
Into the Radius 2 is an immersive VR survival shooter, set in a realm of surreal landscapes and deadly entities known as Pechorsk Anomaly. Arm yourself with realistic weapons and venture deeper into the mysteries within. Featuring co‑op for up to four players.
Most likely between $5.2M and $14.8M. How we estimate →
Checked against 8 developer-reported games
Cheapest copy: ≈ $15.05 on Steam · Russia (−62%). Compare 15 prices in 15 markets →
Reviews
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Reviews
Играл до релиза и после, пройти компанию не хватило сил Минусы которые бросаются в глаза: - часто ломаются квесты, а именно с треногами - при переходах локаций нередко пропадают магазины из оружия - лутинг в игре сводится к собиранию мусора - оружия ватные, после одного рейда теряют почти всю прочность - реализация аномалий просто ужасная, их безумное количество, если честно даже полностью отключал, потому что играть с ними неприятно - даже если настроить голод в минимально значение, необходимо постоянно кормить своего тамагочиго - много противников, убийство которых никак тебя не вознаграждает По личным впечатлением пострелизная версия играется более неприятно
Great coop VR game! You end up preparing for scavenging runs longer than the runs itself lasts with loading magazines up with required ammo, shopping for weapon upgrades & add-ons for said weapons, loading up on food and meds while packing everything to be easily accessible but that type of stuff works really well for VR.
Final update for this attempt: At 24 hours of gameplay (28 includes the hours spent paused while trying to fix many problems) I'm done - the game is simply too buggy, and too uncomfortable. I could just about tolerate the wild variations in performance, the stutters that completely locked the game up for five second periods at random, and finally fixed the horrendous distance blur and smeared movement by forcibly disabling TAA in the .ini file, but after losing my first sub-machine gun to 'crunch noise/ceases to exist'... and then my second weapon, a Mosin I'd assembled from the spare parts of scavenged remains, turned into an anomaly that eats ammunition but cannot fire it, eternally empty every time you holster it after reloading, leaving me with only a scavenged handgun and a rusty sawn-off to approach a major progression mission... Why continue playing, honestly? You can't look forward to finding or purchasing new equipment and improving your means when every gun you work for is subject to randomly vanishing (widely reported) or becoming impossible to reload or fire. And all of that while suffering myriad more minor bugs, an entirely broken tutorial, awful graphical glitches and generally buggy and ugly visuals despite extreme performance problems regardless of settings customisation. Into The Radius 2 has a lot of potential but [b]it is still an early-access product pretending to be finished[/b], and while I sympathise with the developers I think this is too dishonest. And even by early-access standards, these bugs are gamebreaking, they can get you killed, waste all of your money and leave you helpless, delete hours of progress. Play the original, it's great. Update: Not ready to change this to a positive, but fifteen hours later the jank and performance issues remain, but the combat feel and atmosphere, despite jumbled graphics and twitchy LODs, broken inventory management due to head/body alignment constantly convulsing, and a variety of general ergonomics frustrations, is just so good I can't stop playing D: This is a very enjoyable game marred by a lack of polish and a lot of *mostly* minor ergonomics and usability issues, and rough optimisation for mid-spec machines (just under the recommended in some respects, surpassing them in others), and I am increasingly confident this game will be optimised to be one of the best experiences in VR given maybe just a few more months, hopefully. Original: As someone who adored ItR1, I hope I'll be changing this review to a positive one day. For now this feels like early-early access, not a post-1.0 release. I waited until mid-June 2026 to buy the game, but even the tutorial had so many bugs I almost couldn't finish it, and moment-to-moment interactions within the Pechorsk zone are constantly and needlessly frustrating in ways that ItR1 managed just fine. While I've heard there are a lot of enhancements with weapons interactions, and the inventory and gear rig customisations are clearly pretty deep, at the moment there are so many ways for these things to break even within the first 15 minutes of gameplay it seems like a serious misjudgement to focus development on these things without getting the basics working reliably. Index controllers struggle a lot with the grip systems, even after adjusting the threshold setting. The visualised physical body is even jankier than in ItR one, and is so often offset to either side of your real head position that your muscle-memory for default or customised holster and pouch positions is meaningless. Your body will almost always extend sideways from your freakishly broken neck by 6-18 inches or so, either left or right depending upon where you stopped moving, so you always have to visually check where your body has wandered off to before you can reliably take the right item from any slot. The knife holstering on the arm aims the blade of the knife at your bicep, so any bend of your arm visibly stabs the blade several inches deep into your flesh. Opening the settings menu at any time can cause your head to mash into the floor when you close it again. Opening that menu has its own problems with the Index controller, even breathing on the touchpad sections can cause it to open, pausing gameplay and crushing your face into the ground again. I realise this is just a list of bugs rather than a review, but that's the point I want to make about a first-impression of ItR2 1.0. It's not pretty. I don't want to imagine how much more jank I'd be suffering if I'd been doing my first run in co-op. It also has severe performance issues on my machine despite running at low to medium settings, on an i9-9900k and an admittedly old 2080 Super. Oddly, the movement of inventory items and my hands remains smooth, but the world itself and my camera movement within it suffers very variable stutter that doesn't seem to correlate with any particular activity or content. ... ItR1 earned my faith in these developers, but the sequel mostly seems like an unfinished misstep so far. I really hope they can make good on it.
