
A relaxing industry/factory builder where you build, manage, automate, optimize, and expand an industrial village by exploiting various resources to create items.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.99 | 41reviews | 59% | — | $27.4K |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its fun, scratched that niche automation itch that dyson sphere program left me with. Allbeit it can use some quality of life changes and a more robust tutorial for some features.
pâle copie de factory town en beaucoup moins bien car trop limité dans le développement et l’expansion. sa reste un jeux plaisant mais trop vite limité.
This game is very very cool, I cannot really read very much after my aphasia(stroke) but this game is amazing already, it took me a bit to figure out.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Afrikaans
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Factory Town 2.0. Appropriate grind, realistic recipes, clear processes, bug-free so far and a recent update already adding new features. The only thing I'd like to see is an endgame. This is what made Factorio complete for me was reaching the rocket launch.
15 Häuser mit 94 Einwohnern ist selbst mit Förderbändern zu wenig. Selbst wenn man alle Produktionsstätten mit nur einem Mann besetzt kann die Siedlung ,nach einer weile ,nicht weiter entwickelt werden.
Has a lot of user interface problems, ranging from minor to major. The scrollwheel is backwards. Scroll up to zoom out, and scroll down to zoom in. Scrolling up on the wheel scrolls down in menus. The game doesn't support changing resolution in fullscreen -- you have to use your operating system to do that... and then restart the game, because it isn't aware of the change, and all the widgets are offscreen. None of the buttons have outlines, which makes them hard to recognize. Many of the user interface widgets have unintuitive, non-standard modes of operation; like dragging a checkbox to check it, instead of clicking. The fonts look ugly, like someone took a screenshot of the game and put it into MS paint and typed over it. I can't believe this is a released game. It looks like a very early early-access game.
Kniffliges Produktketten aufbauspiel mit kampf am schluss.Es fehlt noch der feinschliff und einige sinnvolle dinge aber mir hats spass gemacht und die spielidee ist ganz ok.Man muss halt den entwicklern noch etwas zeit geben dann kann das hier echt super werden
TL;DR" A decent game, playable, but could use some QoL upgrades. The game is similar to other production/factory builders, and while enjoyable, in my opinion it needs some work. The UI is okay, but not great. Keys used almost universally to clear windows and menus (i.e. space bar) do not function in this way, nor does escape. While perhaps a petty complaint, I was still frustrated with this four hours in. Also, the building placement and input/output ports could use some adjusting, better indicating which is which (an arrow pointing into or out of the building instead of a double arrow would help a lot). And now to my biggest complaint: peon direction. By far the most frustrating thing about the game is how the peons get stuck within their instructions. Example: several field needs watering from a well. One can't program a peon to get water, water a field, but move on if the field does not need watering. The peon will wait until the field DOES need watering before continuing to execute their instructions. Again, while this may be petty, it will stop production on fields behind the full one due to the peon not moving. I finally had to post one peon in each field to keep them functioning, but it gets expensive in terms on peon power. Overall, the game is enjoyable and I recommend it. It just needs some better peon logic and QoL upgrades to go from okay to good or great.
Arrows to scroll around on the map is broken...had to use T -G - F and H instead
It is a boring game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $815.2K | 955 | 84% | $19.99 | |
| $170.5K | 160 | 90% | $24.99 | |
| $73.9K | 127 | 69% | $14.99 | |
| $9.2K | 26 | 62% | $9.99 | |
| $5.4K | 25 | 84% | $5.99 | |
| $13M | 11K | 90% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $27.4K | 61 | 70% | $19.99 | |
| $27.4K | 110 | 71% | $6.99 | |
| $27.4K | 90 | 89% | $14.99 | |
| $27.4K | 378 | 87% | $4.99 | |
| $27.4K | 350 | 85% | $4.49 | |
| $27.4K | 275 | 80% | $4.49 |