
Grow arms and legs to transform into a snake, spider, butterfly, or fifty-legged horror - anything you can imagine. Control your creations in a fumblecore dash to solve each puzzle. Learn to swing through the trees, climb sheer cliffs, or even fly.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game has the best achievements. Pretty sure I had already played it somewhere else, though... that incredibly annoying physics-based puzzle rings a bell
[h1]Easy is easy, Hard is brutal[/h1] Incredipede is an interesting puzzle game. There is two different modes. The first is Easy. You are given a premade creature to work through a series of short "puzzle platformer" levels. The second is Hard. And it is. You now have to make your own creature to make it through the levels. I thought at first Hard was just going to be a rehash of easy levels, but now you get to make your creatures. Nope. It started off that way. New levels were introduce and difficulty ramped up. Play easy mode. Try out making your own creature for a couple levels. Continue only at your own risk. I can't believe I even beat it. [url=https://www.twitch.tv/collections/SzUaWByRBhU7Ow]Get a sneak peak by watching my Twitch play through.[/url]
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 118 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
WARNING: Incredibly WEIRD, But AWESOME. This is a fun game with a touching story, and only a few hours in I know that this is that game that you play when you want to take a break from a big game, or just want to turn your gears and get your brain thinking. Would Recommend for people who won't be weirded out by a...Well, I actually have no idea what the main character's Race is.......
This is the first game I ever deleted from my account and I consider myself have a tremendous patience. I mean I've seen Dragonball twice if that dosnt speak for itself you haven't seen the movie... Still not convinced? I saw Avatar the last airbender not the good version. I'd recomend it over this game.
L'obiettivo a far muovere questi incubi su arti e fargli raccogliere delle ciliegie in questi mondi onirici e dalle geometrie complesse. Ero scettico quando il gioco uscì, resto scettico tuttora. Cheers...ad alcuni tra i più brutti protagonisti di un videogioco.
Que vaina tan difícil nojoda
I am not crazy about physics-type of games, but I enjoyed a world of goo and a few others. I bought this game because of the interesting concept. Indeed it is interesting with nice graphics and cool music, BUT there are some huge unforgivable sins on the side of the creators: - why is there NO controller support??? It should be imperative for this game imho. - why is the movement reversed? I hold left and the arm goes the opposite direction, completely ruins your intuition. - moving the creature is often confusing - at some point, no matter which directions you hold, you will move towards doom. Because of the above I found this game more frustrating than fun. Maybe it's just me, but I don't recommend it.
LOL. What the hell did I just play? Easy 100% achievements though.
You get to finish puzzles based on movement and physics with different creatures made from a head and several limbs. You also get to create those creatures before a level starts in the hard mode and there's also a sandbox mode where you can create you own creatures, levels and challenges. The visuals are pretty enticing but when the entire game is based on struggling with controls (and rage-quits) and bare bones game modes and challenges, I really don't feel like this game can be recommended. Music is bland and everything outside the singular creature designs and possibilities factor are pretty run of the mill as well. I was pretty amused with it for the first 50 levels but by god I'm definitely going to finish the entire 120-or-so levels or even recommend the game to anybody else. You'll find much better puzzle + pretty games out there believe me. Keep searching.
such a frustrating game
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Where this game's players are, estimated from review languages.
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