In general the game is really fun, I absolutely love(!) the possibilities of customizing my gear and weapons. Also the general Armory-Shopping approach, being able to test and play around, awesome, really really fun! There are a few really annoying things though, fortunately most of them can be adapted/configured in the settings/difficulty settings. But on top of that, my major pain points: * Travelling. It feels like I'm spending half of the time travelling, obviously mostly in the late game. But travelling is super boring, takes a lot of time and resources and just isn't fun if you run back to the base from the third zone the fith time, it's really driving me turning the game off. It would probably already enough if the last zone had a direct connection to the base, just like the rest. Having a classical "fast travel" thing for the shelters (so you need to activate them first by travelling there) would probably be awesome. Or maybe a "home portal", Diablo style, I don't know * Outside of my base/shelter I should not easily lose equipment. I cannot stress this enough. I had a find artifact mission in the last zone. Somewhere on the way I lost my artifact detector and only noticed until at the spot. I takes ~20 minutes to run back to base and come back (see first point). * Weapons wear down too fast, even set to the lowest, I cannot use the 7 mags for G36 I carry with me without the gun going down into red state. Yes, weapons do need a lot of maintenance in the real world, but it's just not fun to cancel a ~6 mission run on the half to seek for a shelter to repair the gun. I should be able to make "one run" (so like this 6 to 8 mission set) without major breakdowns, imo * Having played Half Life Alyx, general handling feels really awkward, I'd say. The body looks off, *always*. Imo I should see my hands and my gear, no body, specifically no arms. Get rid of it. * The night is too long, should be more of northern summer day: dusk at 23, dark at 24, dawn at 04, all visible at 05, you get the idea Anyways, that's just what I'd change. Really a fun game, can recommend. Although I'd not spent more than 25€ on it. But below, get it!
Le jeu serait bon si il était mieux optimisé, rien que tourner la tête se fait avec de la latence et met mon pc à terre dès que le décors est un peu chargé (i7 12, rtx 4070TI, 64Go de ram DDR4). Le plus insupportable est que le personnage ne sais pas lever ses pieds, un pauvre petit obstacle de quelques centimètres de haut le bloc et le saut est un calcul pur vectoriel donc il faut reculer prendre et son élans pour le passer donc sous le feu, t'es mort pour de la merde. Dommage, le jeu a beaucoup de points fort mais les mouvements sont à chier
I really wish I could give this a mixed review. I love this game, but I can't really play this game in the current state it's in, or recommend it, as this game was not in the state to release into 1.0. Optimization, balance (specifically of the outskirts,) and bugs are all problems here. Keep in mind I was playing in co-op, which is where a lot of bugs come from, but those bugs are not my problem here, since I could usually find a way to work around them. This game is an amazing game with amazing gunplay and is in a basically untapped area for VR titles at the moment. I loved playing this game in the first two areas, but as soon as we got to the outskirts, so many more problems arose. For one, my pc is pretty decent and can run VR titles decently well, but the outskirts have such a performance drop that in some cases it almost becomes unplayable, which doesn't help with problem number 2, balance. In major areas of the outskirts you are practically surrounded by enemies, usually inside buildings, all with automatic weapons, with a giant floating cube that's really difficult to keep in mind while you are trying to kill every other enemy shooting you from windows. And finally, bugs, this game loves to mess with my headset, crash, make items ungrabbable, make shop items invisible, etc. Which just becomes extremely tiring once you're dealing with the outskirts on top of it all. I love this game, but the devs really need to get their ♥♥♥♥ together and make it *feel* like a 1.0 release.
基本的にVRタルコフ体験として良いところは多いけど 一部何考えてるのかわからない凶悪で意地の悪いバランスのため正直おすすめできないです 昼時間にも関わらず真っ暗な闇の中でコンパス頼りで長時走らされアスレチックさせられ ライトをつけずにNVGとサイレンサーを用意してスニークして進んだ末に闇の中で四方八方から正確な射撃で蜂の巣にされることになります 他にもアノマリーもやたらあるので特別感がなくてただの邪魔物になっていたりほぼ透明な敵も多くてウンザリしたりします そして難易度を最低にしても無理なら救済は特にありませんしまだバグが割と多いです 何度もやり直させられてもういいやとなっていますが装備のカスタマイズやレアなアイテムを拾うのは相変わらず楽しいのでお散歩ゲーとしてはおすすめしたいところでした ITR1と比べてパフォーマンスが良くなったり表現も進歩はしていますが理不尽さまで上げなくてよかったのになー
Да, хорошая игра, не без проблем с производительностью по кабелю, но по стим линку нормально. Радует гибкая настройка сложности. Порой возвращаюсь с ходок побитый, в кромешной темноте, на мизирном ХП и без патронов, судорожно выискивая Санька (так я назвал проводника) и наконец находишь его. Дарит опыт Зоны из Сталкера, когда я только изучал тот мир. Тут он немного другой, но собственной шкурой изучать аномалии от того не менее интересно. Жаль только нельзя обыскивать трупы и собирать с них лут, иной раз бой прервращается в потерянные деньги, но мне кажется, так нас мотивируют избегать боя. А так весело, пусть есть и бесячие монстры, вроде металлических комочков и невидимых фантомов, но в целом мне нравится
什么时候能有中文?
Total garbage. I never write reviews and am an easy player to please but this game is pushing the limits of my tolerance, if not sanity. The bad gameplay paired with the numerous bugs makes it unplayable.