
Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscrybed upon the cards...
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 27.57/day in the week to Jul 26 → 36.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
From the creator of Pony Island and The Hex comes the latest mind-melting, self-destructing love letter to video games. Inscryption is an inky black card-based odyssey that blends the deckbuilding roguelike, escape-room style puzzles, and psychological horror into a blood-laced smoothie. Darker still are the secrets inscribed upon the cards...
Acquire a deck of woodland creature cards by draft, surgery, and self mutilation
Unlock the secrets lurking behind the walls of Leshy's cabin
Embark on an unexpected and deeply disturbing odyssey
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 148.6Kreviews | 97% | — | $58.6M |
| $19.99 | 13Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
就这?什么狗屎打破第四面墙,打通之后,全球的通关玩家共同完成后续解密,关我什么事?对我来说,感觉就是花了十几个小时玩了个半成品。我不会把游戏外的谜题破解视为游戏的一部分。 此外,第一章的时候不用匕首连续通关了3-4次,然后最终boss战尝试用匕首,结果给我留一个独眼龙拍立得。搜了攻略,告诉我解法是前面的小boss战要先自残,然后换眼珠子,我能打过为啥要自残? 再次,作为重度肉鸽卡牌爱好者,5点血作为卡牌肉鸽策略深度而言,太浅了!!!超量斩杀的金钱几乎无收益,篝火和木雕,不用就自己给自己上强度,用了又太简单,真的很浅。
It's like Yu-Gi-Oh but scary
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Italian, Portuguese - Brazil, Traditional Chinese, Turkish
| $19.99 |
| 5.2Kratings |
| 92% |
| — |
| not modelled |
| $7.99−60% | 560ratings | 92% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
По превью я ожидал карточную игру с маленьким сюжетом, однако на деле оказалось, что игра вообще не про карты. Скорее здесь сюжет с элементами карточной игры. Первый акт сделан добротно и интересно, чего не скажешь про 2 акт. 3 еще как-то исправил ситуацию Мне очень нравится когда в играх есть выход за рамки игры (4d по сути). Здесь и файлы на твоем пк затрагиваются и даже противники из стим френдлиста берутся (я подобного не припомню нигде) и arg даже. Приятно удивлён, от такой инди игры количеством сюрпризов, хоть сюжет и писался под чем-то
Anyway this review could convince you fine Dev(s) to add peer 2 peer multiplayer capabilities?
its so peak i could cry... game 10, story 10, everything 10
i love love love love love love this game oh my god im gonna bust oh my god its everywhere i will never be able to scrub it out of my walls and especially not my carpet the carpet is ruined forever the excessive amount of nut is gluing the carpet fibers together
this game is really special. i enjoyed it so much! lot of plot twists, cool unique gameplay/game mechanics and its way to underrated (players wise, the reviews say it as it is)
I think this is the first game I've ever bought that becomes something else after two hours. And not in a pleasant or fun or smart way. If I have to describe this game quickly is "the stealth section in an fps game, but that stealth section is 50% of the game". I don't know exactly how to describe the feeling, I feel like I've been cheated by what I saw in the Steam store images and the game description. That's not the game, pure and simple. Everything you see in the store page it's... the first couple of hours, on a slow pace, after that the game changes all the rules and you are playing a different, extremely boring and lame, thing. I was really excited in the first part of the game and then.... The premise of a deckbuilder roguelite falls very quickly in mostly boring puzzle solving and repetition that almost all the times can be only solved with rng. Didn't pick a defense against air monsters? Sorry, restart the game. Not the single "act", the entire game. The explode bot is not in the right position? Retry untill it is (but hope you have the right cards now). You really really really have the feelings that there is the "right" way to play the game, when you have decisions to make, and the "wrong" way. And that you will be punished if you'll pick the dev's not intended path. This feeling is not felt for the first part of the game but becomes unbearable after the first "game switch". And no, re-doing the entirety of the first part of the game just because I followed "my" way is not an option. This is not a decision heavy rpg. The mystery and the plotline is... interesting for sure but it surely isn't worth the time. This game absolutely do not respect your time. I know there are people that have a kick for doing the same repettive things for horus and hours for a 1% chance of getting a different result, but this is not what I wanted to buy and this is absolutely not what they are selling.
I love the main game, I enjoyed Kaycee's mod a lot, I think Inscryption is absolutely brilliant, though I'm sad about Grimora not getting more screen time--however, don't try to 100% this damn game. I mean it. Spoiler: ||Grizzly boss fights with one candle and every other skull restriction in place for that stupid final achievement is so hard, it's genuinely not fun anymore, and that's what finally made me stop after beating challenge level 12 and trying to progress to that point. I've done at least a few dozen runs trying to get the right combination for defeating the first bosses, trying to grind up to get that last achievement and it just doesn't happen. When literally every battle on the board is so nail-bitingly, teeth-pullingly hard because the actual mechanics of the game are overwritten with pure punishment, it's just too much. It stops being the game I was enjoying and just becomes a form of self torture. Anyone who managed the achievement has to be either absurdly masochistic, has the most incredible luck imaginable, is actually cheating somehow, or knows something I and most other players clearly don't. Congrats, Kaycee, you beat me, now gtfo.||
incredible card game, excellent video game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.8K | 30 | 97% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $58.8M | 123.8K | 89% | $19.99 | |
| $58.3M | 26.6K | 82% | $53.99 | |
| $59.4M | 198.7K | 98% | $14.99 | |
| $57.7M | 70.1K | 86% | $39.99 | |
| $57.6M | 67.8K | 92% | $29.99 | |
| $57.5M | 107.7K | 77% | $19.99 |