
Ultraviolent, fast-paced, merciless retro FPS action. Slaughter your way through nightmarish industrial mazes, transformed cityscapes, and surreal alien structures to cut down the Growth.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 3 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
INCISION is a brutal, fast, merciless blast from the past inspired by the godfathers of the first person shooter genre like Doom, Quake, Blood, and Shadow Warrior. INCISION offers an experience that demands skill and focus from its player, and rewards them with intense carnage. Yours is a simple job. Cut, shoot, burn and decimate it all to stop the spread of the Growth. Mercy is weakness. Hesitation is death.
INCISION is designed to be merciless in its difficulty, but the player will never feel weak in the face of danger. Your arsenal is varied, powerful, loud, and will easily turn enemies into sticky red puddles, as long as they don't first do it to you. Movement is fast and responsive. The story never gets in the way of the gameplay, but there is plenty of it to be found for those who seek to unravel its mysteries.
Ten weapons of mass-slaughter, all including powerful alternative firing modes. Fire a volley of bouncing incendiary bombs from your shotgun. Lob grenades from your heavy machine gun to turn your foes into red mist. Do tricks with your trusty revolver to maximize its damage output. Spray a volley of four incendiary rockets and watch even the strongest foe crumble to ashes before you. Go berserk with a saw-spear that works as a long-range slashing weapon or a close-range buzzsaw.
The world of INCISION has been transformed into a living nightmare where a ever-consuming, ever-growing mass of flesh and machine live in unholy symbiosis. All we hold familiar and comfortable has been turned into a network of hellish, rusty, pulsating labyrinthian series of factories that serve as the nerves and organs for some greater being that only seeks to merge, unite and grow.
The Growth has seeks to unite and merge all life and technology alike, turning its people into machine-freaks, all of them designed to turn anyone who opposes its will inside-out. Augmented soldiers with burst-firing energy rifles, mad sycophants with ricocheting sawblades, machine spider-priests aka. "Spiderpopes" with homing missiles, and ancient things from beyond our world. INCISION's roster of monsters will keep you on your toes til the bloody end.
What sets INCISION apart - and makes it so brutally satisfying - is its old-school extra lives system, with 1-ups scattered across the map to help you avoid death. You’d better hunt them down, because if you run out, the level restarts. No checkpoints. No quicksaves. Each level must be beaten in one go.
INCISION challenges you to learn and adapt, sharpening your reflexes, your aim, your rage - until you’re no longer the prey, but the butcher of the nightmare spawn.
Brutal. Unforgiving. But always fair. This is what a true FPS challenge tastes like.
INCISION includes a soundtrack by Frédérick Chicoine "iNi"; An entire album's worth of atmospheric horror ambience and mayhem-inducing metal that will burst your veins with adrenaline.
Dive in!
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 1.1Kreviews | 86% | — | $418K |
| $8.99−40% | 19ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 75 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad
It's not an easy game. There are no checkpoints. You die, you restart the level but it's really fun.
Стилистика прикольная , но ♥♥♥♥♥ не видно. Плюс импакт от попадания по врагам, будто по мешкам с песком стреляешь.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 75 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game instantly caught my attention with its atmosphere and great looks. I really wish I could see what it has to offer. But, it keeps crashing every time I die. I thought I might need to re-install it so I did, nothing changed. Maybe at some point the game will work and I might change my review. As it is, can't recommend it.
A gritty, grimy, bloody boomer shooter. It's all rusted metal and blood in the best way. Almost all great weapons, great level design, soundtrack really fires up after episode one. Good boss fights. The life system without checkpoints is odd, especially given how long some of the levels can be but it didn't ruin the fun.
Great atmosphere and level design.
Однозначно один из лучших бумер-шутеров
Hello, SmoothBrainDev. May I call you Smooth? Please, sit down. We're going to have ourselves a [i]pleasant[/i] conversation about what you consider easy mode.
peak
Ultraviolent, megabrutal, unforgiving (yet fair) old-school FPS, that will really test your movement and shooting skills. Saying it right away: this game is for more experienced FPS players, new blood is not welcome here, go play something else. It starts hard, and keeps going hard. Overall, the game is pretty solid: the guns are fun, each enemy requires unique approach, good level variety (balanced mixing of closed/open spaces and good pacing). On the surface, the game looks quite similar to Dusk and Turbo Overkill: there is a weird cult, doing weird things with flesh/blood under the city with a weird cult leader (Dusk), except the flesh can grow into metal, augmenting creatures and the consuming flesh has it's own kind of consciousness (Turbo Overkill). There are no big reveals, yet it works well and the world feels fresh (I think they nailed old PS vibes). Anyway, the story is not the point in this kind of games as there is not a lot of lore; major part of the plot can be only accessed after beating the whole game, in the bestiary (don't forget to check it out, wish more games had this!). The next point I want to discuss is "no checkpoints" feature. Instead, you will find 1-UPs, which resurrect you right in the middle of battle when you run out of health (giving short slow motion and invincibility). I think it's a fair and good system: makes secret hunting more valuable, works with falling out of the map and other instakills (usually by your own hands, shooting rockets up close is a bad idea!). Replaying entire levels (when you run out of lifes) may suck, but you can save more 1-UPs in earlier segments to make up for harder ones. The levels are not that long anyway (boss fights are always separate levels, don't worry!), about 20-30 minutes long when playing for the first time. There is no armor, you die pretty fast (100 to 0 in <5 hits), health is limited, so you will need those 1-UPs quite often. Difficulty context: I played on harder difficulty (3rd option), found it pretty balanced and challenging for veteran players like myself (100% completed ULTRAKILL, DUSK, Turbo Overkill on hard difficulties prior to this). Had to replay a few levels, but it's fine... except 1 bs boss fight in the Ep. 3, where the boss shoots fast homing explosive rockets (I HATE IT, though it only required like 5 restarts). Fun fact: I only realized you can sprint in the mid of Ep. 2... it may even be not that hard, assuming you can face tank some bosses (and some homing enemies) without dodging properly (and not really dying, lol)! Speaking of sprint and movement: I think I don't quite like it, it could have been better to remove sprinting altogether and increase normal speed a bit, imo. Also jumping feels a bit weird as you keep levitating in the air at the same height for a brief moment, I prefer other games here. But it makes dodging easier, I guess? About weapons: overall, pretty good arsenal in terms of fun and variety (10 guns + each has alternative fire). Revolver and rocket launchers are my goats! There is enough ammo on average, but ammo limit is quite low so you have to switch weapons often, which makes the gameplay more varied. However, I feel like shotguns are underwhelming: they are too inaccurate, only usable very close (compared to the games mentioned before), especially supershotgun, it's sooooo hit or miss, because of very short range with enemies and you moving so fast (alt fire is epic though). Music is also underwhelming, nowhere close to games I mentioned earlier. It sets the tone and fits the game narrative, but does not really have any identity aside from weird sound choices. Though you gotta respect the fact that each level can have like 5 or more (sometimes completely different) music pieces for no reason as you move through different sections. Overall, I think it's a decent old-school shooter with solid movement and gunplay, that can challenge even experienced FPS players. I would definitely not recommend this as an introduction to this genre. Otherwise, it's a good option if you are looking for some hardcore boomer shooter to play through in a few evenings.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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