
A horror visual novel about coming back to your childhood home.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
You didn't want to go home ever again.
You're Taylor. Your dad died suddenly a few weeks ago. It looks like he left you the family house.
Really though, you swore you'd never come back here. Nothing specific bad ever happened, but the place makes you feel sick to your stomach. Like you're some how allergic.
You know it's up to you to at least clean the place out. Your dad and stepmom had been divorced for years, and you've never been close with your half sister, Paige.
Fortunately, you get to do this alone, at your own pace.
But are you really the only one in the house?
As you start the process though, that same feeling from your childhood is still there. But there's more... a presence, maybe? It shifts from terrifying to comforting. And it all seems to circle around the basement that your dad never let you enter.
You need to find out what's down there. You need to understand what is in the house with you. And you need to open this lockbox that your dad left behind.
24k+ words
1-2 hours of gameplay
a combination lock puzzle
7 distinct endings depending on player choice
snow globe
music room for tracks that unlocks after beating the game once
a mini-crossword that unlocks after each ending (3 5x5 crosswords, 1 6x6 crossword, 3 7x7 crosswords)
Genres
Stats
Languages: English*, Spanish - Latin America**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Not bad for a free game. The writing is quite good and I was invested enough in the story to find all of the endings and get all achievements. I also liked the fact that the story did [i]not[/i] turn out to be about ghosts or spirits, even though it looked like it might be heading in that direction. There are already more than enough ghost stories on Steam and I appreciate that this game tried to do something a little different.
A small, well-considered narrative experience. It's short and free, so if the idea of exploring responsibility, generational debt and making the most out of limited options sounds appealing, consider picking it up!
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
From my first playthrough it pulled me in, and I knew that I had to find all the secrets! Even if that meant losing my sanity in the process. While I might've failed in that I enjoyed the ending that I did find, and also how things would play out with each dialogue option!
Seems like I'm being forced to like this game.
👍
Симулятор строительства и управления с элементами выживания: игрок закладывает основы поселения, распределяет ресурсы, развивает технологии и обеспечивает благополучие жителей в суровых условиях неизведанного мира. Плюсы: Глубокий менеджмент ресурсов — нужно учитывать множество факторов: от запасов еды и стройматериалов до уровня усталости и настроения жителей, что делает планирование стратегически значимым; Постепенное развитие технологий — от примитивных инструментов к сложным механизмам: открытие новых рецептов и построек мотивирует исследовать мир и экспериментировать; Динамичная среда — погода, сезоны и случайные события (наводнения, нашествия вредителей) требуют гибкости и адаптации, не давая расслабиться. Минусы: Высокая сложность на старте — обилие параметров и механик может ошеломить новичков, а первые неудачи из‑за неочевидных факторов демотивируют; Монотонность рутинных задач — на поздних этапах много времени уходит на поддержание уже отлаженных процессов, что снижает динамику; Слабая визуальная индикация проблем — иногда сложно быстро определить источник кризиса (например, падение продуктивности), приходится вручную проверять множество объектов. Итог: подойдёт любителям сложных симуляторов и градостроительных стратегий — впечатляет детализированным менеджментом, эволюцией технологий и живой средой с неожиданными вызовами. Может разочаровать из‑за крутого порога вхождения, повторяемости поздних этапов и недостатка наглядных подсказок при устранении проблем.
Игра "In The Foundations" – это гнетущая и атмосферная хоррор-игра, в которой вам предстоит исследовать лабиринт подземных туннелей, кишащих паранормальными угрозами. Первое, что впечатляет – звук. Амбиентные шумы, скрипы, шепот – все это создает постоянное чувство тревоги и не дает расслабиться ни на секунду. Графика, хоть и проста, отлично передает ощущение заброшенности и упадка. Темные коридоры, тусклое освещение, зловещие тени – все это работает на атмосферу страха. Геймплей основан на исследовании и решении головоломок, что добавляет интереса. Угрозы не всегда очевидны, и часто вам приходится полагаться на интуицию и слух, чтобы избежать опасности. Сюжет, хотя и не раскрывается напрямую, создает ощущение таинственности и заставляет задуматься о том, что же произошло в этих забытых местах. Игра не для слабонервных, но если вы ищете захватывающий и пугающий опыт, "In The Foundations" определенно стоит попробовать. Единственный минус – некоторая однообразность окружения в долгосрочной перспективе, но общее впечатление от игры остается положительным.
absolutely FIRE. the sound design was absolutely incredible!! the music in particular was amazing. The story went so far beyond what I thought it would, and though I knew from the get-go that this would be great, I never would've expected it to be as amazing as it truly was. while it did not follow what i originally thought it would be about, i am so glad it went beyond that because everything about it was fire. completed it all in one go!!!
It's not that bad but the music was enough to give me an headache. Some choices are not clear, like I wanted to sell the table to the old man but instead the character decided to keep it, not sure why. I usually like pixel art like that but here it's so small that if you stretch it to the screen you can barely tell what you're looking at.
This is not a game so much as it is clicking through words. Music is also a bad fit.
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Players by region
Where this game's players are, estimated from review languages.
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