
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's like a slower-paced, less fun version of Shadowrun Returns. it is visually hard to parse, both the physical structures that you need to navigate and the tiny text (which has absolutely no option to enlarge). I put this game down for several months and decided to give it a second try today, and I was having an OK time for a couple of runs (like, just slightly more than "meh") but it started to get same-y pretty quick. the concept is good, but the execution is not. Not for me, anyway. I can't justify spending more time on this when there are so many better games to play. 4/10 - Disappointing.
They finally made the game I always wanted-- Metal Gear Solid Fire Emblem. Seriously though, this is an original take on tactical RPG and an exhilarating experience every-time, once you manage the steep, but rewarding, learning curve.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game's very elegantly crafted and allows you to pretty much always carefully think your way through and wiggle out of a seemingly impossible situation even with the difficulty level cranked to max, no matter the heavy random factor. Really appreciate the lucid isometric perspective and the art style in general.
Great fun. Stealth-heavy turn based tactical adventures in a well made world that combines style and dark humour. Plus the cat music is bangin'.
👍
This is one of the best turn based ever, along with FTL and Slay the Spire.
When will this game have a new game? a sequel? or more DLCs. pls Klei. The turn base tactics RPG mix with stealth of the game is so unique that I never find any game that look like this.
The ways in which this game never ceases to engage are simply impossible to describe. The gameplay loop is pure genius. Before this I thought turn-based stealth was an odd idea, after this I think it's the best stealth game ever. Every campaign run is different, every difficulty is fun and fair, and every character has something cool to try. I can't recommend this enough.
On paper I should've loved this game, but in the end I stopped playing quickly because it just wasn't fun. It has cool graphics and mechanics, but the level design was lacking, and the way turns worked made them extremely repetitive. I spent 10s of turns standing around waiting for a certain event or just walking over to somewhere I needed to be
The ultimate "Ocean’s Eleven" simulator. Recommended Invisible, Inc. is a masterclass in tension. It takes the turn-based tactical DNA of XCOM but replaces the "missed 99% shots" with pure, calculated corporate espionage. It’s not about how many guards you can kill; it’s about how many rooms you can slip through before the alarm level makes escape impossible. Why it’s a tactical gem: Information is Power: The game gives you near-perfect information. You know where guards are looking and exactly how many turns you have before a firewall resets. Every failure is a result of your own choices, not a bad dice roll. Incognita: The hacking sub-game—using your AI to hijack cameras, turrets, and safes—adds a brilliant second layer to the tactical map. You’re playing two games at once: one on the floor and one in the mainframe. High Stakes: Your agents are fragile. One mistake can lead to a capture that ripples through your entire campaign. The sense of relief when you finally reach the elevator with the loot is unmatched. The "Klei" Polish: As with all Klei games, the art style is sharp and oozing with personality, and the soundtrack perfectly captures that "sneaking through a neon skyscraper at 3 AM" vibe.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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