
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Most likely between $5.2M and $14.8M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $15.05 on Steam · Russia (−62%). Compare 15 prices in 15 markets →
Reviews
Themes across 1002 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
An incredible step up from the first game! Literally everything i wanted out of ITR 1 but with even more polish and shine! AND MULTIPLAYER?! While there may be fewer zones, the ones provided here are so much more dense and well designed in comparison to 1! Looting feels so much more interesting and varied given the new weapon attachments and full blown customization and everything just feels so much slicker and streamlined! I mean mag palming may seem like a small addition but ♥♥♥♥♥♥♥♥♥ does it add to how sleek the controls feel now! I failed the recreation center mission and was set back literal hours worth of gear and had to grind my way back to ready status but instead of dreading the thought of having to work up the credits i was literally giddy (and frustrated with myself) that i had to really prepare! No other game could piss me off so hard and yet keep me coming back! Hands down THE vr game i would recommend someone! I literally can’t stop thinking about getting back in the zone when im out of it!
Fantastic game, has some jank and bugs but overall really good atmosphere, amazing immersion and awesome weapon system.
This game is like 90% fiddling around with needlessly clumsy busy work, reloading and inventory management. Be warned, if you dont like that sort of stuff, you will be dissapointed and irritated
Best VR stalker like game. Weapon customization system is great, gives a nice progression and many choices help find you what you like the most. Locomotion can be clunky but compared to other VR titles it handles it good enough.
its really cool with mods and is fun with friends but laggy and my game freezes once in a while
Stalker vibes in VR, what's not to love? It also helps that this is one of the few VR games that feels like its really realized a good gameplay loop without relying on a roguelike structure to smooth things out, nothing else feels quite as satisfying as limping back to base after a long trek and going through your new loot pool and weapon maintenance cycle.
DEVS. WHAT ON EARTH WAS THAT PATCH. the 6/22 patch completely ruined my one mod I was running for the nods. The patch didn't even have anything to do with nods. it was working fine with the 1.0. come on guys. I'm gonna consolidate this into one review without updates to save reading time. Amazing game. Well on its way to being one of my favorite games ever. PROS: Quad lens NODs with white phos Kevlar plates Custom weapon painting Insanely better mimic ai, ie: proper use of cover, flanking, etc. Drastic improvements to base since prior game Weapon display walls Cleaning clamp improvements Badass firing range and killhouse CONS: Quest sucks, nearly unplayable PC is awesome Random invisible collider walls, especially in Outskirts Less scary and mysterious atmosphere than prior game Lauri (your 'guide') is annoying No turning off player model Crashes on multiplayer sometimes when travelling between zones Cool Additions to Consider: M16 (all other recommendations have been added) ================================= NOTES FOR DEVS ================================== Bugs: Still running into invisible walls; there's a ton of them in the Pechorsk Outskirts. My guess would be if you guys used an auto mesh collider creator, maybe go into the editor and display meshes, hide all the tree models so you can see the walls and just glance over the terrain to find the invisible colliders. Now for the reason for the update. I'm not sure if this glitch is because of the location or what, but I've noticed that if you're INSIDE the shop (setting up the scenario, you have a large ammo box pouch. It's full. You have another full pouch connected to the first pouch.) If you try to remove the one that is attached to the first one, it will magically teleport into the stratosphere and your hard earned ammo is gone. My friend and I have come across a bug where occasionally in multiplayer, if he drops something, he can't pick it back up until I have first. I've noticed a bug where if I eject a magazine and grab it too close to the gun, sometimes the gun will go completely haywire and start spinning in the air, whether I'm holding it or not. Like a Beyblade, but this time it's a fully loaded and primed M4. It happened to me in the range and again when scavenging guns in the outskirts. Praise: Thank you for the rail grip panels. I recommended adding them earlier, and they look amazing. Props for the models also. Long versions for the sides that don't have attachments would be cool, but I'm not complaining. The firing range is super cool. I like it a thousand times more than the old one, especially how you can mod them out and then test them and how it seamlessly integrates into the map. The MP5 and the G3 models are also spectacular. The mag autoloaders and the rifle clips are super cool additions also. The damage upgrade is greatly appreciated for the Remington 700; I was surprised to see my damage go from 180 to 270. Killhouse is also awesome. I love the sequential and staggered target deployments y'all have added. The changes to the settings wording is also pretty cool. I would like to note that my initial review was negative, and the dev team has done an astounding job at putting out regular and very large updates and patches. I like the commitment. Reminds me of No Man's Sky a bit. I look forward to the future of Into the Radius 2. I will add updates and any more bugs I find as needed. Thank you all for this amazing bunch of coding.
I played the first game and i want to say I am so proud of the devs and what they have done with this game. its such a huge step up I was in AW within the first 10 min of game play after it exited early access. Keep up the work guys this is amazing work
I loved the first game already and I think this one is a masterpiece. I love it
Super jeu! Je cherche qq de motivé pour faire la coop