
A top-down detective adventure with point-and-click mechanics, inspired by classic Game Boy games. Follow Waffles in his first days as an inspector who wants to prove to everyone that he is more than just a rookie. But beware… Your future worst enemy is hiding in the shadows.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 21 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 52reviews | 100% | — | $9.2K |
| $4.99−50% | 9ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Inspector Waffles Early Days takes the familiar detective-adventure formula and compresses it into a deliberately retro package inspired by classic handheld gaming. Acting as a prequel to Inspector Waffles, it follows the feline investigator at a much earlier stage of his career, when enthusiasm and determination have yet to be matched by years of experience. This perspective gives the story an appealing sense of growth, allowing players to see how Waffles develops his investigative abilities while becoming involved in cases that gradually establish his reputation. The game is developed and published by Goloso Games, with its compact design clearly built around mystery solving, character interaction, and old-school presentation rather than spectacle. The adventure is divided into five chapters, each centered on its own criminal investigation. The cases involve different offenses, including theft, arson, and trafficking, providing enough variety to prevent the structure from becoming overly repetitive. Each chapter essentially operates as a miniature detective episode. Players arrive at a situation, investigate the surroundings, speak with those involved, gather evidence, and eventually determine what actually happened. This episodic approach works especially well for a smaller mystery game because progress remains tangible and every completed case provides a satisfying conclusion. Investigation is the heart of the gameplay. Waffles must carefully search locations for clues that can reveal details about suspects or contradict statements made during conversations. Environmental examination is therefore more than decorative interaction, since apparently minor discoveries can become important evidence later. The relatively compact environments complement this approach. Instead of forcing players to wander through enormous areas looking for a single interactive object, the game keeps its investigations concentrated enough that observation and reasoning remain the primary focus. Interrogating characters provides another important part of the detective process. Witnesses and suspects may offer useful information, but their accounts cannot always be accepted without question. Evidence gathered during exploration can be presented when appropriate, allowing Waffles to challenge suspicious claims or reveal inconsistencies. This creates a satisfying connection between exploration and dialogue because clues are not simply items collected for completion. Players are expected to understand why particular pieces of evidence matter and determine when they should be used. Waffles is accompanied by Pancakes, an experienced inspector who acts as both partner and mentor. Their relationship helps establish the protagonist's position as a newcomer who still has something to prove. Pancakes also plays an important role when investigations reach their conclusions. Rather than automatically completing a case after every clue has been discovered, the game tests whether the player actually understood the evidence. Answering questions about the investigation and identifying the responsible party creates a genuine deduction phase, giving each case a more rewarding ending than simply reaching the final dialogue sequence. The writing maintains a light and humorous personality despite dealing with criminal investigations. A world populated by anthropomorphic animals naturally creates opportunities for visual jokes, playful dialogue, and plenty of feline humor. At the same time, the story establishes connections with the broader Inspector Waffles narrative, including the presence of a character destined to become an important adversary. This makes the prequel more meaningful for returning players while remaining understandable for newcomers who have never experienced the original adventure. Visually, the Game Boy Color influence is impossible to miss. Pixelated environments, compact character sprites, restrained color palettes, and a straightforward interface deliberately evoke portable games from that period. The presentation is not attempting to compete with modern adventure games through elaborate animation or cinematic detail. Instead, its personality comes from how effectively it uses limited visual resources. The result has a nostalgic identity without requiring players to have grown up with the hardware that inspired it. The simplicity extends to the overall game design. Players expecting extremely complicated forensic procedures, huge branching narratives, demanding action sequences, or sprawling open environments will not find those elements here. This is a focused detective adventure built around exploration, conversation, clue management, and deduction. Some experienced puzzle players may find portions of the investigation relatively approachable, but accessibility suits the game's scale and tone. The emphasis is on following a mystery from discovery to conclusion rather than overwhelming the player with obscure solutions. On PC, the game includes useful modern features such as achievements, cloud functionality, Family Sharing, and full controller support. Controller support is particularly appropriate considering the handheld-inspired design. The straightforward movement and interaction systems translate naturally to gamepad controls, helping the experience retain the feeling of a compact portable adventure even when played on a desktop computer. For Steam Deck compatibility, the game is well suited conceptually to handheld play because of its lightweight retro presentation, controller-friendly mechanics, readable adventure structure, and lack of demanding precision-based gameplay. However, players should distinguish practical playability from Valve's official Steam Deck verification system. If the Steam store does not display an official Verified or Playable classification for the title, it should be regarded as not officially rated for Steam Deck rather than automatically described as Verified. Its full controller support and modest technical nature nevertheless make it the type of game that should translate naturally to portable play, although individual compatibility can depend on the current Proton version and game build. One of the strongest qualities of Inspector Waffles Early Days is its consistency. The visual style, humor, investigative mechanics, chapter structure, and prequel narrative all support the same compact detective concept. It does not try to artificially enlarge its scope with unnecessary systems. Instead, it concentrates on making players feel like detectives by encouraging them to examine scenes, question suspicious characters, connect evidence, and prove their conclusions. The five-case format also makes it easy to enjoy in shorter sessions, which further complements its handheld-inspired identity. Overall, Inspector Waffles Early Days is an enjoyable detective adventure that turns technical simplicity into part of its charm. Its mysteries are approachable without being completely passive, while interrogations and end-of-case deductions provide meaningful reasons to pay attention to collected evidence. The retro graphics and animal-centered humor give it personality, and the rookie-detective premise adds worthwhile context to Waffles as a character. It may be too compact and straightforward for players seeking exceptionally complex detective simulations, but as a nostalgic, focused mystery adventure, it delivers an engaging combination of deduction, humor, and classic handheld style. Rating: 8/10
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Inspector Waffles: Early Days the highly anticipated (at list by me) prequel to Inspector Waffles delivers great cases to investigate. In this gameboy color game you collect evidence and use logical reasoning to figure out details of the crime who? how? why? etc. The beloved quirky puns of first game return with many pop-cultural references to 80s and 90s movies with great 90's vibes ( based on tech and cars ). The game is not only satisfying prequel, but works as a solid stand alone story. I loved the waffles characterisation as newbie investigator and a gamer, as well as his relationships, backstory and milk plot element make him relatable protagonist. I didn't manage to solve what I assume was an easter egg puzzle in case 4, so will definitively replay it at some point. I highly recommend it for fans of fuzzy detectives and pun enjoyers, as well as anyone that likes to investigates and vibe to chill retro aesthetics. Also giving my best to the developer Yann, I have played every game you have realised including those on itch,io, and I'm looking with anticipation to whatever your next endever is going to be as I have enjoyed all of them, so whether its going to be related to inspector waffles, or a a complitly new story looking forward to it.
