
Infernium, a survival horror approach to Pac-Man. Dive in a non-linear beautiful portrait of hell, die in a prison without bars and overcome a brutal penitence. Also available on Switch and PS4!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.75/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infernium is a game filled with brutal challenges to overcome. While playing the game you won’t be able to kill or damage most of the enemies but at the same time running away without a second though is not the solution. While being chased you will need to think and reconsider your strategy and open hidden shortcuts while the world and it’s lore will unfold around you in a non-linear way making each playthrough diferent. From the creator of the multi awarded indie game of the year MIND: Path to Thalamus and the dev grant winner Koral.
Every little change you make in Infernium will remain like that forever. As a player you will have to be smart about harvesting (or not) Light, interacting with doors, barriers and elevators and even your death. Dying does not reset the world, it’s part of the experience. That’s why there will be consequences if you act careless with your deaths.
Infernium is one of the easiest games to mod using the free Unreal Engine 4. If the world of Infernium is not enough for you explore the Workshop to download expansions, modifications of Infernium or even brand new games, done with Infernium's content or custom content! PCMR Only feature.
Accesibility Matters. When making Infernium accesibility features have been taken into consideration for physically disabled, deaf and colorblind gamers.
Main Campaign with +14h of average playtime
All upcomming DLC will be free
A brutal prison without bars, where the world is the real cell, full of enemies and traps that will make your path challenging.
Agony-inducing environments and challenges.
17 interconnected non-linear levels.
6 Easy to use, hard to master player skills to find and improve.
Diferent enemy kinds. Each one will require a diferent strategy/skill to overcome.
Persistent world. Every little change you make in Infernium will remain like that forever.
Robust, deep, Photomode included.
New Game + Mode.
24 Achievements.
Multiple Endings.
Twitch Integration. Your chat will be able to vote for events to happen ingame live.
Mod support. Browse and download mods or expand and change something in Infernium yourself! Create your own game inside Infernium if you want! Infernium is one of the easiest games to mod in Unreal Engine!
8K, 4K, upscaling and custom resolutions support, including ultra wide multi monitor resolutions.
Robust video settings menu. Make Infernium run smooth even in the really low spec computers.
16K or even more Photomode upscale output.
Speedrun clock integrated
Artbook, 4K Wallpapers, Making of and goodies included in the game files!
Infernium needed memorable appealing environments (instead of the usual images of a hell full of fire, suffering, screams and lots of reddish, gore landscapes) because in Infernium the most beautiful environments are also the most dangerous ones. This tends to generate disconfort, anxiety and inquietude in the player. It is no coincidence most of the brutal dangers in Infernium can be found at daylight in plain sight rather than in the darker claustrophobic environments.

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So far, I think Infernium is really cool. It's weird, creepy and challenging and the mechanics are quite unique. I think if I could change one thing, I would make respawning faster and have it happen closer to where you died. It's very interesting that when you die, you go to a new stage but it also feels like it really breaks up the flow of the gameplay at times. The problem with dying so quickly is that having to trek for such a long time can feel like getting stuck on a loading screen. That being said, the game is really intriguing and feels quite dreamlike.
Gran juego realizado de forma artesanal. Demasiado difícil para mi gusto, pero con escenarios muy envolventes de gran valor artístico. Se puede desactivar los enemigos si solo quieres pasearte por los niveles.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Norwegian*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Swedish**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Why does the game keep crashing within 1 minute of opening it ? I want to play it but it keeps crashing even in it's lowest settings .
I wanted to like this game, but I cannot recommend Infernium. The interconnected metroidvania level design is exceptional, several clever shortcuts throughout each section, it begs to be explored and even revisited to open every locked door, gated area, etc. even if the reward is minimal or non existent. Honestly it's amongst the best of it's style in a first person setting that I've played. Other positives are the atmosphere and occasional drone audio tracks which gives a good mood of somber isolation. But... Everything about your character is slow and clunky, you move slow, you interact with every object slow and worst of all the teleport ability takes too long to charge meaning using it is slow, you move at a snails pace as it charges, it has limited reach must be pointed at the ground or angled geometry facing you, lots of times it feels like your aiming at a group of three pixels that will let it work as it randomly spazzes between red and yellow especially noticeable in crimson river level, it is unreliable, broken and awful to use when under pressure. There are too many gotcha moments and unavoidable death's some wrong turns are just death with no chance of recovery, that's not hard gameplay just unfair. It uses a bonfire system like dark souls that are placed far apart but dark souls is an action game meaning you can go through failures with different styles and get better more skilled regardless of the mobs, here you just have to do the exact same thing over and over again most times there's one way of progressing and one way only, one solution to a chase puzzle and one solution only, get used to boring needless repetition. The timed puzzles/sections later in the game are just terrible, holding a switch for 5-10 seconds to loop around and miss an opening by a pixel again with the stupid teleport whilst being chased by multiple enemies is pure tedium, the timings in this game are at times mean and stingy considering how clunky the mechanics are. Finally the end sequence is beyond awful, all of the glaring problems of this game are multiplied ten fold in a sequence so badly designed it genuinely baffles me. It is a shame because in the right hands this could have been a great game with the same level design and quicker fluid gameplay / reliable faster charge teleport, a limited sprint system, anything to make it feel less slow/clunky and tedious.
Slow, dark, boring, annoying and just all round terrible. Don't waste your money!
Сделать управление без возможности бегать - ошибка. Сделать управление без возможности прыгать - фатальная ошибка. Забагованное дерьмо. Непонятно для кого эта игра.
Garbage. Crashes after 2-3 minutes, no matter if I'm in game or in the main menu. The issue is not my system, because I have tried it on THREE different PCs, including the brand new gaming system I built just a few months ago.
Me gusto mucho, suspenso y tensión, puzzels no solo los obvios sino también como están colocados los enemigos que te hacen parar a pensar de que manera pasar cada parte Al principio no explica mucho pero a medida que vas a avanzando te vas dando cuenta de como funciona todo Escenarios y banda sonora excelentes Un juego para gente que les gusta asustarse, estar tenso y pensar Lo recomiendo
Infernium is a brilliant, gorgeous game. Its beautiful map layout and unique levels make for an epic experience. However, this isn't a game for the wimps wanting a fast and easy play-through; the puzzles in Infernium are very difficult (but not impossible when you keep to it). The tense atmosphere will keep you on your toes, and its spooks, even if you think you know what will happen, never cease to make you want to soil your drawers.
The game suffers from mystique difficulty, as in you won't know much until you know and by that point your run in the game might already be suffering or need a bit of explanation. With the inclusion of permadeath that is not actually permadeath with a knowledge of enemy locations and map layouts in a sprawling beautiful landscape its hidden gem for those that enjoy challenging games and unique beautiful puzzle maps. I've put off on playing this game for a while because i've known about its learning curve for a long time but I think for the right buyer with patience and and understanding desire to know victory won't come easy its worth the effort.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $2K | 37 | 78% | $2.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $90.3K | 247 | 96% | $9.99 | |
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| $90.2K | 189 | 97% | $14.99 | |
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| $90.2K | 570 | 90% | $9.99 |