
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
"How on earth did I survive that!" is my thought at the end of every game
This game is excellent, among the best tactical turn based games out there. How I wish it had a sequel. I absolutely love the cyberpunk vibes and how challenging it can get. Its always so fun and refreshing. Please, Klei, invisible inc 2???
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 4K | 94% | $19.99 | |
| $3.2M | 1.8K | 73% | $39.99 | |
| $3.2M | 4.3K | 92% | $13.99 | |
| $3.2M | 32.2K | 78% | $4.99 | |
| $3.2M | 7.3K | 83% | $14.99 | |
| $3.2M | 3.8K | 83% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.2M | 8.3K | 83% | $24.99 | |
| $93.1K | 168 | 80% | $19.99 | |
| — | 0 | — | — | |
| $2.8M | 3.2K | 94% | $19.79 | |
| $9.9M | 22.4K | 94% | $14.99 | |
| $150.5K | 372 | 71% | $19.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Level gameplay overall 5/5, its clear what is going on on the battlefield, it looks nice, the picture is quite pleasant Strategic mechanics 2/5, after 3 hrs I still cannot understand what is 'Retire agency' and why after retiring the agency I can keep playing, what does 'cash-in experience' mean, how the retirement decision affects net worth and what is 'net worth' (something minus level expenses?). If this options was added for more focused and realistic gameplay then why players were granted with ablity to rewind the turns? UI 2/5, many item and action icons look similar, which leads to erroneous decisions (I wonder if this is the reason of having the 'rewind turn' feature). Level generation 3/5, although I haven't met any issues with level completion, I would never know which enemies I get at the next generation. At first it could be level 0 guards which I can easily knock out, at the next generation it might be invulnerable robots or a level 3 guard in the beginning of the level. This issue not too frequent, however it happens often enough to get irritated. I assume this problems will go away once players get used to the specifics and get more understanding of the game mechanics via their personal experience, however all these issues could be easily fixed from the beginning to get more player base attraction. However, as the game does not encourage players to kill enemies, it could be in short described as 'a very advanced 15 puzzle'.
Хорошая тактическая игра, с необычным подходом к вопросу. Вместо привычного для подобных игр экшэна - стелс. Игра вполне сознательно построена так, что бы с одной стороны всегда давать игроку теоретический шанс пройти миссию без задоринки, с другой - помнить все переменные очень тяжело, потому ситуации "Ой, блин", периодически случаются, и такие миссии самые весёлые и запоминающиеся.
If you like the stealth bits of XCOM 2 then you'll like it.
Without doubt the best and most innovative stealth game since Deus Ex.
Крутая игра!
great pixel graphics cyberpunk RPG turn based tactics/strategy game... really nice game mechanics... good options for characters and gear and a nicely designed campaign... overall 8.5/10! would love to see the game revisited as a sequel but no idea if the Studio is still active... +++ UPDATE +++ be warned this is a very hard game... your Team will die and you will have to restart the day/level often!
让我真正沉迷过的游戏只有两个:FTL和《特鲁尼克大冒险》,这个游戏让我回想起了玩这两个游戏时的快乐。更像《特鲁尼克大冒险》一些,根据手头有限的道具绞尽脑汁想办法逃出生天,然后就会发现“诶还可以这样”。 看得出制作组很喜欢《陷阵之志》那个毒舌老太太,这里这个老太太更有意思也更丰满,最喜欢看她和奸商斗嘴。
Interesting game. It feels like a simpeler version of the X-Com games, but still very good. The visuals, sound, gameplay and mechanics are very nice. The story is maybe the one thing I didn't like very much, but I will definitely play the game a lot more. Let's hope we'll see a second version of the game in a few years. Well done.
Players by region
Where this game's players are, estimated from review languages.
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