
This is the prologue to Inspector Schmidt - The Ebbing. In this detective RPG, the captain of a steamship collapses under mysterious circumstances during lunch. What happened? Question the passengers, discover and combine clues, and succeed in dice-based skill checks to solve the case.
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About
NOTE: This free game is the official prologue to our main game Inspector Schmidt - The Ebbing. You will solve a tricky case that takes place right before the main storyline of The Ebbing. This case is not part of the main game but serves as the narrative link between Part 1 and Part 2 of the Inspector Schmidt series.
Valentin Schmidt, a Bavarian civil servant with truly bad timing, actually just wants to go on a well-deserved vacation to the North Sea. But right from the start, this is overshadowed by a drama: The captain of the steamship that is bringing Valentin and the other passengers to an idyllic North Sea island suddenly collapses during lunch and struggles for his life.
Was the captain poisoned? Valentin is tasked with finding out what happened – and discovers a web of relationships, dependencies, and motives among the ship's crew and passengers that he must unravel to find the true culprit.
Explore the Open World: Move freely on the North Sea steamship in 1870 and search for clues.
Initiate a Confrontation: Question the suspects and convict the perpetrators.
Engage in Exciting Dialogues: Use the dialogue mechanic to interview passengers, gather intriguing information, and find out who is hiding something.
Go on a Trail Hunt: Use your detective instinct to find hidden clues.
Combine the Clues: Link information and findings to solve the case.
Level Up: Develop your character and decide which skills you want to improve.
Pass the Skill Checks: Use your skills in classic pen and paper skill checks (dice rolls).
Craft Useful Items: Gather resources and build items and consumables to improve your skills.
Make Difficult Decisions: Your actions affect the course of the story. Decide for yourself how you want to solve the tasks—through charisma, diplomacy, etc.—but the mission is clear: Solve the case!
The year is 1870. The first functioning transatlantic telegraph cable has been put into operation. It creates hope for a communication-rich and peaceful time between the USA and Germany. The world is coming closer together, and industrialization is also advancing by large steps. However, these changes are not only met with supporters among the population. And then there is also the Franco-Prussian War, which is causing unrest among the people, who are being conscripted out of fear.
Valentin Schmidt, a young official from Bavaria, has just solved a tricky murder case in Wolpertshofen, Bavaria. As a thank you, Mr. Haller, the chief commissioner, sends him to the North Sea for rest. After the eventful crossing to Havstedt, Valentin is immediately confronted with the next mysterious death that needs to be cracked...
Supported by funds from nordmedia – Film and Media Company Lower Saxony/Bremen Ltd.

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Languages: English*, French, Italian, German, Spanish - Spain*languages with full audio support
Engagement
Reviews
So I played this game and tried a variety of playstyles. While the plot isn't too long the possiblities you can choose from are still plenty. There are so many details in this game that you can dive into. Listen to the NPCs talking in the background, reading all kind of flyers, notes or books. If you played the bavarian tale, the first part of Inspector Schmidt, you even find some funny references. The Prolog starts with alot of pace in the events taking place. The best thing about it is that is the story is closed in itself without a stupid cliffhanger that would force you to buy the full game. It just a nice appetizer and I definitely want more.
Bu dedektif RPG'sinde, bir vapurun kaptanı öğle yemeği sırasında gizemli koşullar altında tuhaf şeyler olur. Ne oldu? Yolculara soru sorun, ipuçlarını keşfedin ve birleştirin ve davayı çözmek için zar tabanlı beceri kontrollerinde başarılı olun.
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Hours played at review time, across 30 reviews with recorded playtime.
well, I can't get past the prologue. It wont even let me change the language settings. nothing seems to work.
Ihr seid der einzige wahre Inspektor Schmidt, von allen bösen Preußen geflüchtet. Nachdem ihr in Bayern dem Fall gelöst habt, geht es in dem Urlaub und auf die Nordsee. Schon die Hinfahrt wird spannten, denn beim Dinner mit dem Captain passiert das unglaubliche. Was willst du wissen? Heilig Malka. lad es runter und spielt rein. Wenn du dann noch nicht genug hast, dann spiele mit der Demo noch bisschen weiter und erfreut dich an ein Liebevoll gemacht Spiel mit wenige Bugs und noch viel mehr Spielspaß. HABDIEEHRE
Such a charming demo. Feels like a distillation of the best parts of the first game.
