
Create a sprawling industrial city. Compete with other rival corporations on Titan for resources, territory, and power. Seek victory via technology, influence, warfare, or the wealth extracted from your citizens. Stake your claim to the Industries of Titan in this innovative sim/strategy game!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Industries of Titan is an industrial city building sim/strategy game set on Saturn's moon, Titan. Create a sprawling industrial city and compete with other rival corporations to stake your claim to the industries of Titan!
As the Founder of a new city-corporation, and backed by the unforgiving and mysterious Council, you've been granted new headquarters in Titan's inhospitable atmosphere. There, you'll need to explore the ruins of a forgotten civilization while bearing the onslaught of ruthless rebels and competition from your corporate rivals. The Council expects much from you. Do you have what it takes to truly thrive?
On Titan, precious construction materials and technological artifacts are locked away in ancient, massive ruins. Use these materials and artifacts to construct roads and transportation, build residences for citizens, power your city, and generate profit.
Design your city, and expand from just a few devices to a massive metropolis!
Survey and salvage the ruins of a lost civilization for ancient artifacts
Balance the needs of the Council, your city, your citizens, and your employees to produce a powerful, efficient economy
Dive inside your factories and kickstart your economy by building devices to refine resources
Grow your corporate empire on Titan one sector at a time via Campaign Mode. Sectors vary in terms of their environment, degree of rebel activity, Rivals you may encounter, and victory conditions, giving you a new scenario to tackle each time.
Conquer key locations across the surface of Titan as you seek to monopolize the entire moon
Face unique challenges with each new city you found, but gain powerful favors and starting bonuses from the Council as you progress
Plot your path to victory while sabotaging your rivals’ attempts to do the same
Your city’s success will undoubtedly draw the attention and ire of those around you. You will have to compete with rival corporations and fight off rebels to defend your corporate assets and become the dominant corporation on Titan.
Overcome your enemies via tactical battleship combat, technological superiority, political influence, or the wealth extracted from your citizens
Design the interiors of your battleships by strategically placing weapons, shields, engines, and more, reducing weak points and maximizing fighting capability
Explore the map to discover and exterminate hidden rebel encampments
Get to know your advisors with fully voiced lines and dialogue
Capture Titan's natural beauty with an in-game photo mode
Gameplay is "real-time with pause" -- play at your preferred pace!
Created by the team that brought you Crypt of the NecroDancer, with art by Sir Carma and Nick Gunn, music by Danny Baranowsky, and audio by Power Up Audio
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1.6Kreviews | 62% | — | $1.9M |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It had potential, I feel betrayed, I won't buy another game from that studio.
I like it. I finished the campaign and there's not a ton of replay value. You can tell the devs had more planned and pushed this out early but if you get it on sale it's a decent game.
Industries of Titan — 49.5 hrs Played on: Windows 11 Pro (26200) · 12th Gen Intel(R) Core(TM) i9-12900K · 128 GB · NVIDIA GeForce RTX 5090 · NVMe SSD My time: 49.5 hrs Fun 7 · Skill Ceiling 5 · Onboarding Tax 5 · Jank Tax 6 · Dad Tax 6 The Verdict: 6/10 — "Wishlist it, wait for a sale." The studio that made a NecroDancer game decided its next move was pipes and factories on Saturn's moon, and somehow that's the least surprising pivot in gaming. Industries of Titan looks incredible doing it — everything glows the right color, the soundtrack knows exactly when to swell, and dropping your first production ring into place scratches the same part of my brain that used to obsess over supply lines at 3am before a tournament. I put in 49.5 hours, which by my current calendar is roughly a full work sabbatical I don't have. Here's the catch: the guide is right there in year one and never really changes. You solve the ring, you solve the next ring, and by hour twenty you're just building the same puzzle with a different skin. Nobody's touched this thing with a patch since 2023 — it's not broken, it's just abandoned, like a founder who cashed out and stopped answering Slack. As someone who doesn't get that luxury with his own company, there's something almost insulting about a game that got 62% of the way to great and then just... left. Still — 49.5 hours is not a number you rack up out of spite. The bones are real. I'd have paid full attention for the first twenty and called it a career highlight. It's the back half where my daughters could've walked in, watched me build the exact same factory for the fourth time, and asked why Dad looked bored playing a video game. Fair question. 👍 — for gorgeous, tightly-solved industrial puzzles in a finite dose; go in expecting a great first act, not a saga.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Spanish - Spain, Russian, Turkish, Korean +1 more
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Even though the game feels a bit unfinished (missing mechanics mentioned in some places, very rare crashes, a campaign that feels like it's held together with a bit of tape...) there's still enough in here to keep you going for a few hours, or at least one round of the campaign. The music is pretty good and the art style/setting is also interesting. For a game with with similar vibes check out Ixion.
I HOPE I WILL GET WHAT I WANT!! THX!! ;) <33 ;D3h3h§H§H§H§:D:D:DDDDDDDDDDDDDD MY REAL STEAM LVL=7777! @ 666 BEKOMMT VON MIR: 7777=4:1010SUPERSUPER!!!:DD https://steamcommunity.com/sharedfiles/filedetails/?id=3760939880 https://steamcommunity.com/sharedfiles/filedetails/?id=3760939822 https://steamcommunity.com/sharedfiles/filedetails/?id=3760940306
Really interesting premise that just didn't live up to it.
This game had a ton fo potential and lived up to most of it. More depth and thematic depth than most others in the genre
I really love this game. It was great and still is. The only problem with this game and the reason why I can't recommend it, is that it was abandoned and is thus unfinished. There is a lot of lost potential. Last update was early 2023. I might make this a positive review if they update it again, but as long as the developer doesn't change, I wouldn't get my hopes up. It really hurts to see this game abandoned and unfinished.
I cannot recommend the game even tho it has a lot of potential. But that is the problem, only potential, yet it seems the dev pulled out early and "released" the game stable but very basic content wise, it has a solid foundation but on top of it a wood Cabin was placed instead of a large building. Specifically a lot of planned content was cut that would make this game way deeper and more replayable...
Abandonware
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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