelda-inspired adventure.
Use your fairy companion’s magic to duplicate and spawn a variety of objects in the world, and discover how they interact with your robust set of items to solve head-scratching puzzles.
Eight different biomes in the overworld. Seven different dungeons, each with their own unique theme, mechanics, and key item.
Use Lief's fairy companion to copy and spawn a myriad of objects, using them to solve puzzles and fight terrifying enemies.
Construct various buildings and forge a township. Characters that Lief saves throughout the game will move to the township, offering new quests and stories.

Play through TWO separate multiplayer stages with a friend, either in local co-op or online via Steam Remote Play Together.
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Engagement
Reviews
Themes across 136 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a really cool time for those who grew up with and have a fondness for the Game Boy/GBC generation of gaming. Isle of Reveries has an interesting story, fantastic visuals that really match the specific retro style that was aimed for, and some fun gameplay that feels nostalgic and like a game from the Game Boy library that you maybe just hadn't seen before. It's fun and charming with plenty of challenge in both the combat and the puzzles you'll find along your journey. The dungeons are creative and engaging, the overworld map is neatly sectioned off into multiple, distinct zones, and the game overall has a lot of heart. There's tons of exploring to do if you're a bit of a completionist like myself, but there's still plenty of content and things to do and sights to see if you just want to run from beginning to end. I don't have much to say against the game... The maps are large, both in-dungeon and out of it. It does mean lots to see, but also a good deal of backtracking from time to time. [spoiler]I see through recent updates that there might be a few things to help make traversing the overworld map a bit less cumbersome.[/spoiler] The map itself could use a bit more love, maybe a legend or the ability to navigate the map screen and get some room titles/places of interest. Sometimes the copying and spawning (specifically the spawning) can be a bit finnicky, presumably to prevent some glitchy, cheesy strategies; It can certainly be difficult at times when the spawning isn't snapping to the grid to spawn something where you would like to. [spoiler]There are also certain light-based puzzle rooms you are introduced to early on where copy/spawning feels like it [i]almost[/i] works, but does not.[/spoiler] Still overall a very pleasant game I enjoyed thoroughly and look forward to finding the last couple things I'm missing to get that 100%...
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Languages: English
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 136 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Loved it!
Wonderful Zelda-like, that knows that you can improve any game by having the player control a cute little owl.
I beat the game today and I just can tell that is the best Zelda like I've ever played. Totally recommended. What I enjoyed the most was the dungeon's puzzles and the feeling of being lost. However, the experience wasn't all the incredible that i'd like because of bugs. There are plenty and in everywhere. Bugs in the rafts, I've the mine carts, with the duplication of items, with the items... You can get infinite duplications, skip most of the puzzles because of the bugs (passing throw the wall) if you use them in your favour. Also, there are another bugs that can get you stocked forever. But, even with all those bugs I've finished the game without taking advantage of them and was an enjoyable experience. It's a totally YES for me. I hope they fix all these bugs in the future. Thanks for such a beautiful game.
What an awesome game! It took me 22 hours to finish, and I had a great time all the way. The world is a huge, deep maze, with every screen packing in secrets and paths to get around. I loved the premise and the cast of characters, and all the unique tools and trinkets. The star of the show is the massive, super difficult dungeons. The puzzles seriously had me scratching my head every few minutes. There's some very tough ones if you ask me, but everything is fair. I'll admit that every time I got stuck, it was because I forgot about a tool, and realizing what I had in my hand already made me smack my forehead. I appreciate that combat is a little easier than in some similar games, and the real challenge is in the puzzles. Great style, and in fact I consider this best-in-class for anyone looking for a LA/OoA/OoS spiritual successor. This is a new classic.
sadly on my system there are major graphical glitches that make the game unplayable. my laptop is not a powerhouse but it should definetly be able to run this. i still think this game will be amazing edit: apparently its related to the intel drivers (updated now to latest version but sadly still issues)
banger game
非常好类塞,使我100% 因为舔图的习惯所以按流程打到最后就接近全收集了,差一个NPC经人指点发现还是拿到能力回头舔图没舔干净,也算是游戏backtracking体验的缩影,没有标记太坏了。 其实游戏的成就完成比例能说明不少问题,第一座地牢完成率还有2/3,到了第二座不到1/3了。除开跑图或者谜题上的卡点,个人感觉游戏有点太信任玩家了,或者说预设了玩家的2D塞以及其他知识储备(或许是考虑到受众?)。前期在偏线性流程的必经之路上,做了不少弱引导,比如沼泽小boss战引入道具组合,森林神庙第二个雕像强调注意力找隐藏,可以说都是为后面的内容培养意识;但对全体玩家来说,就变成会就能继续推关,不会就打不下去弃坑,未免有点可惜。 当然整体的体验还是不错的,因为打的不仔细到最后都没发现fast travel,意外的也没觉得特别繁琐,种子和叶子收集都给足了宽容度,体力槽以及一些任务成就心细就能拿全,几座地牢也相当有趣,硬说的话结尾稍稍有点anticlimatic。 最后吐槽一下credits等了好久的名单结果发现结尾没有thank you for playing(
This game is amazing. It's basically exactly what I've wanted out of this genre in the indie space. If you're looking for a classic GBC-style Zelda game, you owe yourself picking this up!
Una oda a la era GBC de Zelda. Gran diseño de mapa, música, ítems y mazmorras. Los devs están presentes solucionando bugs y glitches con parches continuamente.
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