
Inspired by SCP-261, you play as a homeless girl struggling to survive in a distorted city using a vending machine that should not exist. Every coin dispenses impossible food that defies biology and logic, and every meal reshapes your fate. How long can you survive before you stop being human?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 23 → 0.57/day in the week after.
Reviews, worldwide (the counter carries no country): 0.5/day in the week to Jul 17 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Interdimensional Vending Machine is a surreal survival game where you play as a strange homeless girl trying to endure a distorted city that has forgotten how to be normal. One night, you discover a vending machine that should not exist. Inserting coins causes it to dispense food and drinks that sometimes defy biology, logic, and even reality itself.
Some items are harmless. Others are grotesque or unnatural. Every purchase is a gamble, and every item affects your hunger, your body, and the world around you.
Interdimensional Vending Machine offers a simple but unsettling loop of begging, feeding, and discovery.
The vending machine is the center of your survival. It hums and glitches as if it does not belong in this world, accepting only coins and dispensing unpredictable food and drinks. Some items appear normal, while others are disturbing or unnatural. You never know what will come out.
Hunger and thirst are constant dangers in a city with no safety. Every food and drink you receive can help you or harm you, forcing you to think carefully before consuming anything. Eating is no longer just a necessity, but a risky choice where curiosity and survival collide.
What you eat slowly changes what you become. Certain foods cause strange evolutionary shifts that feel both necessary and unsettling. Each change reflects your choices and pushes you further from anything familiar or human.
Sit on the cold pavement and watch people pass by. Some will ignore you. Some will leave a coin. Some will whisper strange things or shout words of disgust. Every encounter feels uncertain, and every coin you earn is another chance to survive.
Wander through streets, hidden corners, and strange locations filled with quiet danger. New anomalies appear as you progress, and the environment grows more unstable. The city reacts to what you do and what you become.
You will meet other wanderers drawn to the vending machine’s creations. Give them food and see how they respond. Some will thank you. Some will suffer. Their fate depends on your choices.
Your actions leave marks on the world. Streets grow unfamiliar. Encounters change. New anomalies emerge. The city slowly reshapes itself around your journey, becoming a reflection of what you are turning into.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overall Absolutely Awesome. Can't recommend Interdimensional Vending Machine (IVM), the game has those SCP, Survival, and Vending Machine, game vibes so in essence, If you like: Vending Machines, The SCP Foundation, or Survival Games or even better all 3 then this is absolutely for you
Very well designed, super super fun. I enjoyed the demo a lot, and the full game went above and beyond my expectations. The gameplay was really well designed imo. There are a couple of QoL things i would recommend, like more options on the coin merger (for neurodivergent folk like me), a way to sort inventory, or a more streamlined way to give food several times in a row - I think most of the food I gave away went to the animals because of how easy it was. I only bothered to give food to the humans a few times just to see what transformations they had, but I quickly got annoyed with unskippable animations and dialogue forcing me to reenter the menu every single time. Overall, though, it was a great experience. I liked the music and atmosphere a lot, and the items all had really interesting descriptions. I really enjoyed discovering a lot of things on my own, so I won't spoil too much here, but I think my favorite part of the game was how it actively encouraged exploring and trying things out. I never felt like I was unfairly punished for being curious; don't be afraid to waste items! it's all part of the process, trust me The art style is also GORGEOUS, even after I got all the achievements I wanted (I won't steal money from that guy I just can't do it) I kept playing and hoarding items so I could see the stages of my favorite routes again in detail. And the items all have such interesting designs, I had a lot of fun unlocking the entire list and getting to see all of them (which leads me to another thing - really great UI design. simple and elegant) I think that's most of my thoughts. Anyway, super fun, and only stressful if you stress yourself out. Loved the manlybadasshero cameo also <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Сложно вообще описать, что за опыт вы здесь получите. Никакого объяснения, что здесь происходит - вы не получите, по крайней мере в начале игры (да и дальше возможно не поймете, я банально не дошёл до этого момента, если он есть). Гриндилка - да. Различные метаморфозы - да. Смысл? - да чёрт его знает. Те, кто шарят за автора - возможно в теме, что вообще происходит в этой игре и вселенной, но обычному обывателю будет крайне, повторюсь, КРАЙНЕ тяжело втянуться. Первые пару часов интересно за всем наблюдать, ожидая где-то подсознательно, что вот тебе сейчас всё объяснят, всё расскажут и ты как всё сразу поймешь, но в реальности - просто смирись с тем, что ты видишь перед своими глазами и не задавай лишний вопросов. Итог: объективно андеграундная тема или подпивасная, чтобы не было и мысли задавать лишних вопросов, а молча тыкать на этот проклятый вендинговый автомат, пытаясь достать эту треклятую 1 йену.