Very short but charming point-and-click adventure game with a lovely retro-Game Boy aesthetic. The game is prequel to the prior Inspector Waffles game, but it completely stands on its own and if you haven't played it, there will be zero issues just playing this. But back to the point, love the charming characters and writing in this game, and the length is perfect, not too long or short. Easy recommend to any point-and-click adventure fans or fans of games like the Ace Attorney/Phoenix Wright series, even more casual ones since there's definitely nothing too demanding, zero-way to soft-lock yourself, and what you need to progress an investigation is never more than a minute or two away at absolute most.
Cute!
J'ai déjà joué au jeu dans sa version GameBoy et j'ai décidé de le racheter sur Steam pour soutenir le développeur. J'aime bien l'univers d'Inspector Waffles que j'ai découvert avec cet épisode. C'est un petit jeu sympa et tranquille qui permet de passer un bon moment. :)
Jeu sympa avec des énigmes pas trop prises de tête. La musique aussi est cool pour ceux qui aiment les sonorités 8 bits de la Game Boy j'espère qu'il y aura d'autres jeux. Pour les points négatifs, je dirais qu'il manque une option pour faire avancer le personnage plus vite et qu'il y a aussi des indices à trouver dans chaque épisode et qu'il manque un récapitulatif des ces indices dans les épisodes suivant
I liked the first game more but this is still charming. Would have been more fun to actually play it on a game boy color ngl
Inspector Waffles Early Days es un juego correcto, más de detective que point&click. El gameplay es recolectar pistas e ir interrogando testigos donde las pistas funcionan como respuesta. Luego al final de cada caso debemos responder unas preguntas sobre el mismo para "resolverlo". Esta parte no tiene mucha ciencia. Hay una especie de side-quest pero si no conseguís ciertos items no se termina habilitando. La historia es básicamente como Waffles conoce a varios de los personajes del juego original. Lo jugué hace un tiempo largo así que no recordaba del todo y tuve que ver un resumen antes. La verdad que no hubo algo en la historia de este que fuera una especie de sorpresa. El estilo Game Boy está muy logrado pero como nunca tuve esa consola no me generó efecto nostalgia de aquella época. Puntaje: 7/10
Я фанат инспектора Вафельки, поэтому с удовольствием поиграл и в данный приквел. Управление, конечно, не привычное клаво-мышное; видно что игра заточена под консоли а-ля Game Boy.Но разве такая ерунда способна нас остановить?! Игра мне показалась ощутимо сложнее оригинала. Во всяком случае скрытые достижения здесь без подсказки получить почти нереально. Про "кровать сна" я вообще молчу... Шрифт ужасный, это факт. Глаза прямо кровоточат, когда читаешь диалоги. И очень не хватает русского языка. Может быть однажды какой-нибудь умелец сделает русификатор, ну или подскажет как это делается. ))) Но разве эти недостатки могут помешать настоящему Вафломану получить удовольствие от игры? Поэтому 10 из 10. И ждем новых приключений инспектора Вафельки.
Inspector Waffles: Early Days has all the charm of a classic GBA game, with fun storytelling and puzzles geared towards the detective/old-school format as well as [spoiler] some hidden ones that feel authentic to pixel games of the past [/spoiler] While not difficult, the game play presents surmountable challenges in a fun way - making this a great choice for younger players or a cozy nostalgia-filled afternoon. I greatly look forward to the next installment in the series! A note for players who don't like repeat-play, make sure you take care of the [spoiler] label-related side quest in chapter 1 [/spoiler] otherwise you may get locked out of the [spoiler] secret side quest story line that builds from case to case [/spoiler]. Be aware: if you leave a case in the middle, you'll need to replay from the beginning of that case! (Speed-running to your stopping point won't be too punishing though)
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Players by region
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