
A survival horror set in a massive maze. Play solo or 6-player co-op. Scavenge resources to craft gear and survive against terrifying enemies. Unlock unique abilities and find the exit.
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About

INFERNO PROTOCOL is a co-op survival horror set in a maze that does not stay still. There is no map you can trust. No corridor you can return to the way you came. You'll mark the walls, harvest the things that hunt you, and inject yourself with things that may save you or rewrite you. Solo or up to 6 players. Somewhere in here, there's a way out.

The maze does not stay still. The corridor you came from won't be the corridor you go back through.
Spray the walls. Drop chalk. Leave objects behind. Find old hand-drawn paper maps and figure out which ones are lying. A compass helps, until it doesn't. Remember: Memory is your map. Marks are your guide.

The maze keeps changing. Corridors give way to forests, deserts, frozen halls, places that shouldn't be underground.
Others walked here before you. Notes, scratched-out warnings, sketches on the walls, most of it panic, some of it useful. A few point to injectors. A few point to exits. A few point to things you shouldn't go near. Whoever left them isn't around to ask.

People live in here. Not many.
There's a settlement at the center where you can farm, build walls, and craft what you need. Outside it, smaller camps survive in the corridors. Some will talk, some will trade, some won't wait for you to draw first.
The rules of the maze cost more than ammo.

Resources are scarce. Scrap metal and frayed wires will only get you so far. When you take down a creature, harvest what remains, bones, armor, flesh, organs. It's grim work, and the maze doesn't care.

Find traps or craft your own. Plant them in the corridors, back off, and let the maze do the rest.

You will find injectors. The deeper you go, the more you'll need them. Some are labeled: dash, rage,
night vision, double jump, extra health. Others aren't labeled at all, and you'll use those too, sooner or later.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 165 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mixing guide directions Game is great need directions or recipes for mixing guide
Although still have a lot of bug like: Fall under the map, got hit by monster and went through wall but still fun game to play with friends. Hope there will be more fix in upcoming time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Korean, Russian, Thai
Hours played at review time, across 165 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
кайфовая игра, поиграли с братом нам двоим очень понравилось
I'm following this game since the demo and they've added a lot to it. It seems they've fixed many major bugs and polished the game nicely. I'm eagerly anticipating their next games.
1231
На блокноте вместо карты - я написал "Тебя еbали" спустя 3 часа брождения по первому сектору и выерзания пары сотен ночных мобов я стер "Тебя", написал "Меня" Пробегал еще час - нашел второй сектор 100/10, имеет место быть, посмотрим во что выльется
フレンドと4人で遊んでいます。 アプデも早くバグなどの修正も早いのですごく助かってます。 ただ、レイヤー2のジャングルに入ってから進展が何もなくなりました…… 10時間くらいジャングルを彷徨いましたがレイヤー3への入り口が見つかりません。 4人で手分けして探したのですが、もう探すことに疲れてしまって一旦止めることとなりました。 発電機の電源を切らないでいたら少しは変わっていたと思いますが、一度切った発電機を探すのはものすごく大変です! もう少しマップにも変化があったりヒントがあるとモチベーションにもつながると思いました。 もう少し人が増えて攻略が進んだ頃にまた遊びたいと思います。
Just go left.
Топ игра: где мы? где я? где ты? свистни! у барыг металистов- можно всё обменять за металл (но лучше часы) чтоб понимать сколько времени еще ждать открытия дверей можно готовить разные ширево- и спытывать их на друге,а если они удались-на себе хочешь скоротать время-спи,боишься бабаек-спи постоянный сушняк 24/7 и вкусная вода из канальи определенно твой бро 10 побегов от монстров из 10
마커가 안 지워진다
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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