
INK is a fast-paced platformer about using colorful paint to uncover your surroundings. Defeat all enemies in the room and reach the goal! However, the terrain is invisible, so you need to discover the terrain by physically bumping into it, by performing a double jump or by, well, dying.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 1.6Kreviews | 81% | — | $168.4K |
| $9.99 | 34ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
친구가 참신하다고 해서 선물로 준 게임. 지형이 안 보이는데 내가 더블 점프를 하거나 죽으면 잉크가 터져서 길이 보이게 되고 그걸로 플래포머 하는 게임이다. 다른 거 없고 상하좌우에 점프, 더블점프로만 진행한다. 난이도는 고난이도 있는 거 치고는 할만한 편. 총 75스테이지로 이루어져 있고 50스테이지 이후로 날 추격하는 포탄이 나온 이후로부터 급격히 난이도가 상승한다. 포탄의 추격 능력이 너무 상당하고 빨라서 어느 정도 거리에서 미리 피하면 휘어서 나한테 와가지고 무조건 맞는다. 중간 중간 보스전도 있는 게 생각보다 좋았다. 그냥 일자로 쭉 깼을 때 대충 65분 정도 걸렸고 중간 중간 수집 요소인 하트는 14개 정도 먹었다. 어디 있는지 표시가 없어서 더 찾아 먹기는 포기했다. 정가가 싼 편이긴 하나 플탐이 짧아서 할인 할 때 플래포머 할 거 없으면 참신한 맛으로도 할만한 게임이다. 추천.
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Languages: English
| $9.99 |
| 29ratings |
| 60% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
目前接触下来,作为一款一条命平台闯关游戏,甚至是2015年的游戏,我想是好玩的,画面也很好看,喜欢虐手的入了不亏。 过程中无陷阱,无需高难度跳刺,无攻击手段(只有 上键/空格键、左键、右键)。通过起跳/死亡出现彩色墨水溅射效果来进行探路。 - 很久以前入手的游戏(大约七八年前?),卡关卡在45关一直没有卸载,最近清内存发现了这两天又拾起来往下玩,现在卡在71关。我真的很讨厌弹幕,特别这游戏的弹幕还是自带追踪的。 中途会涉及到自动弹幕机,在躲避时起跳会出现彩色墨水溅射效果, 不幸的是弹幕也是彩色的。这就导致在起跳过程中很难把握什么是弹幕,什么是自己的墨水。 弹幕机只要在范围内就会不停的射击,而71关正好又是有3个自动弹幕机,外加一堆垂直向上的、一直在运动的、不同方向的方块组成的道路,需要攀着一个一个不连续的方块,躲避着弹幕,防止自己掉下去,往上跳跃直到触碰到门。 这方方面面的原因导致我想我大概是很难再继续玩下去了……是时候卸载给我的博德之门3空出位置了! - 需要注意的是,我连着玩半小时无名指的指关节就会开始痛,但是我玩iwanna超过一小时也不会痛。佩服大佬两小时通关!
i don't know if its positive or negative but its not that difficult until level 40 and then i started raging. prob never gonna play again its a hit or miss for some people for me its a miss. 4.8/10
One of my favourite indie games of all time, so simple yet endearing. Just 3 achievements left... those bloody no death runs.
[h1] AVIS GLOBAL[/h1] ☐ Vivement recommandé [b]X[/b] Globalement bon ☐ Du bon et du mauvais ☐ Pas recommandé [b][u]AVIS DETAILLE[/u][/b]: Petit jeu de plate-forme sympa mais assez exigeant. Les graphismes et gameplay sont simplistes mais efficaces mais le concept du jeu (le niveau qui se révèle au fur et à mesure) a surtout de l'intérêt pour du speedrun ou deathless. En jouant en die & retry (ce pour quoi le jeu est pensé pour une première partie), le concept perd un peu de son intérêt puisque les parties du niveau révélées le restent quand on meurt. [hr][/hr] [h1] RAPPORT CONTENU/PRIX[/h1] ☐ Généreux [b]X[/b] Equilibré ☐ Prix élevé [b][u]TEMPS DE JEU[/u][/b]: ~ 5H [hr][/hr] [h1] GAME ARTS[/h1] - [b][u]SCENARIO[/u][/b]: Pas de scénario. - [b][u]GRAPHISMES[/u][/b]: Très simplistes mais efficaces, on voit clairement les hitbox. - [b][u]BANDE SON[/u][/b]: Des musiques plutôt apaisantes, ce qui colle bien à ce genre de jeu. - [b][u]CONCEPT[/u][/b]: On révèle les niveaux en les colorant petit à petit. C'est une idée intéressante mais qui perd de son intérêt quand on meurt en boucle, puisque les parties révélées le restent tout le temps. [h1] GAME DESIGN[/h1] - [b][u]GAMEPLAY[/u][/b]: Quelques move classiques de plate-forme (double saut, saut contre mur, etc.) qui marchent bien. - [b][u]DIFFICULTE[/u][/b]: Assez exigeant, surtout les modes de jeu deathless ou speedrun. - [b][u]REJOUABILITE[/u][/b]: Rejouable si on cherche les succès deathless ou speedrun. - [b][u]BUGS[/u][/b]: Pas vraiment de bug mais des petits soucis de gameplay avec des entrées de bouton un peu sensibles qui active parfois les double saut trop rapidement.
This game is fine. It’s actually a pretty unique idea that works really well, and if it were more polished I would have really enjoyed it. Unfortunately, I don’t feel I can recommend it for a few simple reasons. 1. It’s locked to 30 FPS. 30 FPS in a platformer like this is a joke. With levels that require somewhat precise timing, the low framerate is a constant hindrance. 2. Lack of coyote time. Half the time when you jump off an edge, the input doesn’t register as intended and you end up using your double jump instead. It feels clunky and sloppy to play. 3. Every level spawns you slightly in the air, meaning you can’t jump immediately and get moving. You have to wait a brief moment before you can start, which is very irritating. Also, any level with the homing missiles is hot garbage. Ignore my playtime - it takes less than two hours to complete.
Muy bonito, muy muy chulo. Me encantan los colores tan vivos que salen. Es básicamente como si Splatoon y deBlob tuviesen un hijo, y ese hijo tuviese a su vez un hijo con el Super Meat Boy, y da como resultado este juego que se ve tan guay. Me habría gustado que tuviese más niveles, se me ha hecho corto. Y dios que guay estaría si tuviese editor de niveles y workshop.
Cool idea. Visually very appealing. The description says 'fast-paced' and 'hardcore' platforming, which I'm fine with, but I didn't expect the controls to be so imprecise. The feeling is that your avatar is sliding around constantly (as some games might do with surfaces being coated in ice), so it's very hard to time your movements appropriately even on the easiest levels. I may give it another go - I only got up to level 15 - but I don't think it's worth the frustration. I wouldn't call this a 'bad game', but it's very much not for me.
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Where this game's players are, estimated from review languages.
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