
Command a squad of salvage drones in deep space. Remotely breach derelict hulls to scavenge for fuel and parts while managing scarce resources. Watch your signal, monitor environmental hazards, and pray your sensors aren't lying. You are alone, and something is moving in the dark.
Modeled estimate, not a reported figure. How we estimate →
About
IRON GRAVES is a tactical roguelike where you pilot a squad of remote-controlled drones to board and scavenge procedurally generated derelict spaceships.
Stranded in a graveyard of dead ships, your survival depends on fuel, scrap, and unstable technology. From the safety of your shuttle, you guide your drones through breached airlocks into the unknown.

Remote Command Interface: Use a pseudo-terminal interface and tactical map to issue commands. Open doors, disable security systems, and override generators.
Procedural Derelicts: No two ships are the same. Explore military cruisers, industrial haulers, and research vessels, each with unique layouts and hazards.

Atmospheric Horror: Rely on motion sensors and limited camera feeds. The dark is not empty. Monitoring your surroundings is key to avoiding what lurks in the shadows.
Permadeath: Once a drone is lost, it's gone forever. If your shuttle runs out of fuel or is destroyed, the game is over.

Drone Customization: Scavenge upgrades like motion scanners, towing arms, and mining lasers. Repair and adapt your drone fleet to survive deeper expeditions.
Resource Management: Every jump costs fuel. Every breached door risks hull integrity. Manage your resources carefully to reach the next sector alive.
!! MAC USERS: If the game crashes on launch, please check the pinned workaround in the Discussion forum.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Reviews
The game is solid. It isn't really a rogue lite as there is no meta progression, AT ALL. The randomness has one solid point, you get a trading station practicly guarantied which lets you get whatever you want or need to finish the game. As far as I know it is a one run game, but the randomness is SOOO ubelivably spread that each run might as well be a different game, and if you have god run, you can actually clean the map by the looks of it and maybe even the trade station. There is A LOT of noob trap tho, but you get them pretty much so early that you don't lose too much to be disgauded by it. The dev also says that some randomness can flat out end your run. Now this is 100% true. I sorta died on the tutorial as when you turn on a reactor the energy surge can randomly destroy stuff, and it destroyed the cryopod i was in lol. It was the tutorial. My last run after 3 hours was a pretty good run, but i ran out of food and a turret was right in my face on the door and that 1 shots you. (mind you there are 3 other doors i could have chose from but its always a blind pick, i even had radar, but it doesnt pick up turrets just rooms and each room was identical) Now you can los turrets to block their shot, with other stuff but it was a clean room too lol. Such is the game. On another run i had rocket launchers flame throwers grenades and all sort of bollocks i could have lit up the whole station if i wanted so depending on your luck you can pretty much deal with everything. For the dev, bio mass is extreamly rare, which kinda force players to max buy at trader. I never once saw a ship without at least 1 fusion cell, only reason you would need more if you get unlucky and cant even enter the next ship. I found like 1 minor bug where i went trough a wall, but it might be just visual, and on a ship claim i could move to a new ship but i had 0 food and should have starved. Practically non issue it even helped i guess. Game is not slow btw, when you get multiple units you wish it would be slower :D, skip tutorial is a wonderfull options!
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Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek* +19 more
First! Clearly a labor of love, very clunky but surprisingly crunchy, which unfortunately didn't find its community.
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.4M | 2.6K | 73% | $19.99 | |
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| $2.1M | 3K | 77% | $19.99 | |
| — | 0 | — | — | |
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| $769 | 78 | 64% | $0.99 | |
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