Game let me feed a slice of pizza to a rat.
vending machine
他
very fun, I want to play it forever
游戏商店界面显示不支持简体中文但实际上游戏内是有官方简中的,喜欢猎奇内容的朋友有福了。 操作重复度比较高,有点累手,但开贩卖机货物盲盒看介绍当图鉴欣赏游戏倒是还不错。 以及饥饿男第一形态好色哦,有种又猎奇又色情的诡异感,因为这个买的游戏。 不过紫苑都成外神了还规规矩矩坐地上讨钱,丝毫没有破坏公序良俗,多少让人觉得有点黑色幽默了。
All right, now that I've completed this game and gotten every achievement, I can confidently say that I would not recommend this game to any of my friends. I would, however, recommend this game to a very specific type of person that enjoys repetitive tasks with incremental progress with a dash of scp horror for flavor. Obviously I do like this game, I've played it for almost 30 hours. But this game has some major issues. Some of these issues I was able to get around by using an auto clicker where I could record mouse movements and repeat them at a higher speed-- specifically, selling items takes so long and is so slow that I can only imagine you aren't meant to do it for any significant amount of time. Did that stop me? No, I wanted to see everything. I wanted every form for every homeless person (there are multiples and they take a bit to figure out how to get each one and you have to feed them a LOT). I wanted every experience. I became rich, which was good because I kept wasting food thinking I had enough of a certain type only to find I was a couple short and couldn't get more in time to maintain my form and had to start completely over again. I used another clicker to sort food to and from the fridge, since it took a good amount of time to click each one individually and I got tired of it really fast. The worst problem by far was the last two achievements I tried to get were bugged, to the point where the only way to get them was to delete my save and start the game completely over. This was insanely frustrating as I had already done all the grinding I needed to do for them and had to do that, plus way more, all over again. But I couldn't just have 2 achievements not done! So I did it, I restarted, and unglitched the achievements. Yay. But I'm not happy about it, I shouldn't have had to start over and it took me way too long scouring google to figure out that's what I had to do. I don't want to give a "not recommended" for these reasons, because I genuinely did enjoy the game, and if you don't care about getting any achievements, you won't care about run-ending glitches. I wish they would fix the problems they have, but even with all the frustration I experienced, at the end of the day I enjoyed the game and I don't regret buying it, so it gets a thumbs up. Dev, if you happen see this, for the love of GOD please add a button to sort your food by type. I already beat the game so this isn't for me, I'm begging on behalf of all future players. It would have saved me hours of trying to sort through everything while grumbling about why a sort button wouldn't be included when it's such an enormous quality of life difference. Ty
Interdimensional Vending Machine, to świetny pomysł, grafika i kreatywne, ciekawie groteskowe transformacje, ale po kilku godzinach gameplay staje się bardzo powtarzalny. Polowanie na konkretne przedmioty przypomina clickera z elementem hazardu, a przepełniony ekwipunek utrudnia szukanie rzadszych rzeczy. Brakuje sensownego sortowania i filtrowania przedmiotów, więc przy kilkudziesięciu stronach EQ znalezienie rzeczy potrzebnych do rzadszych transformacji staje się męczące. Interakcje z NPC są bardzo ubogie i praktycznie nie reagują oni na przemiany bohaterki. Mieszkanie służy głównie jako dodatkowy magazyn i sposób na odblokowanie lokacji, oraz spania (zresetowanie transformacji). A powtarzające się animacje i te same dialogi wymagają niepotrzebnie wielu kliknięć. Mimo tego, grało się dobrze, przez 15 godzin zdobyłam wszystkie osiągnięcia. Polecam głównie osobom, które lubią klimat SCP, body horror, odkrywania i kolekcjonowanie transformacji. Świetna koncepcja, styl artystyczny, ale przydałoby się więcej właściwego gameplayu wokół niej. Polecanko 🦊❤️
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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