
INVASION - is the simplest 3D shooter with surviving elements in which you must survive on an unknown planet.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 27reviews | 74% | — | $3.6K |
| $7.99 | 15ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
A shooter in the spirit of classic games like Doom and similar retro games looks about the same, but the only thing I didn't like was the controls.
If you're already a fan of Blake Stone, Wolfeinstein 3D, Corridor 7, etc then you'll probably feel right at home. The ammo system is bizarre though. All the ammo pickups will work for all of the guns but they don't share a pool of ammo. Instead whatever gun you're holding when you pick it up will get replenished. Each gun only holds one magazine so once you've shot that, you'll need to find more ammo but you can't grab extra ammo for later. It's missing music altogether which is rather disappointing but that in and of itself doesn't ruin the game. Health pickups are just giant green barrels for some reason. It took me a minute to figure out they were health. It lacks variety in enemy types at least up to where I played. I know other games in the era it's mimicking take awhile before they introduce more than 3 enemy types so it could be a case where it expands the roster as you go along. Same is true of the weapons. In line with the era it's mimicking as well, it doesn't autosave so make sure you remember to save so you don't have to start all over. The lack of configurable controls is a bit annoying but the default control scheme is WASD with Space as the use key so it's in line with the defaults of modern FPS games. It also lacks any kind of map which would be helpful to navigate the labyrinthine samey corridors but again, it's Overall it's a decent little title for the price. If it was more than $0.99 then I probably would consider the above more of a problem and want more out of it, but as it is, it's decently fun for the price.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 27 reviews with recorded playtime.
Cool pixel game with the spirit of the old games
cool survival game, you have 10 rounds and spin as you want, it's good that they are scattered everywhere. Fans of classics will definitely come in.
INVASION is a compact first-person action game that combines old-school shooting with straightforward exploration and light survival mechanics. Developed by BloodRain Publishing and published by RetroScope GM, it keeps its ambitions deliberately modest, focusing on a simple gameplay cycle rather than complicated systems. Players are placed on a hostile alien planet where survival depends on exploring large areas, fighting strange creatures, gathering useful supplies, and eventually locating the key required to advance to the next stage. The basic progression is easy to understand. Each location contains a key that must be found before the player can leave, turning exploration into an important part of the experience rather than making combat the sole attraction. While searching, players encounter alien enemies and must manage the ammunition available for their weapon. Medical kits scattered around the environments provide opportunities to recover health, making resource collection useful even though the game never develops into a demanding survival simulator. The resulting structure feels closer to a traditional retro FPS with survival elements than a modern crafting-heavy survival adventure. Combat favors simplicity and accessibility. There are no elaborate weapon modification systems or extensive skill trees demanding constant attention. Instead, the focus remains on identifying threats, keeping enough ammunition available, and eliminating enemies before they can inflict too much damage. Different creatures provide some variation between encounters, although the relatively basic mechanics mean players should not expect highly tactical firefights or sophisticated enemy behavior. The direct approach works reasonably well for short sessions because very little time is spent navigating menus or learning complicated systems. Exploration is arguably just as important as shooting. The environments are described as large locations, and progression requires searching them for the necessary key. This creates occasional tension because wandering farther into an area can lead to additional encounters while ammunition and health remain limited resources. Finding medical kits or ammunition therefore provides a practical reward for investigating the surroundings. The downside is that the same structure can become repetitive, particularly when a required progression item takes longer than expected to locate. The visual presentation uses pixel-inspired graphics to establish a deliberately retro atmosphere. Rather than pursuing realism, INVASION embraces a rougher independent aesthetic that complements its uncomplicated FPS mechanics. The alien setting gives the environments a sense of isolation, while hostile creatures provide the danger needed to keep exploration from becoming completely relaxed. Players attracted to small experimental shooters or inexpensive retro-style PC games are more likely to appreciate this presentation than those expecting modern graphical sophistication. Another advantage is its lightweight nature. INVASION does not demand extensive storage space or unusually powerful hardware, which fits the game's minimalist philosophy. The mechanics are also simple enough that a player can quickly understand the objective and begin progressing without spending significant time learning rules. This accessibility comes with an obvious tradeoff, since there is limited mechanical depth compared with larger shooters. Players seeking detailed storytelling, complex character progression, crafting, extensive weapon selection, or sophisticated survival mechanics may find the experience too basic. Steam Deck compatibility is currently best regarded as Unverified rather than officially Verified or Playable. The game's modest technical demands suggest that running the game itself should not be especially demanding for the hardware, but the absence of an official compatibility rating means the complete handheld experience cannot be guaranteed. Control configuration, interface behavior, text readability, or other compatibility details may therefore require manual adjustment. Players purchasing specifically for Steam Deck should approach it with that distinction in mind. Ultimately, INVASION works best when treated as a small-scale retro FPS rather than a full survival experience. Its combination of alien combat, ammunition management, health pickups, environmental exploration, and key-based progression provides an immediately understandable gameplay loop. It lacks the complexity and polish needed to compete with more ambitious shooters, but its simplicity can also be appealing when the goal is uncomplicated action without extensive preparation or commitment. For players who enjoy minimalist indie shooters and can accept repetitive mechanics and limited depth, there is some straightforward entertainment to be found here. Rating: 6/10
Отличная игра с шикарным геймплеем для настоящих любителей дума.
this feeling of nostalgia.
Top shooter ever
Не очень.
you can play
Players by region
Where this game's players are, estimated from review languages.
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