
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 3.2/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 80ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Als Fan von "The Walking Dead" wollte ich schon immer selber mal ein Camp erbauen und gegen die Horden verteidigen. Das Spiel ist aktuell noch EA - ich konnte aber kaum größere / nervigere Bugs ausmachen. Wünschenswert wäre aktuell, wenn die Trupps nicht hin und wieder das Plündern in einem markierten Bereich einstellen, oder man einfach dort eine Automatik-Modus (so lange in der Nähe plündern bis man es stoppt) hätte. Die Story ist nett - darf aber gerne noch mehr sein. Ein "Ende" wäre auch schön - momentan könnte man bis ins Unendliche spielen. Sehr schön, dass man auf der ganzen Welt spielen kann - da habe ich gleich mal meinen Heimatort von den Horden gesäubert. Das Spiel ist auf jeden Fall sehr empfehlenswert.
This has potential for sure, but as it stands it's pretty lame to me. Elephant in the room... you have building materials, you can build towers and walls. But for some magical reason you cannot construct your own building.? This makes no sense and to me is poor game design. You can use *almost* any location on the map, big deal, I could care less. I just want a fun map to play that I manipulate for a survival game. No revamping a structure, if you are low on resources and buildout 50% of a building for beds. You cannot build out the rest once you have the materials. You have undo the buildout and rebuild, what? Every mouse click for a location you get "Roger, going there". After a hundred clicks it's extremely irritating, at least to me. Mix it up please.. Okay, Yep, Understood, [silence] Anyway, cool premise but not there yet to me.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不好玩 就仨字 游戏内容很单一 我选的地图是上海的 我小区边上 建筑建模极其奇怪 资源也少 可能是中国城市的通病?反正我觉得报玩 与其说什么特别好评 我感觉更像一个半成品 我要去申请退款了。
The game itself is nice, decent mechanics, but there is one thig that is infuriating. I don't know where the studio got their devs from, but they give absolutely 0 ♥♥♥♥♥ about the Interactivity. - The game just randomly pauses itself, even before anything pops up. - This happens constantly in the beginning. - Some event, a transmission or whatever can happen at anytime, and while stopping out of the blue is already infuriating enough, the game never goes back to the previous game speed. PLEASE, send your devs back to college/university and tell them to take Human-Computer Interaction classes, this is laughable.
Das Konzept ist genial - Spiele in der Stadt oder dem Wohngebiet, wo du real lebst und baue es so um und aus, dass du überlebst. Die Ressourcen werden auch korrekt verteilt: Forschungsbücher bei der Uni, Nahrung beim Netto und Waffen/Muni bei den Polizeistationen. Oder spiele in einer vollkommen anderen Stadt, wo du dich nicht auskennst. Macht schon Laune.
Игра вобше не грузит локации, не единая локация не загружается
las actualizaciones estan en vigencia se implementaron muchos recursos y eventos aunque quisiera poder conectar o tener comunicaciones entre las bases que ya cree, para hacer una red de supervivientes o un multijugador sin pvp almenos por el momento, ya que seria algo injusto con quienes recien empiezan, la renderizacion del juego esta bien, recomendado pero cuidado es adictivo jajajaja
先给个差评这几条痛点能修改和增加机制就改回好评。 1、希望生肉也可以制作油桶后期油桶太缺了; 2、还有建筑的门可以自定义方向,不然会卡人员进入; 3、后期实验室可以自动研究疫苗而不是重复点击研究; 4,车队需要携带维修员半路坏了没法维修只能抛弃; 5、建筑太大能锁住人员限制而不是重复点击; 6、希望能出敌对势力的营地规模能自己发展; 7、为什么火葬场丧尸尸体不能炼制油桶呢(尸油也是油hhh); 8、农场有大型了为什么不也增加个大型温室?; 9、增加迫击炮轰炸丧尸巢穴不能对该建筑造成伤害; 10、可以操控居民居住的房子指定附近工作建筑而不是每天跑远路浪费时间。 以下为建议 可以开放创意工坊让玩家放开想象增加玩法mod。 暂时就这些了看好你们游戏的未来! -------------来自玩家的爱
Просто вечная загрузка карт местности для начала игры!!!
製作團隊還在穩定更新,整個世界各種元素越來越豐滿,每過段時間再玩這個游戲,又能給我驚喜。太棒了。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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