
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Most likely between $4.8M and $13.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Являясь огромным любителем потрясающей This War of Mine, я покупаю эту игру и представь мое eбaлo в этот момент! Но отличия, все же, есть, и большие. Я буду сравнивать эти две игры, так как они крайне схожи по механикам и геймплею. В обеих играх получаем убежище, где обустраиваем его, создавая различные верстаки, плиты для готовки и тд. Также можно впустить новых жильцов (у каждого свои плюсы и минусы), чьи характеристики всегда индивидуальны. Далее я перечислю все в сравнении обеих игр на перетягивание каната. TWOM---------------разнообразие локаций---ITD TWOM---------------сложность---ITD TWOM---атмосфера---ITD TWOM---реиграбельность---ITD TWOM---крафт---------------ITD TWOM---------------масштаб мира---ITD TWOM---------------события в игре---ITD TWOM---------------личные цели---ITD TWOM---разнообразие в хабе---------------ITD TWOM---геймплей---ITD Как видишь, разница есть, но она незначительна. Конечно, TWOM очень старая игра и сравнивать ее с ITD не совсем честно, ведь 90% контента разработчики взяли у 11bit, но сделали это очень хорошо. Чего мне не хватает, так это ачивок (я их не выбиваю, но когда делаешь какие-то сложные телодвижения, хочется увидеть это маленькое всплывающее окошко). Также мне не хватило разнообразия при назначении работ в убежище - персонажу можно дать только одну задачу и он будет ее делать весь день или всю ночь. В TWOM было время и тут либо успел, либо нет. Это и касается вылазок, так как в ITD время неограниченно и ты можешь спокойно зачищать территории и не спешить домой с лутом. Так как в ITD масштабы некоторых локаций очень большие, с таймером здесь было бы играть сильно сложнее, но этого будто не хватает. В игре также есть всякие последствия от ранений, отравлений и тд, но все они очень легко фиксятся. В TWOM персонаж мог впасть в длительную депрессию и просто мешал играть - это было очень круто реализовано, здесь же ты можешь быть ранен на 90%, отравлен и с чувством вины (после убийства людей), но при этом будешь бегать как на энергетиках. Не хватило дольки реализма, и если это добавят в дальнейшем, будет круто! Я очень надеюсь, что игру будут развивать, добавлять новые способы побега из зоны карантина, новых персонажей и локации. С удовольствием буду поддерживать проект и следить за ним, но даже сейчас игра очень хорошо подана - минимум багов, максимум погружения.
I'm not a zombie game person, actually anything scary. Movies or games, if I can see the scary thing, it sticks in my subconscious and murders me in my dreams every night for weeks. The game has to either not be cheap scary sounds/visuals, have something profound, or the power fantasy of me just mowing down because I'm well equipped, and even then I pay for that experience but it's worth it. This games is none of those (yet, the story is not fleshed out, so we'll see), and is hardly scary at all. However, it's terrifying. I found Subnautica "scarier" than The Last of Us, because Unknown Worlds is a master at terror. This developer too, is a master of terror. I know, staring down from a balcony, that all the sleeping zombies in the background won't be a bother... unless something wakes them up. I know, that the oddly placed cage full of awake zombies won't be a bother... they're locked tight. I know, there is supplies I desperately need at that building they all separate me from... If I don't get them my survivors die. I know, I'm going to have to walk into that potential death trap... my best fighter could die, permanently. I ponder, am I equipped for this? Maybe I'll just come back later? But my farmer is starving, my crafter is on the verge of mental breakdown, my survivor that forms the social glue of our group hasn't slept in days. I can't afford to come back. It HAS to be now. I climb down the ladder... I climb back up. Maybe this is a bad idea, they go can another day without food. Wait, I already lost my previous fighter because I didn't want to go into the last OBVIOUS trap I came across. After coming back to that one, turns out nothing happened. I was just getting in my own head. This place is probably the same, I just have to say "screw it" and go in. I go down the ladder again, waiting to see if there was anything lurking in my blind-spot from above. The coast is clear, I step onto the street, the zombies are still sleeping, a good sign. There was nothing to worry about. I pass the cage of zombies, and they don't even notice. It WAS all in my head. The developers instill a terror so great, they didn't even have to spring the trap to scare me, I scared myself. I grab the loot, exactly what I needed to get everyone through another day. But before I leave, I notice a zombie squatting in front of a locked chest, I still have a lockpick left, so I creep up to silently take them out when they turn their head. My knife broke before I could take them out, so I shoot them immediately, only to hear the banging of a cage, rattling of the locks, but they can't get out. They can however, wake up the obvious trap, that was NOT all in my head, and I die. After they eat, there is no food left, and they zombies go back to sleep. My remaining group are barely clinging to life, I could have made a second trip and and all of my survivors would have been fine. But I underestimated their levels of sustenance. I got in my own head. I didn't push my luck out of fear, but the terror instilled made me take a gamble that I lost. Now, I go back armed to the teeth. I know, staring down from a balcony, that all the sleeping zombies in the background won't be a bother... unless something wakes them up... It's already more of a game than most full priced games are for twice the price, and I have no idea what they plan on adding in later. I can't wait to see what they do with the full version of the game.
我只能说,不好玩。这个国家的所有工具,武器都是废铁制造的吗?而且城市明明还有电却加入了食物腐烂。我打游戏是为了快乐,不是被教育食物会烂。
Great game so far, alot of potential. looking forward to future updates
one of those games where - once you have a good start - you end up playing all night. good morning. I'm gonna go to bed now.
전에 재밌게 하다가 생각나서 다시 하는데 음식 부패는 너무 불합리함. 이건 좀보이드가 아님. 음식량 많다고 가봤는데 전부 상한 음식 뿐이면 솔직히 게임하는 입장에서 기분 어떻겠음? 최소한 음식 부패 옵션 켜기/끄기는 필요한듯
总的来说玩法比较枯燥,容易穷尽。个人觉得不如僵毁ProjectZomboid。本身本作比僵毁的优势就是有剧情,但是游戏内的很多剧情都缺乏逻辑性,而且探一个图只能小步推进剧情的设计非常拖节奏。非肉鸽设计,稍晚玩几局就能预知接下来会发生什么。战斗方面,这种横板的战斗我都不想多说,天然就是短板。
Muito bom!! tem tudo que eu amava em "this war of mine" e diversas outras qualidades, além do gráfico absurdamente lindo!
I had high hopes for this game and honestly I'm sad to see it just didn't live up to my expectations, the combat is clunky and feels awful, the whole game just feels off I can't put my finger on what especifically I really didn't have any fun playing it perhaps it'll get better with updates for the time being I'll refund it
Basically, this War of Mine but set in a zombie apocalypse. Gameplay loop is simple yet very addictive; you manage your shelters, survivors' needs, and scavenge for resources. The 80's aesthetic and atmosphere of Walton City is awesome; it's like those old Romero's zombie flicks, strongly remind me of Day of the Dead for some reason. Multiple endings as well so the replayability is great. 8/10, can be even better with some polishing and additional content.