
2012. The Arctic research station "Persei" loses contact with the outside world. You are Ethan Miller, a technician sent to the facility to fix the issues. But something here has clearly gone out of control.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 22 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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⏱️ DURATION: ~45-60 MINUTES
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Insomnia is a series of standalone psychological horror stories, each exploring the limits of human isolation, memory, and guilt.
Developed entirely by a solo creator, the series focuses on intimate, narrative-driven experiences designed to be completed in a single, haunting session.
Every chapter tells a different story.
Every story brings you closer to the truth.
And in the end, sleep may be the only escape.
2012 – Arctic Research Station "Persei".
You are Ethan Miller, a junior technician stationed at an isolated scientific base in the northern Kara Sea. The routine is strict, as always: maintenance tasks, daily reports, quiet evenings beside humming radiators. Just another standard shift.
The deeper you dig into the station’s recent past, the clearer it becomes: something went wrong long ago and there may be no way back.

Deep, Story-Driven Mystery: Uncover what lies behind the locked doors of a forgotten polar station and what price was paid in the pursuit of progress. Every discovery brings you closer to the truth lurking beneath the ice.
Atmospheric Psychological Horror: Immersive sound design, flickering lights, and hauntingly realistic visuals draw you into the cold, creeping dread of the Arctic night. The line between reality and madness blurs as the station itself seems to turn against you.
Exploration-Focused Gameplay: Navigate tangled corridors, find clues, and solve environmental puzzles in a world where your decisions matter. There are no weapons here only your wits. Every choice can shape the story and determine who makes it out alive.
Meticulous World-Building: From rusted instruments to weathered personal logs, every asset in Insomnia is crafted with attention to detail. Examine journals, notes, and relics of those who came before to piece together the station’s eerie history.
Fragmented Storytelling: The narrative unfolds organically. Every message, item, and hidden space reveals a new piece of the puzzle drawing you deeper into a mystery that you must interpret. What you see (or think you see) will test your resolve and sanity
Prepare YourselfYou are the last person who might discover what happened to Station Persei and possibly the last who can survive it. But to do so, you’ll have to face not just an unknown terror stalking the empty halls, but the depths of your own fear. Insomnia: Chapter One invites you into a tense, chilling journey through the frozen corridors of a decaying facility where the cold is not the only thing creeping in.
Engagement
Reviews
Themes across 60 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Играть было тяжело, то ли комп слабый, то ли оптимизация. Но в целом, зашло) Я имела неосторожность посмотреть прохождение Still Wakes The Deep, поэтому сама игра уже игралась без интереса, ну и забросила вообще. Эта, как небольшая, но обособленная копия получилась как отдушина, типа поиграла в нее, но в тоже время не в нее =D
j'ai adoré je les fait en live mes abonné aussi ont adoré hâte de jouer la suite j'ai accroché au jeu
For a short-story horror experience, this was pretty decent for a one-person production. You can't beat the price, that's for sure. I'm pretty forgiving for this due to the fact that it was all done by one person. Given it's inherent limitations in scope/length, which I'm alright with, I only note a couple shortcomings: 1) The voice acting was probably the weakest part of the experience. If the developer is able to get funding for more people to do the voices, I think it would be very worthwhile to update the game with them. That said, given the production limitation, I feel like the developer would have been served better by maybe having this first experience be written in such a way that there were no or minimal NPCs to converse with, simply due to the voice dialogue being the weakest part. That's just my opinion, as I feel that angle of the experience wasn't really at a good enough level yet. 2) I feel like there should have been some more assistance to the player regarding the control-room puzzle with the circuit box. I eventually got it through trial-and-error, but there should be, maybe, a nearby note that the player can read that explains exactly what needs to be done (conceptually) to get the basement power on (just getting both dial needles to "full" isn't the answer) I hold back other things I would otherwise note because of how small of a production this was. Insomnia- Part 1 is rather rough overall, but this definitely shows promise in terms of first person horror experiences. I argue in favor of getting this, if for nothing else, to support the developer to continue their work, as they do show some real promise here.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Ukrainian, French, Spanish - Spain*languages with full audio support
