
The familiar becomes magical in this critically acclaimed interactive artscape. Explore ten scenes inspired by the everyday and let your expectations of reality be transformed. Carl Burton's other work has been featured in the New York Times, Serial, Colossal, and Medium.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite the experience!
[spoiler] The bus went on the ground. [/spoiler]
More an interactive art installation than a traditional "game", Carl Burton's little experience took me a decade to "beat". I did two levels when it launched, and the rest today. It reminded me of the heady, experimental days of my own indie game development life back in 2010. Liminality before Kane Pixel's "Backrooms" became a genre, worth a peek for the price.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Esperaba más. Sí. Juego contemplativo, "arty" y surrealista, con bonitos filtros, pero poco más...no llega a point and click. Apenas hay que hacer click en un par de luces, que por cierto parpadean para que las pulses, no te vayas a perder... Si durase el doble y tuviese secuencias más interesantes, quizás valdría los 4 lereles Por no tener, no tiene ni música. Sólo viento
不会看见任何人,但人类社会的光和声音无处不在,就像游戏的设计核心——迷雾中的灯光这个概念一样 它表达的东西模糊又明确,人与社会的连结与分离好像自然界的群系,可见与不可见的交织像水上与水下的冰山,游戏形式本该让你心无旁骛,你却无法停止思考 最后,人类社会的灯光像流星般划过自然界的星空、灯光成为了新的星星,作者对人类社会和自然关系的思考凝聚在最后一刻进入思潮的高峰 非常沉浸的哲思小品,如此优雅,如此旁观,[strike]如此谜语人意识流让你能不能在游玩过程中get到它想表达的东西成为了要不要购入的关键因素[/strike] 以上只是我个人在通关流程中的想法,不同的人可能会有不一样的思维体验,不代表什么标准答案,是那种能不能get到就看统计学发不发力的作品
A lovely set of scenes which unfold like puzzle boxes with a charming surreal quality and subtle humor. The way objects and spaces morph and telescope reminds me a lot of being a child and imagining secrets in everything. I want to play more games like this and remember how to find those secrets in everything again.
Überweltlich. Eine virtuelle Ausstellung, die so immersiv aufgemacht ist, dass man nicht mehr raus möchte. Visuell sehr mächtig und inspirierend - beispielloses Erlebnis - absolut und immer zu empfehlen! Ich hoffe es wird davon bald mehr geben.
A highly unusual "game" and commentary on the many non-spaces we inhabit without taking note or seeing. The audio heightens this sense of disjuncture between the human elements and jarring sounds, flooding and air raid sirens in what seems to be a hotel lobby, cash registers, soda cans again and again and again and a sudden underwater scene of serenity and peace. The most powerful for me so far, was non-space 5. There is also a prevailing atmosphere of non-presence, somehow missing the moment. Sometimes attention to a plant growing out of a crack, becomes the opposite of mundane, but rather a moment of life, beauty and strength. Often we exist in the past and future, but rarely live in the present. :steamthumbsup::bag_of_gold:
I like this game so far! Its a hidden gem. I really wish there were more levels! Honestly, its so pretty and dreamy and its relaxing and fun to play. I hope the next game that comes...will come soon. Like, I wish it would come today! I love how i feel like the puzzles aren't extremely hard but their not like super easy. I feel like a little explorer.
what did i just play, carl burton?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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