
Ironsand is a co-op titan-slaying FPS roguelite set on a desert planet where powerful builds and team synergy are everything
Modeled estimate, not a reported figure. How we estimate →
About
A distress signal draws you to the world of the Long-Eared - a planet under brutal assault by a merciless machine army. The invasion is led not only by standard combat drones but also by deadly Titans: colossal war platforms capable of leveling entire cities. Your mission: fight, level up, strengthen your squad, uncover the truth behind the invasion, and liberate the planet from its mechanical oppressors
Assemble a squad of distinct combat roles and push through relentless enemy waves together. Combine offensive, defensive, and support abilities to create powerful team synergies and adapt to any battlefield challenge
Each Titan is a lethal war machine with unique weaponry and combat patterns. Turrets, missile barrages, pulse attacks, and devastating heavy artillery will demand perfectly tuned builds, seamless coordination, and smart tactics from your team
Collect weapons, upgrade your characters, and mix elemental damage types, status effects, and combat modifiers to craft devastating builds tailored to your playstyle. Every run is a chance to grow stronger and push further than before
Turn the battlefield into chaos. Level buildings, collapse bridges, blast through cover, and use environmental destruction to your advantage - or trigger disasters right beneath your allies' feet
Rescue the planet's inhabitants and bring them along on dangerous raids. The Long-Eared will fight by your side, support your squad, and may just save the entire team at a critical moment
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
버그가 좀 있습니다.. 그리고 안전지대 라는 의미가 없고. 스테이지를 넘어가는 방어막이 유저를 위한게 아니라는 것도 확실합니다. 적어도 적의 센트리에서 공격이 들어오는 것을 막아주던지 해야 하는데 유저의 공격은 막고 적의 공격은 들어옵니다. 그리고 적이 유저가 들어가는 방어막에서 유저가 보이면 다수 폭탄과 맵 끝까지 가는 레이저를 쏴대고 들어가면 다시 나올수 없는 출구가 됩니다. 유저는 2단 점프를 할수 있고 대쉬도 3번 연속 쓸수 있습니다. 근데. 보스의 패턴이 평지에서 처음엔 불의 고리를 쏘는데 바닥이니까 쉬운데. 2번째부턴 유저가 2단 점프를 해도 못 피하는 고리를 생성 합니다. 그리고 구조물이 파괴되는건 좋습니다 다만. 그게 유저에겐 단점이 되고 불의 고리고 구조물을 통과합니다. 각 맵의 구조를 보면 유저에겐 불리한 위치에 있는건 확실합니다. --- 입구는 1개인데 상대는 1개의 입구에 방어를 확실하게 쳐 놓은 상태에서 유저가 진입을 해야 하는 상황 입니다.
такое себе...
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Languages: English, French, Italian, German, Spanish - Spain, Danish, Traditional Chinese, Simplified Chinese, Korean, Dutch, Norwegian, Polish +9 more
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Needs some polish with the item leveling, but still quite fun. Major plus is each player gets independent drops, no worrying about loot hoarders starving rest of team. Looking at you Risk of Rain 2, you know what you did. You can also pet your cute minion :D
HAS PROGRESSION EVEN IF LIMITED BUT THE PRICE IS FAIR FOR WHAT YOU GET AND THE GUN PLAY FELT NICE!
10分に1回のペースでフリーズからの強制終了 プレイ中にもスタッタリング頻発でまともにプレイも出来ず 設定弄繰り回してもダメなので、シンプルに最適化が足りてないか? アプデでまともにプレイできるようになるまでは様子見一択です
Получил невероятные эмоции. Раньше не играл во что-то подобное, и эта игра действительно впечатлила своим темпом и механиками. Шутерная составляющая на высоте.
It's what you should expect for the price. The stuttering issues cleared up for me after the first run. I'm guessing it was compiling shaders. If you've played all the other FPS roguelikes, or there's not a another one on sale while you're looking for one, give it a shot.
https://www.youtube.com/watch?v=P0DFsLzIjpo Ironsand is a hallway style roguelike shooter with a lot of promise. By release this could be an exceptional game but there's a lot of rough edges at the moment which is to be expected of early access. The bones are all there though and I had fun.
Не рекомендую к покупке однозначно. По крайней мере на данный момент. Из плюсов могу отметить довольно веселый быстрый геймплей, но этим сейчас никого не удивишь. А теперь о минусах. Самый главный - оптимизация. Её не. Моя старушка 3060 на средней графике и с пресетом "баланс" на третьей миссии держит FPS в районе 45-50. Хотя и на таких настройках игра больше похожа на мыло. О чем можно вести речь, если при уменьшении качества картинки, разрабы умудрились профукать качество шрифтов. Ну и стоит, напоследок, высказаться о визуальных эффектах. Локации скудные и маленькие, как хрущёвка. А эффекты... О, мое почтение. Все мигает, искрит и взрывается. 10 эпилептиков из 10. Возвращать не буду, пусть повисит на аккаунте, деньги , все-же, не большие. Может после пары патчей станет лучше, но пока что - однозначное НЕТ!
I expected a simple roguelite shooter, but the upgrade combinations are surprisingly fun to experiment with. Some runs get absolutely ridiculous
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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