Ich finde es einfach großartig, dass es dieses eigenständige (!) Vor-Spiel zu dem zweiten Teil der Inspector Schmidt Reihe kostenlos gibt. Es hat rund 2-3 Stunden Spielzeit mit menschlichen Abgründen und lustigen Einlagen, die für mich einfach gigantisch sind. Da verzeihe ich sehr gerne die etwas wobbelige Mechanik. Die Liebe zum Game merke ich total. Für mich ein rundum gelungenes Erlebnis!
If you love detective stories and immersive RPGs, Inspector Schmidt – The Ebbing is a must-play! 🕵️♂️⚓ From the very first moments, the game draws you into a gripping mystery aboard a steamship, where the captain’s sudden collapse sets off a tense investigation. Interrogating passengers, piecing together cryptic clues, and rolling the dice for skill-based checks make every decision feel meaningful. The steampunk-inspired setting adds to the atmosphere, making it an unforgettable detective experience. Can you crack the case before it’s too late? Highly recommended for fans of deep storytelling and deduction! 🔍🎲
Inspector Schmidt The Ebbing Prolog is the kind of detective game I enjoyed because it gives me an actual place to investigate instead of simply moving from one clue to another. I play as Valentin Schmidt, who is travelling on a steamship when the captain suddenly collapses during lunch. I liked the setting immediately because investigating a crime on a ship gives the whole mystery a naturally enclosed feeling. The investigation is built around exploring the ship, questioning passengers and searching for clues. I enjoyed being able to move around freely and decide which people I wanted to talk to rather than having the game push me through a completely fixed sequence. Conversations can reveal motives and relationships, while examining the environment gives me physical evidence to connect everything together. The clue combination system is probably my favorite mechanic. I have to take separate pieces of information and work out how they relate to each other before I can build a convincing theory. I liked this because the game makes me actually think about the evidence instead of simply collecting glowing objects until the story tells me what they mean. The role playing elements are another nice touch. My character has skills that affect the way I can approach certain situations, and dice based skill checks add some uncertainty to important moments. I enjoyed that because it makes my detective feel like a character with strengths and weaknesses rather than an all knowing investigator. I can also make decisions about how I want to handle different people and situations. The biggest issue for me is that this is a prologue, so the case is naturally limited in scope. I finished wanting to investigate a larger mystery with more locations and more complicated relationships. Some of the role playing systems also feel like they are being introduced more as a preview of the main game than as fully developed mechanics within this smaller adventure. The historical setting is another strong point. The North Sea steamship and nineteenth century atmosphere give the investigation a distinct personality, and I liked how the setting makes even ordinary conversations feel part of the mystery. The realistic presentation is not perfect, but it does a good job of supporting the detective story without getting in the way. Overall, Inspector Schmidt The Ebbing Prolog is a promising detective adventure with a strong setting and some genuinely enjoyable investigation mechanics. I liked exploring the ship, questioning suspects and combining clues, while the skill checks add a nice role playing element. It is obviously a small preview rather than a complete mystery adventure, but it left me interested in seeing more of Schmidt's story. Rating: 6.7/10
My cursor would not "line up" with any of the content leading to a most unfun playthrough, but also, it's buggy, nonsensical, and it kinda reeks of AI in a lot of areas. I don't know if AI was used, mind you- but man, it feels like this game was coded over a 12 hour "make me a game" prompt. This is MY kinda game, and I couldn't be bothered with it, and I won't be coming back for full release.
In den Inspector Schmidt Games steckt sehr viel liebe und sehr viel Humor drin. Ich hatte sehr oft herzhaft lachen müssen von den Dialogen her :) Durch die Ermittlung von The Ebbing Prolog wird man sehr gut geführt durch seine Notizen mir dem Systhem von A Bavarian Tale .
Players by region
Where this game's players are, estimated from review languages.
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