
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Aug 3 → 27.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 76Kreviews | 97% | — | $38.8M |
| $24.99 | 35.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1600 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
These types of games are not usually my cup of tea, but this one stood out to me as really unique. While I was playing it. it remind me of H.P. Lovecraft style games. The design, mood and ambiance is top notch. The game play was really engaging mostly because it was very abstract in the story development. It kind of works on a symbolic level. For me, it reminds me of how the world can be so destructive. I think its import to read into situations that the character is going through as how it might related to whats happening in the world around us. Puzzles are usually hard for me, but I did pretty good on this one. I only looked up information on one puzzle at the end as I didn't want to spoil my experience. I really like games that don't try to tell you how it is and you just need to decide what it is for yourself and this game does this flawlessly. Who ever was the creative directory on this really knew what he/she was doing. Thanks for making such a great little game about the dark corners of the earth. I think we all need a glimpse of that to set things right in the real world.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $24.99 |
| 17.3Kratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | 94% | — | not modelled |
| $2.49−90% | — | — | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This will always be one of my favorites. (Ive played it like 12? times on switch)
Better than Limbo
어떠한 아나운서, 대사, 자막 없이 모든 것을 표현한 작품
好玩儿。一点儿都不可怕
探索感十足,挺好玩。
氛围感无敌,一镜到底无敌
Le jeu est tres bien fait les grafismes sont tres beau mais je le déconseille au personnes sensibles ou au moins de 12 ans sinon il est incrr
与其叫我红衣小男孩,不如称我为超人!爬绳索下深水,长跑潜泳,上能驾驶潜水艇,下能爬管道、躲恶狗。记得多年前,趴在铁网上溜狗那一段在dy上风靡一时,现在自己玩一遍也算是补票了。黑乎乎的画风,没有背景音乐,成功地营造出压抑的氛围,缺点也是太黑了,有些地方看得特别费劲还看不清。关卡也是参考了很多次攻略,并很难不感慨,还能这样啊!!全程没有文字,所以对剧情有点似是而非的感觉,最后是不是逃出去了,逃出去却是大肉球的样子以后怎么办,全都是留白的见仁见智了。
Осторожно. Продукт с высоким содержанием сои. Давайте добавим кучу несогласованных элементов в нарратив, чтобы показать — мы не такие как все. Давайте даже не будем пытаться сделать из этого системность, чтобы добавить больше загадочности. Давайте сделаем главного героя ребёнка — чтобы надавить на эмоциональную рану игроку, ведь все мы были детьми, подвергавшимися насилию. Давайте прилюдно истязать и жалеть себя одновременно, ведь мы жертвы этого мира и не в силах больше ничего сделать. И даже как приключенческий платформер — полный проходняк. Дедушка Another World в 1991 году выдавал больше напряжения и интереса.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | 83% | Free | |
| $16K | 106 | 86% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.9M | 79.9K | 82% | $39.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 373.4K | 94% | $4.95 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 108.3K | 92% | $19.99 |