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game has retro and story feel to it, i actually like it. To think that it was made by 1 dude, its pretty crazy because some games out there made by whole teams are junk lol
Insomnia: Chapter One embraces a familiar horror concept and gives it an effective setting: a lonely Arctic research station cut off from civilization. Taking place in 2012, the story follows Ethan Miller, a young technician assigned to investigate why the Persei station has gone silent. From the moment he arrives, it becomes clear that something is terribly wrong. The station's empty halls, malfunctioning systems, and lingering signs of a sudden disappearance immediately establish an uneasy atmosphere. Developed by Melon Polygons and published by MonkeyFactory Media, the game presents itself as the beginning of an episodic horror saga, and much of its appeal comes from the promise of uncovering a larger mystery over time. Rather than relying on excessive jump scares, the game focuses on psychological tension. The developers make good use of environmental storytelling, allowing players to piece together events through exploration and observation. Every corridor feels deliberately designed to reinforce isolation, with the Arctic backdrop adding another layer of discomfort. The sense of being trapped in a hostile environment is constant, and the game succeeds in making players question whether the threat is supernatural, scientific, or simply a product of Ethan's deteriorating mental state. This ambiguity is one of the title's strongest qualities, keeping the narrative engaging even when answers remain elusive. Gameplay is intentionally straightforward. Players move through the station, interact with objects, and advance the story through a series of scripted moments. There are no complicated systems, combat mechanics, or extensive puzzles to master. Instead, Insomnia: Chapter One functions as a compact narrative experience that places storytelling above everything else. While this approach helps maintain pacing and immersion, it also means the game may feel too simplistic for players who prefer more interactive horror experiences. Its relatively short duration reinforces the impression that this is merely the first piece of a much larger puzzle rather than a complete standalone package. The visual presentation does a commendable job despite the project's indie scale. Lighting plays a major role in creating tension, with dark interiors and limited visibility contributing to the oppressive mood. The station itself feels lived-in, featuring enough detail to make its abandonment believable. Sound design is equally important, using distant noises, ambient effects, and subtle cues to maintain suspense throughout the experience. Although some character animations and technical elements reveal budget limitations, they do little to undermine the overall atmosphere. In many ways, the game understands that horror is more effective when players fear what they cannot see. One of the more intriguing aspects of Insomnia: Chapter One is its narrative ambition. The game's description makes it clear that each chapter will explore different stories while gradually revealing a larger truth. This first installment spends more time asking questions than providing solutions, which will undoubtedly divide players. Some may appreciate the lingering mystery and anticipation for future entries, while others may wish for a more satisfying conclusion. Regardless, the foundation is solid enough to generate interest in where the series might go next. Ethan's journey feels like the opening pages of a larger novel, leaving plenty of room for expansion in subsequent chapters. In the end, Insomnia: Chapter One is a modest but effective psychological horror experience that understands the importance of atmosphere and restraint. Its biggest weaknesses are its brief runtime and limited gameplay variety, but these shortcomings are partially offset by its compelling setting and intriguing narrative setup. Fans of slow-burning horror stories and exploration-driven experiences will likely find value in what it offers, especially if they enjoy mysteries that leave lingering questions behind. As the first entry in a planned anthology, it succeeds in establishing both its tone and its potential. Rating: 7/10
Good short horror game. Good job!
Chapitre 1 top ! J'ai aimer, l'ambiance oppressante comme on aime.
Un buen juego que te mete de lleno en la atmósfera, esa sensación de estar completamente aislado. Buen suspense y terror psicológico, ha merecido la pena.
very good game waiting for chapter 2
There's nothing about this game that brings me in. The characters not interesting, some of them look the same, and just when you think the game is about to get scary; it ends.
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