
A mouse-only reverse roguelike platformer. After each level, you must lose one of your celestial powers until you are completely transformed into a human. Will you be able to reach mortality?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jeu avec concept original.
simplemente no lo pude jugar, el cursor no se detectaba, cambie 3 veces de maus y aun asi lo detectava como a 8 cm del objeivo eal
The game's got an intriguing premise with clear effort seen through how the levels, enemies and music changes alongside the mechanisms, but it's held back by the controls and how the current combat system is configured, which the mouse-only limitation severly impedes how you fight in a sluggish way. Due to this, the Instant Kill Death Orb is simply indispensable, since without it you'll be force to get close to aggressive enemies while simultaneously dodging their attacks, which distances yourself from the enemies, and thus, prevent them from being in range. So yeah, it's cool on paper but execution-wise it's not good.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very interesting short game. Absolutely worth it.
Задумка неплохая, но реализация такая себе. Управление сугубо на мышке уж слишком неудобное. Лишившись полёта или силы убивать с одного тычка, всё скатывается к тому, что игрок будет тупо ловить лицом весь урон, ведь ангел стал дико неповоротливым, да и чтобы атаковать надо чуть ли не впритык стоять к противнику. Может в этом и была идея, прочувствовать утрату своих суперсил по полной программе, но мне такое не зашло. Игру, кстати, так и не прошел)
So, overall, I really like this game. I love the concept of progression meaning I have to relinquish an ability or immunity, gaining mortality as I descend. I love the music and the art, from the glyphs to the angelic designs transitioning to forest and lions/wolves/humans being what attacks me. Unfortunately, I don't know if I'll be able to finish the game. Other reviews have pointed this out - while I'm pretty used to dealing with mouse only controls, and have been able to make it work for most of the game....once the only option left is to get rid of your 'Death Touch' ability, I have hit a huge wall. As the motion needed to deal damage also moves your character nearer to enemies, it basically ensures you take damage continuously as you attack - and since most enemies are faster, or able to jump further than you, if they can't outright fly/shoot projectiles, getting away from an enemy after attacking is also pretty hard. I'm going to keep plugging at it and trying to finish, see if I can find a way to actually make it work without Death Touch, and overall I've still enjoyed this game plenty - The concept, the presentation are all fantastic, and it's fairly short, enough that I've come back to it a few times, and each time I've gotten further. I might even finish it one day, but even if I don't, I'm glad I played!
Not recommended - some fool was too stupid to implement keyboard movement. Who the hell thought that making your pointer - that you need for moving anywhere, to be the only way to deal damage. How about making the sphere of light the EventListener for damage collisions. But no, it had to be as awful as possible. DO NOT: tie your damage to removing your mobility. That makes things anti-fun. People do not like committing to an attack - most people are not some divorce kids playing Souls games on triple hardcore alone. Also, there is a disgusting delay to the movement inputs. That makes dodging spikes and enemies practically impossible. It turns the into massive micromanagementfest where you focus 90 % of your attention on countering the input delay and minimizing unintended, LETHAL movement. F-in riveting stuff right there. Speaking of dying, you have to go through the same tutorial stuff every time you die. Modern games have realized that forcing the players to replay parts and requiring them to spend time getting back to where they were will make them quit. Stuff like that makes it seem like the developer does not play its own game. That old stuff gets old FAST. This game is barely functional as a game. It is clearly not properly developed or tested.
Ідея цікава, реалізація не дуже. Керування скоріше неприємне. Кожен раз починати спочатку зовсім не цікаво. Ми ж не в часи 8-бітних приставок живемо
Rating: 3.5/10 Incarnation is an obscure indie game that tries to blend philosophical themes with surreal horror, but it stumbles in almost every way. While the atmosphere is eerie and occasionally intriguing, the execution is sloppy, making it more frustrating than thought-provoking. The story is vague to the point of being meaningless. It throws around cryptic dialogue and abstract imagery but fails to make any of it compelling. Instead of feeling deep, it comes off as pretentious, like it’s trying too hard to be mysterious without actually saying anything. Gameplay is minimal—expect slow walking, basic puzzles, and occasional clunky interactions. The pacing is sluggish, and instead of building tension, it just drags. There’s little in the way of actual challenge or engagement, making the whole experience feel like a chore. The visuals are decent for an indie horror title, but technical issues, awkward animations, and repetitive environments kill any immersion. The sound design tries to be unsettling but ends up feeling generic and uninspired. Overall, Incarnation is another indie horror game that mistakes randomness for depth. It’s not the worst thing out there, but it’s forgettable, frustrating, and ultimately not worth your time unless you enjoy slogging through vague, artsy horror experiments.
Only 57% positive for this gem, is lunacy! The game's an absolute vibe. with a unique concept, and FREE! 100%'ed in 1 hour, and it was a good hour. [This Dev only makes bangers FR]
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $1.6K | 7 | 100% | $9.99 | |
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| $44.9K | 290 | 82% | $7.99 | |
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| $417 | 2 | 50% | $9.99 |