
Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 14 → 3.2/day in the week after.
About
“The Mad Virus” has spread throughout the world with the speed of jet planes. The infected are highly aggressive, fast and strong. In a couple of weeks, society collapsed. Cities are empty. There is no electricity, no water, and no food. Yet, there are a few survivors...
Type in the name of the city or town, download the map and start playing! Thanks to OpenStreetMap’s real-world data, you can choose any place in the world for your survivors.
Establish a new “Infection Free Zone” wherever you choose. Set up shelters and production facilities. Adapt existing buildings to new needs. Build new farms and power houses. Establish defenses with walls, gates, and towers.
Utilize your knowledge of the city. What is the best place to defend? Where were the grocery stores, where were the pharmacies? Where would you look for weapons? Remember that it’s dangerous to search the old buildings, there might be some infected lurking in the dark!
Each night, your settlement might be attacked by large hordes of the infected. Fight them off with every tool available - melee and ranged weapons, vehicles, walls and light. Research a vaccine or a cure for ultimate victory, or just enjoy rebuilding entire cities!
Your survivors will surely find other surviving groups. Some will be friendly and willing to trade, but others will be extremely hostile. There might be some fighting involved!

Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $17.49−30% | 18.6Kreviews | 81% | — | $15.1M |
| $29.99 | 80ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1006 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
教學有點莫名其妙,只給任務,也沒說要怎麼做到....這也算教學?
Brilliant game love the unique play anywhere on earth feature excited to see how detailed they can make the map generation but shame about some usage of AI for character portraits and building images but hopefully these are just placeholders until they can get some actual photos/artwork
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.57/day in the week to Aug 2 → 9.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil +1 more
| $24.99 |
| — |
| — |
| #60 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
设置的steam成就中,有的随机性太强了,没法达成。
製作團隊還在穩定更新,整個世界各種元素越來越豐滿,每過段時間再玩這個游戲,又能給我驚喜。太棒了。
都末日世界了,我种田带把枪不算犯戒吧?
Addictive city building + resource gathering loop.
10 минут загрузка карты при выборе локации, так и не загрузилось, не хватило терпения ждать дольше. так и не смог поиграть после обновления.
Просто вечная загрузка карт местности для начала игры!!!
Геніальна ідея та паскудне виконання. Зробити мапу на базі мапи реального світу, щоб кожен зміг перетворити свій район на поселення у зомбі апокалипсисі - прекрасна, до того ж прикольна реалізація самих зомбі. Але помітно, що реалізовивали її аматори. З хорошого тут - випадкові та сюжетні івенти, але їх небагато. Узагальнюючи всі недоліки гри можна скуазати, що в неї банально нудно грати. Більша частина ігрового циклу це лутання та розбудова бази. Я люблю лутатись в іграх, але тут твої команди знаходять настільки безпонтовий брухт, що це просто нецікаво. Ти просто робиш побільше загонів та відправляєш їх лутати одразу цілі районі, бо вилазки не відчуваються як подорожі на небезпечну територію заради цінного луту -- наквпаки, ходиш як в себе вдома та підбираєш лахміття. Розбудова бази відбувається дуже повільно, бо тобі завжди не вистачає людей та ресурсів (дерева). При цьому я не скажу, що будівлі, які ти робиш, дають тобі якісь круті бенефіти. До того ж гра у дуже багатьох аспектах неінтуїтивна, так ще й всі зображення у грі ШІ-генеровані, як і код у багатьох місцях, я підозрюю. Гра на 6/10.
Очень необычная и продающая идея, которую мечтал воплотить наверное каждый. Интересно повыживать в родном городе, осознавая и зная игровые места. В Беларуси игра работает как нужно. Но геймплейно игре еще расти и расти. -Нет понятной информации по ресурсам (например добыча/потребление пищи). -Хочется больше автоматизации для отрядов, чтобы не контролировать каждый полностью вручную. -Размер здания слабо влияет на лут, зато по времени обыск отличается ужас. -Выход из машин в здания не возле входа, а непонятно где. -Альфа зомби (ОДИН) сильнее трех сквадов зомби по 13ед. -Здания спавнятся не под теми углами. Даже обычные квадраты или прямоугольники часто повернуты на градусов 10-20. Хотелось бы более детальный и реалистичный перенос карты. Игра обновляется и становится лучше, респект!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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