
Take control of Invisible's agents in the field and infiltrate the world's most dangerous corporations. Stealth, precision, and teamwork are essential in high-stakes, high-profit missions, where every move may cost an agent their life.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.33/day in the week to Aug 4 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 830 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game itself works ok. i had to fix dll files to get it to work personally Windows OS nonsense not really the devs. found out quickly that the game is a keep failing to learn more about things. like most rogue like games that don't give you much info you just learn it yourself after every fail. i personally don't want to spend a lot of hours committing to master the game. The game focuses more on stealth and the combat is counter intuitive. the difficulty meter goes up faster using lethal options and if you use the default stun gun you knock them out for 3 turns which pauses if you get a character to stand on top of the knocked out person. the hacking concept is cool with temporary control to certain units and little benefits and debuffs to the player. but the premise of having a 2 unit party run through levels and hope you get good loot / shop options. and maybe get more party members a little later in a run instantly pushed my mood down fast. If you like the idea of trial and error turn based games that focuses towards being stealthy hackers. get the game. You'll get bored otherwise, so i vote against it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I know this review is too old to matter. A thumbs down purely and for no other reason except that the agents pathing does not auto-preference undetected spaces. It's the most basic QoL I can imagine and I don't understand why it doesn't exist.
One of my favorite turn based strategy games. A unique artistic flair with elegant game mechanics.
虽然只是体量非常小的一款作品,但个人觉得达到了潜行类肉鸽的巅峰。每一步都需要仔细斟酌,稍有不慎就会导致全盘皆输,思考量非常巨大,比较烧脑。
I think this is a really good Board game type puzzle. It's probably dirt cheap on sale and will keep you occupied for hours. Decision making is actually important. Should you knock out the guard? Sneak around him? Kill him? Risk an extra few turns before escaping to loot that last safe? Spend your money on gear? Save it for an upgrade to Incognita? It all matters. You can easily find yourself trapped in a no win situation.
One of the best stealth games ever made. One of the other best stealth games is also made by Klei, funnily enough. (Mark of the Ninja) In the 10+ years that Invisible Inc been out, nothing like it has come out. It's designed in a very elegant way. Nothing in the game is unnecessary or useless; everything has a place and purpose. Genuinely peak game design. It can be a surprisingly stressful game, where one minor decision from 10 turns ago might come back to bite you in the ass, and successfully maneuvering around those tight tricky situations feels incredibly satisfying. You should have a contingency plan for everything (hehehe). The only real downsides are procedural generation sometimes biting you in the ass, but even then most situations just need some creativity, and some information being a little poorly conveyed/visualized when things get busy.
I like it, but I don't love it. Invisible Inc is a rogue-lite turn-based stealth game where you are some cyberpunk operators out to fight some corporations. You do a couple missions in procedurally generated levels with the goal of unlocking additional operators, cybernetics, equipment, and skills in preparation of a final gauntlet. I think my biggest problem with Invisible Inc. is that it feels like there's not enough here. This feels like a proof of concept rather than a full release (though I haven't played the Contingency Plan DLC). Every level is essentially the same; you scout with your operator who reveals hackables behind walls, you hack those to reveal the next room, you avoid the guards (who have some of the most pathetic patrols I've seen in a game thanks to the procedurally generated rooms), reach the objective and get out. The entire thing plays very slowly. You need to be extremely cautious, so you'll have turns where you walk up to a door, peep through it, and then end your turn because you need the guard to look the other way. It's tiresome and repetitive because this is how you approach every single room in every single level. You can unlock some other abilities, like being able to make sound later on, but the core gameplay is this cycle of approach, peek, wait, move. One of the biggest problems I had in my time with Invisible Inc. was not having enough options to buy things. Randomly generated store might appear during a level and then you have an opportunity to buy 1 random item between missions, but I found that either the store literally had nothing in it or the items in the store were so situational that I didn't *want* to buy them because the same currency that could be used for a weapon could instead be used to give my operators more moves per turn. There's a lot more I could say about the daemon programs, the alarm system the makes each level progressively more difficult, or how knockouts work... but honestly it's not worth dragging Invisible Inc. through the mud. It's a fine experience to waste a few hours and get some unique looking cyberpunk designs, but I don't think this will end up on my list of "comfort" games I play while listening to a podcast or when I have some time between tasks.
A very addicting turn based stealth game, find myself going back to it after a few years. With the different agents and programs you can unlock in addition to different campaign settings, great replayability. One thing to be aware of is setting the resolution high screws up the text size, but you can simply set it to lower resolutions and on full screen to increase the UI, it's a cartoon so you don't need high resolution anyways. A trick I discovered is you can pin 2 enemies by carrying a body over another, but your agent can't take actions while doing so, so I think it's balanced. For newbs, ensure to grab more agents and specialize in different skills, I advise holding high stat level ups until you find or buy gear with stat requirements, but strength is important for everyone to carry enough gear and grabbing loot.
已經有大大發布簡中完美的漢化,可能有些人還是找不到,所以幫忙大大宣傳順便引導一下怎麼漢化; 1.找到留言中,找到GrandSong大大的留言,他開頭有寫明:製作完美漢化→點擊連結 → 訂閱; 2.開啟遊戲 → option (選項) → gameplay(這是一個分頁) → language → 右邊english的地方,下拉後點選find language pack in workshop → 進去找到你的訂閱後跳回遊戲 → 在選擇語言上面一列的右邊會有一個「refresh mod」 3.refresh一次以後,離開遊戲 → 重啟遊戲後 → 一樣到option → gameplay → 這時候language就會出現simplified chinese mod可以選擇 4.選擇後,再refresh一次後離開遊戲重啟,就可以了 感謝漢化的大大
The game isn't bad, but it feels boring at times. The story itself I wish would be fleshed out more, and it feels like you only barely get started before the story is over. I wish there would be a bit more diversity in the gameplay itself. I've played a bit more, and I stand by my statement. A lot of times you are spent just wasting turns while waiting for x or y to happen
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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