
Texas, 1980. Walton City has fallen to a zombie outbreak. Lead a band of desperate survivors from refuge to refuge by scavenging, crafting, and fighting in a relentless struggle for survival. Plan wisely, stick together, and — above all — keep moving if you want to make it out alive.
Most likely between $4.8M and $13.5M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1255 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Great game, insane replayability, great amount of content + they are adding more. Skill trees and character balancing was a great addition to the game making most pairs on equal viability, (some are still better than other due to generally more useful perks). Would like to see a rehaul and add some more survivor vs survivor combat due to when you are close to/at endgame there is almost no risk (zombies are very easy to manage), and there are really only a few levels where you encounter hostile humans. I don't really understand the hate towards the current combat, although they did say there would be upcoming changes to fix/change combat. Overall it's an amazing game and I'm excited to see what the full release has in store, would highly recommend purchasing this game.
Yeah but nah. I played the demo a year ago, I bought the game and played now. The concept is good, graphics decent, complexity just enough but combat hasn't changed and it's ♥♥♥♥. If you miss your first strike then it's game over soon. Not to mention the classic trope "weapons break after hitting 5 zombies". For a "broken bottle" I get it but bone saw or halebard?? It's a shame as this could be a great casual game, something to enjoy 1-2 h in the evening, with a focus on the story (like Rebuild 3) but right now it tries to be Grim Dawn and "git gud" ♥♥♥♥♥♥♥♥. Wait for combat update news otherwise you'll end up with another game in the library that took a bit over the 2h refund limit to figure out it sucks.
能不能出一个谈恋爱→怀孕→生孩子→养孩子,这几个功能啊。游戏是好游戏但功能太少了,内容也少 2026年6月27日游玩后评价,出去拾荒满血被丧尸抓了一下直接重伤,回家绷带急救包啥都用了,第二天直接尸变,把我最喜欢的角色弄死了,我真的不理解重伤尸变这一设定,而且食物腐烂也是纯纯的垃圾设计,本来丧尸世界食物就短缺,玩个游戏非要弄个腐败弄得来跟现实一样,是玩家在玩游戏而不是游戏玩玩家,我真的是服了
7.12。我超威,我才知道如果在处决过程中(e)输入其他控制按键(wasd)等,会触发噪音扩大bug。我说怎么玩起来这么难。 1.把可招聘NPC轮廓高亮,跟场景NPC做出区别,不然分不清,还在疑惑怎么没有e健的时候被打。 2.视角死区(被建筑遮挡)的僵尸轮廓高亮,开荒翻车全是因为这个。 3.杀NPC可以临时降心情,永久负面buff无法理解,末日还有动物保护呢? 4.食品过期机制删除 一个末日生存游戏,同时出现3.杀npc永久惩罚和4.食物过期系统注定玩的人少。 5.技能树重新调整,目前版本左右脑互搏严重,怕超模可以把正面buff调弱,然后随着级别逐渐变强,别做成现在这样有的技能在对应人物上毫无软用。 6.其他ui细化,例如入侵判定计算预告等等
Genuinely, no words can describe how fun this game is. I have gifted this game to so many of my friends. If you have the opportunity to buy this game, DO IT! The devs are so awesome and respectful on the discord server. They are open about the process and give fun little hints to what may be coming down the road. They work so hard to keep this game updated and they quickly put out hotfixes for the inevitable bugs you encounter. Love this game so much. I can't wait to see what the future holds for this masterpiece.
游玩几十个小时重新给出建议和评价 --------------------------------------------------- *频繁更换基地是没问题的,但是地图缺乏足够的木材资源,大部分基地并不附带雨水收集器和植物园 - *天气系统的缺乏,游玩到后期,每天都是晴天,那么游戏就不需要标注当前是几月几号,到了冬天也是炎热的 背景画面会非常违和,天气系统可以添加下雨; 比如暴雨天人物行动效率可以减少,丧尸减少听觉,雨水收集翻倍 雷暴会惊醒丧尸 下雪天,人物需要材料取暖,丧尸动作减缓 诸如此类 - *随机性过少,游戏流程单一,缺乏可变换,建议增加幸存者上门交流情报、攻击、交易 地图资源比较固定,建议提高随机物资和丧尸比值 添加地图互动性,添加可以持续交互的npc驻守,比如医生、友好幸存者团队 - *士气系统无用,物资单一 食物腐败可以添加提示时间,前期冰箱功能可以减缓腐败,后期在添加停电事件更合理,天气系统到了冬天可以减缓食物腐败 烟酒不分家,光有酒没有烟 - *建筑物不足,更新计划的广播站迟迟不上线,雨水收集站可以自行制作会更合理 武器很多,建议单独分类一个枪械制造站和工具站,提高物资使用和难度 可以添加电池物资,手电筒的无线灯光会合理 电池物资可以制作新的物品 - *角色很多,技能重复,招募npc无限制影响游玩沉浸式 那么多人却不能一起探图,很多角色不停消耗物资没有更多用处 技能重复
for Introvert like me this offline game is awesome!!
AI character portraits. Nuff said.
Es como This War of Mine, pero ambientado en los 80 y con Zombies. Viene con un buen numero de supervivientes, con sus historias y todo. El sistema de combate está bastante bien y lo van puliendo constantemente, pero se prioriza el sigilo, ya que puede ser bastante peligroso alertar otros zombies y quedar acorralado, teniendo que abandonar la búsqueda de recursos para salvar a nuestro personaje. Podemos encontrar a otros supervivientes e invitarlos a nuestra base, cada uno con sus ventajas y desventajas. Últimamente agregaron un sistema de perks que se van desbloqueando al ganar experiencia, ideal para elegir según nuestra forma de jugar. Está en Early access aún, pero se actualiza seguido, y tiene un montón de contenido, así que vale totalmente la pena. 9 de 10 Finkitos
Basically, this War of Mine but set in a zombie apocalypse. Gameplay loop is simple yet very addictive; you manage your shelters, survivors' needs, and scavenge for resources. The 80's aesthetic and atmosphere of Walton City is awesome; it's like those old Romero's zombie flicks, strongly remind me of Day of the Dead for some reason. Multiple endings as well so the replayability is great. 8/10, can be even better with some polishing and additional content.