
Control the main character and test your skills!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Italian, Spanish - Spain, Arabic, Portuguese - Brazil, Vietnamese, Danish, Traditional Chinese, Korean, Norwegian, Portuguese - Portugal, Russian +17 more
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Скромный платформер про пухленького, жизнерадостного циклопа, который постоянно смотрит на нас, даже во время передвижения. Зовут его "i_230", где цифра - это порядковый номер, совпадающий с годами жизни героя (эх, чтоб нам так жить). Главная особенность двести-тридцатого заключается в способности двигаться в обратном направлении, но даже реверсивное управление и тугое перемещение не станут большой преградой для победы. 20 уровней проходятся на одном дыхании за считанные секунды, немного подумать придётся только на этапах с телепортами, рычагами и сменой гравитации. Иногда буквально одно действие, один точный прыжок в портал может привести к победе. Игра является прекрасным примером для старта тем, кто решил начать осваивать такой сложный жанр, как 2D-платформеры или Пазл-платформеры. К тому же она подходит для людей любых возрастов, здесь нет крови, мяса и насилия. Ценник явно лишний, но такова была воля создателей. В остальном претензий нет.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Симпатичная игра, где вам придётся пойти против законов гравитации [/h1] [code] Преодолей препятствия "наоборот", где двигаться тебе придётся не вперёд, а назад, испытывая при этом постоянное сопротивление. [/code] Игра ярко оформлена и отлично подойдёт игрокам всех возрастов. кому нравятся простые игры с "изюминкой". Чем быстрее освоишь управление, тем быстрее будет пройдён уровень.
Inversion is yet another asset flip/construction kit flip from serial shovelware copy+paste "artists", Dnovel/FreeAnimals_Software. These guys do nothing but rip off asset store assets and game tutorials and templates, and dump them on Steam and into DailyIndieGame bundles as cash grabs. Today's "effort" from these guys is Inversion, and it's a garbage 2D retro platformer where the controls are reversed, slapped together with the godawful Cocos Creator game development engine, presumably a copy+paste from someone else's actual work developing a game. As a game, it's terrible, of course. In order to make their terrible game schtick "work", they had to ensure you can't remap controls, or you'd just undo the lame gimmick used in the game template they ripped off. Outside of that, this is just a lulzy bad asset flip platformer. For that reason, as a "game", this is below acceptable standards, and can be taken as seriously as the "developers" do, i.e., not at all. Using game construction kits doesn't need any talent or professional game development effort, and results in terrible shovelware like Inversion. The status of this thing as nothing but an asset flip cash grab is cemented by the "developers" prior history of asset flip/construction kit scams, the sheer number of fake/compromised Steam accounts they used to write fake reviews (all with the same broken English), the inflated $4 USD price tag for this garbage, and they way they dumped it into DailyIndieGame bundles.
Забавная игрушка. Хоть управление и перевернутое, начальные уровни проходятся очень легко. Жду от разработчика больше контента, а пока рекомендую.
Cool not sophisticated game, with easy controls and chips, suitable for those who want to pass the time while you are at work or waiting for your girlfriend until she gets dressed)
n1 no perfect game
Хорошая инди-игра под названием Inversion, игра выполнена в старом стиле Doodle Jump, проходится быстро, рекомендую!
Inversion is a compact puzzle-platformer that takes one of the most basic assumptions in gaming and deliberately turns it against the player. Instead of relying on complicated combat systems or an elaborate narrative, the experience revolves around movement, coordination, and adapting to controls that behave differently from what years of gaming instinct might suggest. Developed by Dnovel and FreeAnimals_Software and published by Conglomerate 5, it is a relatively small production, but its unusual mechanical concept gives it a distinct identity among straightforward 2D platformers. The central idea is built around Mr. i_230, an unusual protagonist whose ability to move in the opposite direction creates the foundation for the game's challenges. Actions that would normally feel automatic suddenly require conscious thought. Moving toward a platform or correcting a jump can become surprisingly difficult when natural muscle memory encourages the wrong response. This makes the opening stages particularly disorienting, but that initial confusion is part of the intended experience. Gradually becoming comfortable with the inverted behavior produces a genuine feeling of improvement. The platforming becomes more interesting when gravity manipulation enters the equation. Instead of simply repeating the reversed-control idea across similar obstacle courses, the game uses changes in gravity and positioning to complicate navigation. Players have to consider where the character will move, how gravity will affect the situation, and which input will actually produce the desired result. The combination transforms seemingly simple layouts into small tests of spatial reasoning and coordination. Sometimes the solution is immediately obvious, yet successfully performing it remains difficult because instinct can interfere at the worst possible moment. This design makes Inversion more dependent on patience than its simple appearance initially suggests. Mistakes are likely, especially when reacting quickly to hazards or attempting precise movement. The game essentially asks players to retrain familiar platforming habits. Those who enjoy mastering unconventional mechanics may find this process satisfying because improvement becomes noticeable over time. Eventually, movements that initially seemed unnatural begin to feel manageable, creating an enjoyable progression based primarily on player skill rather than character upgrades or statistical advantages. Its presentation remains appropriately modest. The colorful 2D graphics provide clear environments without overwhelming the screen with unnecessary detail, while the side-view perspective makes platforms and hazards easy to identify. The soundtrack contributes additional energy to the experience, but neither the graphics nor audio attempt to overshadow the gameplay. This simplicity works in the game's favor because concentration is important when the control system itself is already demanding significant attention. The structure is equally straightforward, concentrating on individual levels and their associated challenges. Steam achievements provide an additional incentive for completion-focused players, particularly those who enjoy fully clearing smaller games. There are no sprawling progression trees or complicated management systems competing for attention. The appeal comes from understanding the unusual movement rules, applying them to increasingly demanding situations, and eventually overcoming stages that initially seem awkward or frustrating. That same unconventional control philosophy is also the game's biggest potential weakness. Reversing familiar movement is intentionally uncomfortable, and not every player will consider that discomfort entertaining. Anyone expecting the responsive, intuitive movement normally associated with precision platformers may find themselves fighting the controls rather than enjoying the challenge. The relatively minimal story and uncomplicated presentation also mean that there is little to fall back on if the core mechanic fails to connect. Inversion is therefore a game whose appeal depends heavily on whether deliberately awkward mechanical restrictions sound interesting rather than irritating. Its lightweight nature makes it suitable for modest PC hardware, and the small-scale design suits short sessions where players can tackle a few challenges at a time. Steam Deck compatibility, however, does not have a confirmed official Valve compatibility rating, so it is best regarded as Unverified rather than officially Verified or Playable. Given the game's modest technical demands, running it may still be possible, but players should not interpret that as guaranteed full Steam Deck compatibility without configuration or testing. Inversion ultimately works as a focused experiment in disrupting familiar platforming instincts. Its greatest accomplishment is taking basic directional movement and turning it into the challenge itself, then expanding that concept through gravity manipulation and precision-based obstacles. It lacks the breadth and polish of larger platformers, and its intentionally counterintuitive controls will divide players, but the concept has enough personality to make the experience memorable. For players who enjoy unusual mechanics, repeated attempts, and the satisfaction of mastering something that initially feels completely wrong, it offers a surprisingly effective test of coordination. Rating: 6/10
Нет, описания на русском :( пишу, чтобы сделали. Игра норм
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See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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