
Inner Voices is a dark, non-linear adventure game with a pinch of horror, inspired by works of H. P. Lovecraft and E. A. Poe. Find your way through a procedurally generated maze of rooms and solve the mystery of your past.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.99−80% | 93reviews | 53% | — | $2.6K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Лажа полная хуже инди треша
♥♥♥♥♥ повна хкуй поймеш як грати в цю залупу
labirent oyunu. küpleri toplamazsanız sürekli aynı yerlerde dolaşıp durursunuz.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish, Russian, Turkish, Traditional Chinese, Simplified Chinese*languages with full audio support
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
По своему интересная игра. по сути квест в мрачном антураже и истории. Подавляющее время чем вы будете в игре занимать - это ходить по огромному числу комнат в генерящемся мире. Сама структура игры создана так, что ты переходишь из "рандомно" подключаемых комнат в другие рандомные комнаты. Вы играя за главныго герой не увидите свет божий в геймлее, только тёмные заброшенные комнаты в разных постройках в свете своего фонарика. У героя есть цель - вспомнить. Он дух, но материален, но это потому что странствует он в своём воображении, в своих мыслях. Наградами за поиски являются кубики с рунами, их то и предстоит собрать и их много и соответственно много путей куда пойти. Существует дверь (всегда одинаково выглядящая), и обычно в комнатах их две, для выбора куда идти, но может быть и одна и три в зависимости от размеров помещения в котором находишься. То есть у игрока есть выбор куда идти и в какую комнату пойти и соответственно за какой частичкой памяти из своего прошлого и своей личности которую он в этой "локации" получит. Сами двери-порталы (а точнее дверь, она одна) рандомно перед её открытием загружает какую-либо локацию. К примеру даже закрыв её и снова открыв за ней уже может быть другое место. По сути игра это лабиринт, по ощущениям огромный, возможно ложным, И бродить придётся очень много, и часто по тем комнатам в которых ты уже был, что может раздражать. освещения мало, когда же у героя отключают фонарик, вообще "жопа", тьма без света - самые "ужасные" моменты. Занятно выглядит меню игры. оно отдельное замкнутое трёхмерное помещение в котором герой передвигается, читает дневник и наблюдает собранное и сохраняется. Вообще игра противопоказана болеющих клаустрофобией, потому что она это сплошные замкнутые и тесные комнаты и бесконечные коридоры с минимальной освещённости и без оной и слишком большим количеством разлитой крови. И ещё тут одна сплошная дипрессия по сюжетной части. Автор в описании указывает что это рогалик, но когда говорят про этот жанр подразумевают, что умирая герой возрождается в по другому сгенерированном мире. Здесь же умирать не придётся, а комнаты генерируются при открытии, а пойдёшь ли в них ты уже сам решаешь.
Ucuza aldım kar ettirdi :)
Don't die
💋
This game is a grab bag of stupid horror tropes. A tour of random horror settings? Yep. Silly horror creatures that appear behind you but can't actually hurt you? Yep. Bad voice acting? Yep. A mysterious narrator who isn't trying to trick you, swearsy-realsies? Yep. Uncovering your mysterious past that somehow led you to this point? Yep. A reveal that's maybe you're dead, maybe you're crazy? Yep. It's like you asked ChatGPT to generated a horror game based on the most over used and least compelling horror tropes. Except I doubt even ChatGPT would throw in the interrogation scene from Three Kings. Why would that be in here? Why not, none of the other choices they made make any sense.
I liked Inner Voices! I found the voice acting charming and the puzzles interesting. My one beef is that items aren't in reliable locations, so sometimes I'd find myself looking for a very long time for something very small so I could move onto the next room.
My honest opinion: - poorly developed - there needs to be more consistency in the atmosphere whilst going through the rooms (sometimes there's just boring silence, not even frightening silence) - when you change to fullscreen in the settings menu u can't use the settings menu properly anymore, so PRO TIP FOR EVERYONE: choose the resolution of your monitor/screen and keep it on windowed - there surely are some frightening events happening like random bangs and stuff that scared the ♥♥♥♥ out of me, but then there are very cheap events like chairs flying around with a sound that makes it not scary at all anymore...it's just ridiculous - the riddles are too hard and too easy at the same time.... you have to have played the game to understand... the riddles themselves are kindergarden but then you wander around looking for clues and there are endless rooms of nothingness....so it's super hard to find the clues..... so all in all... IF YOU BUY THE GAME JUST BUY THE GAME ON SALE RIGHT NOW, it's not worth more than 99 cents. It has potential tho and I'd love to see updates on this game that make it better playable and enjoyable. Fix your settings menu please.....
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $2.6K | 102 | 88% | $0.99 | |
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