
A modern take on the classic arcade arena shooter. Taking inspiration from an entire generation of action games, Iron Fisticle builds on classic titles like Gauntlet and Robotron while adding over 100 collectible items, an RPG style upgrade system and local multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very simple, yet addictively fun. Reminds me of the old Smash TV arcade game. Its a fun game. Nothing earth-shattering, but definitely worth the price. 7.0/10
Cites classics like "Gauntlet"; Food doesn't heal. 🤦 That's not what earned the thumbs-down tho. No, it was disregard for player input prefs. Not everyone has a gamepad available all the time, or for that matter even wants to use one. Personally I get bad RMI from thumb sticks going all the way back to OG Tomb Raider, yet I have played everything possible w/ mouse and keyboard in the whole intervening time, and have no problem w/ that. So, here my alternative is to use keyboard which consists of two "arrow-key" setups, one for each "stick". (WASD to move and IJKL to shoot.) But, oops, now another problem: u have to have a pro keyboard to really play like this, because if u are doing diagonals, which of course you are, your $9.99 Inland keyboard ain't gonna have the rollover for that. Also prone to RMI because on rectangular form-factor keyboards, one wrist or the other is going to be majorly bent to play w/ both hands on kbd. So, now we're on to ergo keyboards! But now we're hit w/ rollover limit again, cuz those don't really overlap w/ gaming, and if there is one, I'm sure it's >=$300. 🤦 Possible resolution exists w/ some other input adapter utility but I can't be arsed at the moment. The thumbs-down is warranted regardless. No good reason the dev could not have just given standard mouse+kbd support. n.b. the allowed shooting angles are only 45-degree increments. it's not arbitrary directions like typical modern mouse+kbd top-downs. nonetheless, the dev could have incorporated some system to quantize your mouse angle to those 45-degree increments. The fact there's just no concession to "flexibility" here whatsoever, was bad design in 1996, and it's sure as hell bad design in 2026. What more can I say? Just amounts to a not-fun game. So, thumbs-down.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid twin stick arcade shooter with lovely pixel art graphics.
the books
Iron Fisticle é um Rogue-like simples com visão isométrica onde você passa de sala em sala derrotando inimigos até conseguir a chave para a próxima sala. O sistema de combate dele funciona com a mecânica de 2 analógicos, onde o esquerdo você movimenta o personagem e o direito você atira seus ataques nos inimigos. Aqui é tudo muito simples e sem ganância para querer inovar. A direção de Arte é em PixelArt 16bits e é muito bem feito e bonito o mesmo para os sons do game. Mesmo ele não sendo nada original ele traz uma experiência muito satisfatória e super divertido Dificuldade para pegar todas as conquistas [2/10] Levei 13h para pegar todas as conquistas, a maioria das conquistas são relacionados a pegar itens, concluir salas ou andares, matar uma certa quantidade de inimigos, subir de nível até você concluir o game pela primeira vez você vai ter conseguido pegar a maioria dessas conquistas. Mas o problema vai para as conquistas que são dependentes da sorte, fazendo você ficar horas procurando para conseguir pegar um item que falta, se você tiver muita sorte pode pegar todas as conquistas em 5h, mas se tiver azar pode demorar o mesmo tempo que eu as 13h. [url=https://steamcommunity.com/groups/cacadores_de_platinas][b] >> Caçadores de Platinas << [/b][/url]
Cuidem antes de comprar! não tem elementos de roguelike que te permite aprimorar habilidades e usar novamente em uma nova run, se morrer toda evolução some, a não ser o mapa, que se caso completou é possível iniciar um pouco avançado, mas sinceramente não muda muita coisa sem poder levar as habilidades juntas, só vale apena em uma promoção, garante 1 o 2 horas de diversão e estrese
It is an untagged action- roguelike with bonus platformer levels. It is not a bad game, but the gameplay for me is just unsatisfying
Attempted to switch the display to full-screen mode and now the game is unplayable.
MEH, boring
Very fun twin-stick. Challenging enough to be engaging, but rarely punishing.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $171.5K | 1.2K | 91% | $7.49 | |
| $20.3K | 96 | 86% | $9.99 | |
| $13.1K | 55 | 91% | $9.99 | |
| $11.8K | 96 | 84% | $4.99 | |
| $2.9K | 17 | 100% | $7.99 | |
| $2K | 9 | 89% | $9.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $15K | 158 | 75% | $4.99 | |
| $15K | 71 | 92% | $9.99 | |
| $15K | 53 | 83% | $14.99 | |
| $15K | 222 | 90% | $1.99 | |
| $15K | 470 | 73% | $1.99 | |
| $15K | 188 | 79% | $4.99 |