
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Most likely between $4.8M and $13.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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my first time playing this game and let me tell you the developers put so much detail in there game really like the surival 80s theme so cool love the side view thats what makes the game for me the lotting is so good and this game is also challenging with a hard mode and also curveballs which are so real and make the game feel even more alive also love the skill tree to levle up your chareecters even the cutscens are so good overall would recommend into the dead are darkest days 10/10.
DAW
its slow. but its great.
+REP
有一定完成度的佳作雏形,画面优秀,音效带入;玩法易上手,且操作性大;多结局,多人物,多路线;更新次数勤,听从玩家意见;只要后续不拉跨,更新跟得上,方向对,对得起现在的价格。以下是作为玩家的建议和想法。 1.幸存者强度差太多了,有些幸存者在高难度的情况下纯副作用,有些幸存者拿了提高一半的游戏体验,同类型的幸存者各个的优势区间也不明显。 2.负面buff的不合理性,在末世的前提下,哪怕是被迫防御的杀人竟然会有永久负面buff,在面对末世环境的巨变,社会背景和人际关系都是都和文明社会不一样了,不如改成刚杀人的时候抗拒探索,探索的时候额外消耗体力之类的,维持个几天,杀人杀丧尸多了加个战斗类的正面buff。 3.关于食物的腐败,这个设定很好,但不完善,可以加一个冰箱之类的功能,虽然要考虑一次游戏的时间不能过于长,但是多加一点电气方面的东西会更有趣一些吧,把食物放冰箱里延长腐败时间,再加个停电的事件,光有停水怎么能没有停电呢。 4.我现在打了二十小时出头,还属于有兴趣的时候,但是每次开局后,丧尸的刷新点位大差不差,已经没有什么惊喜或者惊吓的感觉了,每次开局的位置都随机,为什么不能把僵尸的刷新点位多设计几个呢,每一次开新档都是一个随机的排列组合,不然玩久了真的会疲劳,就像罐头游戏一样。感觉游戏很有潜力啊,本来一个能玩一百个小时,开好几局不同难度的玩家,因为审美疲劳没有动力继续玩下去,不会很可惜吗,明明可以做成一个长寿命游戏的。 5.只有晴天啊,感觉可以多做些天气,比如雨天的时候加速作物生长速度,丧尸和玩家听力都下降;下雪的时候室外的丧尸有减速,再加个服装系统的话,穿短袖玩家在一定时间后会打喷嚏发出声音之类的;极端天气无法外出,但是休息或者社交有额外加成之类的。 总之,还是很期待接下来的更新,如果我未来还有热情玩这款游戏的话,我会尽量走一遍所有结局和幸存者,毕竟现在的重复性有些高,可能打着打着就没什么兴趣了,这样的话只能等正式上线了。
크래시나서 팅기는거빼면 재밌긴해
推荐这个游戏的原因,1.更新很勤快,2.而且反馈意见开发者会听 之前很难把这些当作优点,总觉的这是开发者应该做的事情,后面发现大量开发者开发个半成品扔到那不管了,就觉得这个游戏难能可贵了,虽然在游戏内容做的游戏有些差强人意,本来应该有能够反复游玩的内容,后期会觉得单调,但是如果你只是对游戏感兴趣的新人玩家,我会推荐你入手一个。因为这个抢先体验游戏把他承诺的内容一点点上线,而且更新并不慢。 推荐内容说过了,那就说一下建议吧: 其实这个游戏可以加入一点点肉鸽元素,比如进入某个时间点(例如第28天)在“”撤离这个城市”多一个游戏目标,“僵尸围城—活下去”,在城市中心生成一个地图,每天进入地图都不一样,每天僵尸随机刷新,每天都可以派一个幸存者去里面刷僵尸,僵尸会随机掉落生存物资,僵尸也会掉落的生物样本,这个可以在一些营地兑换物资。在最后收集到1000生物样本之后会触发Happyending,“我们活下来了”这个结局,我感觉这样会比只是每天的生存增加一丝挑战。
Play on "Hard" for a difficulty that will make you question your sanity. Brutal, bleak, and at times heartbreaking, Our Darkest Days takes the best parts of This War of Mine and interjects the undead in ways that is both fun and frightening. Losing your best survivor because you got greedy and knowing you just botched your run will always hurt but you'll quickly hit New Game and try again. Can't wait to see what 1.0 looks like!
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