
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Aug 3 → 27.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 76Kreviews | 97% | — | $38.8M |
| $24.99 | 35.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1597 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
juegazo. Entretenido y misterioso. Ambientación 10/10
The game is fun and the puzzles are challenging; I just wish it had a longer playtime.
"Ok, we get to play as a little kid. This must be a nice and innocent jump 'n' run game." *Gets shot, drowned and ripped apart in the first minutes* 10/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $24.99 |
| 17.3Kratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | 94% | — | not modelled |
| $2.49−90% | — | — | #37 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
圆了小时候的梦了
Wow
童年
《INSIDE》作为一款平台解谜游戏,除了出色的氛围营造与谜题设计,其蕴含的哲学内涵也令人回味。 一个不断逃离追捕的男孩,看似始终在按照自己的意志前进,却在前进的过程中不断深入,直到隐藏结局,他拔下电源解救实验体,自己也随之瘫倒在地,看似完成了一次反抗,最终却仍然成为了这个系统的一部分。 这不禁让我思考,现实中的我们,是否也与这个男孩相似? 我们自认为走着属于自己的路,却可能早已受到他人的影响,甚至连道路本身都已经被预设;我们自认为能够凭借知识预测未来,却终究只能依据过去的经验推演未知,而历史从未保证未来必然重复,任何预测都存在走错的可能;我们自认为了解自己,可从出生到死亡,我们始终生活在群体之中,语言、价值观、行为乃至欲望,都不可避免地受到他人的影响。 既然我们对“自我”的认识本身也来自外界,那么我们所谓的“自我”,究竟有多少真正属于自己? 甚至善恶也是如此,我们自认为能够分辨善恶,但这种判断究竟源于自身思考,还是家庭、社会、文化与时代长期塑造的结果?如果一个人的价值判断从一开始就建立在既定规则之上,那么他所谓的自由选择,究竟有多少是真正意义上的自由? “当局者迷,旁观者清。” 或许人生本身就是一个无法跳出的系统,我们可以观察系统、质疑系统、试图反抗系统,却很难站在系统之外审视系统本身,正如一个自洽的系统无法仅凭自身证明其完备,身处系统中的我们也永远难以彻底认识自己,更无法真正理解那个囊括芸芸众生的“局”。 《INSIDE》真正令人不安的地方,或许并不是男孩最终是否逃了出去,能不能逃出去,而是它让我们意识到:我们甚至无法确定,自己是否真的在逃。
this is a first time to play inside
有趣
Art
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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|---|---|---|---|---|
| $38.8M | 34.2K | 74% | $49.99 | |
| $38.9M | 79.8K | 82% | $39.99 | |
| $38.7M | 53.1K | 79% | $29.99 | |
| $38.6M | 373.4K | 94% | $4.95 | |
| $38.6M | 89.4K | 95% | $16.99 | |
| $38.6M | 108.3K | 92% | $19.99 |